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player.rs
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use std::{
collections::HashMap,
sync::{atomic::AtomicU64, Arc},
time::{Duration, Instant},
};
use audio_thread_priority::{
demote_current_thread_from_real_time, promote_current_thread_to_real_time,
};
use cap::cv::current_host_time;
use cpal::{
traits::{DeviceTrait, StreamTrait},
BufferSize, StreamConfig,
};
use flume::{Receiver, Sender};
use ringbuf::{HeapConsumer, HeapProducer, HeapRb};
use str0m::media::MediaData;
use crate::{
debugger::{Debugger, StatKind},
rtc::audio::{cpal_err_fn, get_default_output_device, get_output_device},
};
use super::{
audio_decoder::TrackDecoder,
jitter::MAX_10MS_SAMPLE_COUNT,
peer::channel::AudioMedia,
processor::AudioEchoProcessor,
resampler::{self, Resampler, ResamplerConfig},
utils::UserId,
};
pub struct PlayerOptions {
pub echo_processor: AudioEchoProcessor,
pub preferred_device: Option<String>,
pub debugger: Debugger,
}
/// Mix, resample and play audio (one instance)
pub struct Player {
echo_processor: AudioEchoProcessor,
command_receiver: Receiver<PlayerCommand>,
debugger: Debugger,
// device_close_sender: Sender<bool>,
controller: PlayerController,
producer: HeapProducer<f32>,
#[allow(unused)]
resampler: Resampler,
mix_buffer: Vec<f32>,
tracks: HashMap<UserId, TrackDecoder>,
#[allow(unused)]
volume: f32,
config: OutputConfig,
consumer: Option<HeapConsumer<f32>>,
chunks_buffer: Vec<Vec<f32>>,
channels: i32,
frame_size: usize,
device_latency: Arc<AtomicU64>,
}
pub enum PlayerCommand {
AddMedia(UserId, AudioMedia),
RemoveMedia(UserId),
MediaData(UserId, Arc<MediaData>),
// ChangeDevice(String),
// SetVolume(f32),
Stop,
}
#[derive(Clone)]
pub struct PlayerController {
player_sender: Sender<PlayerCommand>,
}
impl PlayerController {
pub fn new(player_sender: Sender<PlayerCommand>) -> Self {
Self { player_sender }
}
pub fn add_media(&self, user_id: UserId, media: AudioMedia) {
let _ = self
.player_sender
.try_send(PlayerCommand::AddMedia(user_id, media));
}
pub fn add_media_data(&self, user_id: UserId, media_data: Arc<MediaData>) {
let _ = self
.player_sender
.try_send(PlayerCommand::MediaData(user_id, media_data));
}
pub fn remove_media(&self, user_id: UserId) {
let _ = self
.player_sender
.try_send(PlayerCommand::RemoveMedia(user_id));
}
#[allow(unused)]
pub fn change_device(&self) {
todo!();
}
#[allow(unused)]
pub fn set_volume(&self) {
todo!();
}
pub fn stop(&self) {
let _ = self.player_sender.try_send(PlayerCommand::Stop);
}
}
impl Drop for PlayerController {
fn drop(&mut self) {
self.stop();
info!("Player controller dropped");
}
}
impl Player {
pub fn new(
PlayerOptions {
echo_processor,
debugger,
..
}: PlayerOptions,
) -> Self {
let (command_sender, command_receiver) = flume::bounded::<PlayerCommand>(10);
let config = Self::get_output_device();
debug!("Player config: {:?}", &config.3);
let (producer, consumer) = Self::create_ringbuffer(config.3).split();
// TODO: we can have another signal to change device in the middle of playing
let device_sample_rate = config.1;
let device_channels = config.2;
let resampler = Resampler::new(ResamplerConfig {
input_sample_rate: 48_000, // Hard coded from track decoders
output_sample_rate: device_sample_rate,
channels: device_channels,
chunk: resampler::Chunk::TenMs,
});
// hard coded from track decoder
let channels = 2;
let frame_size = echo_processor.num_samples_per_frame() * channels as usize;
Self {
controller: PlayerController::new(command_sender),
echo_processor,
debugger,
command_receiver,
consumer: Some(consumer),
producer,
resampler,
mix_buffer: vec![0.0; MAX_10MS_SAMPLE_COUNT],
tracks: HashMap::new(),
volume: 1.0,
channels,
frame_size,
config,
chunks_buffer: vec![vec![0.0; MAX_10MS_SAMPLE_COUNT]; 20],
device_latency: Arc::new(AtomicU64::new(0)),
}
}
pub fn get_controller(&self) -> PlayerController {
self.controller.clone()
}
fn real_buffer_size(&self, buffer_size: u32) -> u32 {
(buffer_size.max(512) as f32 * 48.0 / 44.1 * 2_f32).ceil() as u32
}
pub async fn run(&mut self) -> Result<(), anyhow::Error> {
let (close_sender, close_receiver) = flume::bounded::<()>(1);
let _buffer_size = self.real_buffer_size(self.config.3.to_owned());
// ... on a thread that will compute audio and has to be real-time: buffer_size 0 will auto select from sample rate
let prio_handle = match promote_current_thread_to_real_time(0, 48_000) {
