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ArdyThievHelper.simba
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ArdyThievHelper.simba
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{
ArdyThievHelper
Author: ineedbot
Date: 5/25/2022
Pickpockets ardy knights until 200m exp.
Use resizable modern layout, and use the mouse over top right of inventory. Uses ESC button to toggle inventory.
}
program ArdyThievHelper;
{$DEFINE SRL_USE_REMOTEINPUT}
{$I SRL/osr.simba}
{$F-}
{$i Utils/Utils.simba}
var
uptxt: String;
tab: ERSGametab;
ClickTimer, InvOpenTimer, InvCloseTimer, MouseInvMoveTimer, FullBtnTimer, MouseMoveTimer: TCountDown;
coinpouch: TRSItem;
fooditems: TRSItemArray;
slots: TIntegerArray;
B: TBox;
i: Int32;
function TScript.ShouldPressKeyboard(): Boolean; override;
begin
// always use keyboard
Result := True;
end;
function TRSGameTabs.Open(Tab: ERSGameTab): Boolean; override;
var
Key: Int32 = -1;
begin
if Bank.IsOpen(False) then
begin
if (Tab = ERSGameTab.INVENTORY) then
exit(True);
exit(False);
end;
if BankPin.IsOpen() then
exit(False);
if Self.GetCurrentTab() = Tab then
exit(True);
if Script.ShouldPressKeyboard() then
begin
case Tab of
ERSGameTab.COMBAT: Key := GAMETAB_KEY_COMBAT;
ERSGameTab.STATS: Key := GAMETAB_KEY_STATS;
ERSGameTab.QUESTS: Key := GAMETAB_KEY_QUESTS;
ERSGameTab.INVENTORY: Key := GAMETAB_KEY_INVENTORY;
ERSGameTab.EQUIPMENT: Key := GAMETAB_KEY_EQUIPMENT;
ERSGameTab.PRAYER: Key := GAMETAB_KEY_PRAYER;
ERSGameTab.MAGIC: Key := GAMETAB_KEY_MAGIC;
ERSGameTab.FRIENDS: Key := GAMETAB_KEY_FRIENDS;
ERSGameTab.ACCOUNT: Key := GAMETAB_KEY_ACCOUNT;
ERSGameTab.LOGOUT: Key := GAMETAB_KEY_LOGOUT;
ERSGameTab.OPTIONS: Key := GAMETAB_KEY_OPTIONS;
ERSGameTab.EMOTES: Key := GAMETAB_KEY_EMOTES;
ERSGameTab.CLAN: Key := GAMETAB_KEY_CLAN;
ERSGameTab.MUSIC: Key := GAMETAB_KEY_MUSIC;
else Key := -1;
end;
end;
if Key <> -1 then
begin
Keyboard.PressKey(Key);
Wait(0, 500, wdLeft);
end;
Result := (Self.GetCurrentTab() = Tab);
end;
begin
// general setup
Login.AddPlayer('', '');
Script.AntiBanEnergy.SetupBiometrics();
Script.AntiBanEnergy.BoxPTRad := 0.3;
Script.AntiBan.Name := 'Antiban';
Script.SleepRate := 50;
Mouse.Speed := 17 + Round(BioRandomFixed() * 10) + Random(-2, 2);
Script.BaseMouseSpeed := Mouse.Speed;
Script.MaxTiredMouseSpeed := 10;
MainScreen.UpTextFilter := TOCRAnyColorRule.Create(85, 75);
// init
ClickTimer.Init(1);
InvCloseTimer.Init(1);
InvOpenTimer.Init(1);
MouseInvMoveTimer.Init(1);
FullBtnTimer.Init(1);
MouseMoveTimer.Init(1);
coinpouch := 'Coin pouch';
fooditems := ['Trout'];
B := Inventory.GetSlotBox(0);
// setup our mouse
Mouse.Move(B, True);
// forever
while True do
begin
Wait(Script.MainLoopWaitAmount(False));
Script.UpdateMouseSpeed();
// make sure logged in
if not RSClient.IsLoggedIn() then
continue;
// do we need to eat?
