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main.py
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import os
import sys
import time
from time_system import get_time, get_time_updated
from sprite_cache import cache, import_sprite
from led import draw_frame, loop_draw, set_px
from weather import get_code
from options import clock_options
code_to_sprite = {
-1: 'disconnected',
0: 'loading',
1: 'sun',
2: 'sun',
3: 'sun and cloud',
4: 'sun and cloud',
5: 'sun and haze',
6: 'clouds',
7: 'clouds',
8: 'clouds',
11: 'fog',
12: 'rain',
13: 'rain and cloud',
14: 'rain and cloud',
15: 'storm',
16: 'storm',
17: 'storm',
18: 'rain and cloud',
19: 'snow',
20: 'snow and cloud',
21: 'snow and cloud',
22: 'snow',
23: 'snow and cloud',
24: 'snow',
25: 'snow',
26: 'snow',
29: 'snow',
30: 'hot',
31: 'cold',
32: 'wind',
33: 'moon',
34: 'moon',
35: 'moon and cloud',
36: 'moon and cloud',
37: 'moon and haze',
38: 'moon and cloud',
39: 'rain and cloud',
40: 'rain and cloud',
41: 'storm',
42: 'storm',
43: 'snow',
44: 'snow',
}
frame_rate = {
'disconnected': 1,
'loading': 10,
'sun': 0.5,
'sun and cloud': 0.5,
'sun and haze': 0.5,
'clouds': 0.25,
'fog': 2,
'rain': 5,
'rain and cloud': 5,
'storm': 10,
'snow': 2,
'snow and cloud': 2,
'hot': 5,
'cold': 5,
'wind': 5,
'moon': 5,
'moon and cloud': 0.125,
'moon and haze': 0.125,
}
TWELVE_HR_FORMAT = clock_options.get('12hrFormat', False)
OMIT_LEADING_ZERO = clock_options.get('omitLeadingZeros', False)
DEMO = clock_options.get('demo', False)
COLOR = clock_options.get('color', [255, 255, 255])
filters = [('multiply', COLOR)]
def draw_time():
global TWELVE_HR_FORMAT, OMIT_LEADING_ZERO
now = get_time()
hour, minute = now.hour, now.minute
if TWELVE_HR_FORMAT:
twelve_hour = hour % 12
if twelve_hour == 0:
hour_str = '12'
else:
hour_str = str(twelve_hour).zfill(2)
else:
hour_str = str(hour).zfill(2)
minute_str = str(minute).zfill(2)
# Draw hour digits
hour_x_offset = 0
if not (OMIT_LEADING_ZERO and int(hour_str[0]) == 0):
draw_frame(cache['digits'][int(hour_str[0])],
9 + hour_x_offset, 5, filters)
draw_frame(cache['digits'][int(hour_str[1])],
13 + hour_x_offset, 5, filters)
# Draw minute digits
draw_frame(cache['digits'][int(minute_str[0])], 9, 11, filters)
draw_frame(cache['digits'][int(minute_str[1])], 13, 11, filters)
def draw_weather():
# Get sprite
if (DEMO):
sprite_index = int((time.time() / 5) % len(cache.keys()))
sprite_name = list(cache.keys())[sprite_index]
else:
sprite_name = code_to_sprite.get(get_code(), None)
weather_sprite = cache.get(sprite_name, None)
if weather_sprite is None:
return
# Get frame
ticks = int(time.time() * frame_rate.get(sprite_name, 1))
frame_index = ticks % len(weather_sprite)
draw_frame(weather_sprite[frame_index], 0, 0)
def draw_blinker():
ticks = get_time().second % 2 == 0
color = [0, 0, 0]
if ticks % 2 == 0:
if get_time_updated():
color = [128, 128, 128]
else:
color = [255, 0, 0] # red
set_px(0, 15, color, filters)
def draw():
draw_time()
draw_weather()
draw_blinker()
if __name__ == '__main__':
# Import sprites
digits_path = os.path.join(sys.path[0], 'sprites', 'digits.png')
import_sprite(digits_path, (3, 5), 1)
sprites_path = os.path.join(sys.path[0], 'sprites', 'weather_icons')
sprites_list = os.listdir(sprites_path)
for filename in sprites_list:
sprite_path = os.path.join(sprites_path, filename)
import_sprite(sprite_path, (9, 9))
# Start the draw loop
loop_draw(draw)