Ok(h) => Some(h),
Err(e) => {
eprintln!("Error promoting player thread to real-time: {}", e);
None
}
};
let processor = self.echo_processor.clone();
// keep here to have stream play
let (_, __, ___, stream) = Self::start_output_device(
self.consumer.take().expect("to have consumer"),
&self.config,
processor,
self.device_latency.clone(),
);
// NEW
let mut interval = tokio::time::interval(Duration::from_millis(10)); // we operate in 10ms chunks
interval.set_missed_tick_behavior(tokio::time::MissedTickBehavior::Skip); // Skip because it's only skipped if more than 5ms
loop {
tokio::select! {
// handle player commands
Ok(command) = self.command_receiver.recv_async() => {
self.handle_command(command, close_sender.clone()).await;
}
// every 10ms play audio
_ = interval.tick() => {
self.audio_tick().await;
}
// when player should end its operations
_ = close_receiver.recv_async() => {
break;
}
}
}
drop(stream);
if let Some(handle) = prio_handle {
let _ = demote_current_thread_from_real_time(handle);
}
info!("player loop ended.");
Ok(())
}
async fn handle_command(&mut self, command: PlayerCommand, close_sender: Sender<()>) {
match command {
PlayerCommand::AddMedia(user_id, media) => {
let track_decoder =
TrackDecoder::new(user_id.to_owned(), self.debugger.clone(), media).await;
// add to the list of remote tracks so we poll it in the run loop
self.tracks.insert(user_id, track_decoder);
}
PlayerCommand::MediaData(user_id, data) => {
if let Some(track) = self.tracks.get_mut(&user_id) {
let v = data.ext_vals.voice_activity.clone().unwrap_or(false);
//These can add delay to audio look
// self.debugger.stat(
// StatKind::VoiceActivity,
// if v { "true".into() } else { "false".into() },
// Some(&user_id),
// );
track.insert_packet(data);
} else {
debug!("no track to add packet");
}
}
PlayerCommand::RemoveMedia(user_id) => {
self.tracks.remove(&user_id);
debug!("PlayerCommand::RemoveMedia")
}
PlayerCommand::Stop => {
let _ = close_sender.try_send(());
}
}
}
async fn audio_tick(&mut self) {
// get track decoder audios
// get audio from all decoder tasks
// Remove this allocation
if self.chunks_buffer.len() < self.tracks.len() {
panic!("does not support +20");
}
if self.tracks.is_empty() {
return;
}
if self.producer.is_full() {
return;
}
let active_tracks_len = self.tracks.len();
let _processing_start_instant = Instant::now();
// fill out the buffer
for (index, (_, track)) in self.tracks.iter_mut().enumerate() {
let buffer = self
.chunks_buffer
.get_mut(index)
.expect("to have chunks buffer");
// buffer.clear();
let size = track.get_audio(buffer);
// probably fix audio quality
buffer.truncate(size);
}
////// MIX
self.mix_buffer.clear();
let chunk_size = self.chunks_buffer[0].len(); // each audio track chunk size
// do not loop over old chunks left over
let active_chunks_buffers = &self.chunks_buffer[0..active_tracks_len];
// safety check
for chunk in active_chunks_buffers.iter() {
assert!(
chunk.len() == chunk_size,
"player track output size is not equal to other chunks"
);
}
for i in 0..chunk_size {
// go over each sample and add them together
let mut sample: f32 = 0.0;
for chunk in active_chunks_buffers.iter() {
sample += chunk[i];
}
// Note: Removed min max clipping to avoid altering stream for the echo processor
// todo: maybe batch a slice to lower volume?
sample = sample.max(-1.0).min(1.0);
self.mix_buffer.push(sample);
}
assert!(
self.mix_buffer.len() == chunk_size,
"mix buffer size is not equal to chunk size before mix"
);
//// PROCESS
// Now process the in 480 sample frames and push to ringbuffer
let samples = &mut self.mix_buffer[..];
let _full_frame_len = samples.len();
let _sample_rate = 48_000;
let _channels = 2;
let decoder_output_exact = samples.chunks_exact_mut(self.frame_size);
// First, let's calculate stream delay by estimating when these frames
// that we're processing will be played by the audio hardware
// we use 960 here because we process 960 samples (2 frames) every 10ms
// 960 is equivalent to 10ms of 48khz stereo audio
// let buffer_delay_us =
// ((1e6 * buffer_samples as f64 / sample_rate as f64 / channels as f64) + 0.5) as u64;
// let processing_delay_us = processing_start_instant.elapsed().as_micros() as u64;
// let device_latency_us = self.device_latency.load(Ordering::Relaxed);
// // let device_latency_us = 0; // don't use this unreliable value for now.
