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As an infclass server operator, i would like to get all maps in a processed state, i.e. with all infclass elements, like class selector, built-in. Then i could take these maps, host them, and use ddnet-client's http-download feature to improve map download speed.
It might be a binary, that would go through the maps in sv_maprotation, process each map and put them into processed_maps directory, ideally with their hash appended: infc_headquarter_2fcc98e79e503369b049717c3b0d38f90aa2eb541ee9f95932cd1a996b08c191.map
I expect that the infclass server will produce the same hash for the map during the game, so that the clients could download the map from a host.
The text was updated successfully, but these errors were encountered:
As an infclass server operator, i would like to get all maps in a processed state, i.e. with all infclass elements, like class selector, built-in. Then i could take these maps, host them, and use ddnet-client's http-download feature to improve map download speed.
It might be a binary, that would go through the maps in
sv_maprotation
, process each map and put them intoprocessed_maps
directory, ideally with their hash appended:infc_headquarter_2fcc98e79e503369b049717c3b0d38f90aa2eb541ee9f95932cd1a996b08c191.map
I expect that the infclass server will produce the same hash for the map during the game, so that the clients could download the map from a host.
The text was updated successfully, but these errors were encountered: