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A Social Game System with players and their interaction through messages enabling simulation of different Game Theory Strategies

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SGS: A Social Game System 🎮🌐

This project aims to implement a system for simulation of SGS Games.

Players and the Universe:

  • Players are members of a numerable set called the universe 🌌, representing the total player population(Active and Inactive).
  • Only a finite subset of players is active 🕹️ in the game at any given time.

Network of Acquaintances:

  • Active players connect with each other, forming a network of acquaintances 🤝.
  • Each player has a neighborhood, represented by an array of length k, where k is the maximum number of acquaintances a player can have.
  • The first position in a player's neighborhood is always the player itself 🧍‍♂️🧍‍♀️.
  • The neighborhood relationship is not necessarily transitive (i.e., friend of a friend isn't necessarily your friend 🙅‍♂️🙅‍♀️).
  • This network can evolve over time as players form new connections or lose existing ones 🔄.

Game Dynamics:

  • SGS is a game of emergence 🌱, where complex behaviors arise from individual interactions within the network.

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A Social Game System with players and their interaction through messages enabling simulation of different Game Theory Strategies

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