// let render_delay_us = processing_delay_us + device_latency_us + buffer_delay_us;
// dbg!(buffer_delay_us);
// dbg!(processing_delay_us);
// dbg!(device_latency_us);
// self.echo_processor.set_playback_delay_us(render_delay_us);
for frame in decoder_output_exact {
// check
if self.producer.free_len() < frame.len() {
error!("producer buffer is full, ignoring");
continue;
}
trace!("processing render frame");
// process
self.echo_processor.process_render_frame(frame);
// play
self.producer.push_slice(frame);
// log
// let debugger = self.debugger.clone();
// let len = self.producer.len();
// tokio::spawn(async move {
// debugger.stat(StatKind::PlayerBufferSamples, len.into(), None);
// debugger.stat(StatKind::PlayerDecodedFrameLen, full_frame_len.into(), None);
// });
}
}
fn get_output_device() -> OutputConfig {
// Config
let output_config = get_output_device();
info!("output config {:?}", output_config);
let channels = output_config.channels;
assert!(channels == 2, "output device must be stereo");
let sample_rate = output_config.sample_rate.0;
let buffer_size = if let BufferSize::Fixed(h) = output_config.buffer_size {
h
} else {
warn!("failed to get fixed buffer size");
512 // todo: make better
};
OutputConfig(output_config, sample_rate, channels, buffer_size)
}
fn start_output_device(
mut consumer: HeapConsumer<f32>,
config: &OutputConfig,
_processor: AudioEchoProcessor,
_device_latency: Arc<AtomicU64>,
) -> (u16, u32, Sender<bool>, cpal::Stream) {
let OutputConfig(output_config, sample_rate, channels, _) = config;
let (close_sender, _) = flume::bounded::<bool>(1);
let sample_rate_ = *sample_rate;
let channels_ = *channels;
// consumer
let output_data_fn = move |data: &mut [f32], info: &cpal::OutputCallbackInfo| {
let count = consumer.pop_slice(data);
trace!("output device data {}", data.len());
// fill the rest with 0.0
for i in count..data.len() {
data[i] = 0.0;
}
// Delay calc after play
let render_time_ns = info.timestamp().callback.as_nanos();
let now_time_ns = host_time_to_stream_instant(current_host_time()).as_nanos();
let device_latency_us = 1e-3 * (render_time_ns - now_time_ns) as f64;
let buffer_samples = consumer.len();
let buffer_delay_us =
((1e6 * buffer_samples as f64 / sample_rate_ as f64 / channels_ as f64) + 0.5) as f64;
let render_latency_ms = (1e-3 * (device_latency_us + buffer_delay_us) + 0.5) as u64;
// maybe move this to a tokio task.
_processor.set_playback_delay_ms(render_latency_ms);
};
debug!("output config={:#?}", &output_config);
// output_config_clone
let output_stream = get_default_output_device()
.expect("Could not get default output default device")
.build_output_stream(output_config, output_data_fn, cpal_err_fn)
.expect("failed to create output stream");
output_stream
.play()
.expect("failed to play in output device");
(*channels, *sample_rate, close_sender, output_stream)
}
fn create_ringbuffer(buffer_size: u32) -> HeapRb<f32> {
// let max_output_device_readsize = buffer_size as usize * 3;
// buffer_size can be zero
let _actual_buffer_size = buffer_size as f32 * 48.0 / 44.1 * 2_f32;
// let max_output_device_readsize = (buffer_size as usize * 3).max(480);
let _max_output_device_readsize = 960_f32 * 3_f32; // 2 times of decoded frame + 1 time of output buffer size
// let max_output_device_readsize = 960_f32 + actual_buffer_size * 4_f32; // 2 times of decoded frame + 1 time of output buffer size
let max_output_device_readsize = 960_f32 * 4_f32; // increased because I increased buffer size to 480
#[cfg(target_os = "linux")]
let max_output_device_readsize = buffer_size as f32 * 18_f32; // 240 * 18
info!("max_output_device_readsize {}", &max_output_device_readsize);
HeapRb::new(max_output_device_readsize.ceil() as usize)
}
}
impl Drop for Player {
fn drop(&mut self) {
info!("player dropped");
}
}
struct OutputConfig(StreamConfig, u32, u16, u32);
#[cfg(test)]
mod tests {
#[test]
fn trying_to_write_test() {
assert!(true);
}
}
pub fn host_time_to_stream_instant(m_host_time: u64) -> cpal::StreamInstant {
let info = cap::cidre::mach::TimeBaseInfo::new();
let nanos = m_host_time * info.numer as u64 / info.denom as u64;
let secs = nanos / 1_000_000_000;
let subsec_nanos = nanos - secs * 1_000_000_000;
cpal::StreamInstant::new(secs as i64, subsec_nanos as u32)
}