if Minimap.GetHPLevel() <= 3 then
begin
// open inv and check
GameTabs.Open(ERSGameTab.INVENTORY);
slots.Clear();
// no food left!
if not Inventory.FindItems(fooditems, slots) then
begin
PlaySound({$MACRO CURRENT_DIRECTORY} + '\win8not.wav');
Wait(15000);
end
else
begin
// eat!
i := slots[Random(High(slots))];
Inventory.HoverSlot(i);
if MainScreen.IsUpText(['Eat', 'Drink']) and (Random() < 0.9) then
Mouse.Click(MOUSE_LEFT)
else
ChooseOption.Select(['Drink', 'Eat']);
Wait(1250, 1750, wdLeft);
MouseInvMoveTimer.Restart(1);
end;
continue;
end;
// gather some info
uptxt := MainScreen.GetUpText().Strip();
tab := GameTabs.GetCurrentTab();
// make sure that our setup is okay
if tab = ERSGameTab.INVENTORY then
begin
slots.Clear();
if Inventory.FindItem(coinpouch, slots) then
begin
if slots[0] <> 0 then
begin
continue;
end;
end
else if Inventory.IsSlotUsed(0) then
continue;
end
else if (tab <> ERSGameTab.UNKNOWN) and InvOpenTimer.IsFinished() then
GameTabs.Open(ERSGameTab.INVENTORY);
// make sure our mouse is in posistion
// check uptxt
if not Mouse.Position().InBox(B) or
not (uptxt = '') and not ('Pickpocket Knight' in uptxt) and not ('Open-' in uptxt) or
(uptxt = '') and (tab <> ERSGameTab.INVENTORY) then
begin
if MouseInvMoveTimer.IsFinished() then
begin
Mouse.Move(B, True);
MouseInvMoveTimer.Restart(30000);
end;
continue;
end
else
MouseInvMoveTimer.Restart(30000);
// wiggle our mouse
if MouseMoveTimer.IsFinished() then
begin
Mouse.Move(Mouse.Position().Random(-4, 4, True));
Wait(SRL.SkewedRand(100, 0, 1000));
if not Mouse.Position().InBox(B) then
Mouse.Move(B);
if Random() < 0.95 then
MouseMoveTimer.Restart(SRL.SkewedRand(1000 * 60 * 20, 1000 * 60 * 15, 1000 * 60 * 30))
else if Random() < 0.8 then
MouseMoveTimer.Restart(SRL.SkewedRand(1000 * 60 * 5, 1000 * 60 * 2, 1000 * 60 * 8))
else
MouseMoveTimer.Restart(SRL.SkewedRand(1000 * 60 * 10, 1000 * 60 * 1, 1000 * 60 * 50));
end;
// click
if ClickTimer.IsFinished() then
begin
Mouse.Click(MOUSE_LEFT);
if Random() < 0.95 then
ClickTimer.Restart(SRL.SkewedRand(100, 50, 200))
else if Random() < 0.9 then
ClickTimer.Restart(SRL.SkewedRand(500, 50, 1000))
else
ClickTimer.Restart(SRL.SkewedRand(1000, 50, 10000));
end;
// open/close inv
if tab = ERSGameTab.INVENTORY then
begin
if InvCloseTimer.IsFinished() then
begin
// we want to close the inventory, the gametabs call wont allow us to do this
Keyboard.PressKey(GAMETAB_KEY_INVENTORY);
InvCloseTimer.Restart(1000);
end;
end
else
begin
if InvOpenTimer.IsFinished() then
begin
GameTabs.Open(ERSGameTab.INVENTORY);
if Random() < 0.95 then
InvOpenTimer.Restart(SRL.SkewedRand(25000, 15000, 30000))
else if Random() < 0.8 then
InvOpenTimer.Restart(SRL.SkewedRand(35000, 30000, 40000))
else
InvOpenTimer.Restart(SRL.SkewedRand(1500, 1000, 10000));
if Random() < 0.95 then
InvCloseTimer.Restart(SRL.SkewedRand(1000, 500, 1500))
else if Random() < 0.8 then
InvCloseTimer.Restart(SRL.SkewedRand(2000, 1000, 4000))
else
InvCloseTimer.Restart(SRL.SkewedRand(1500, 50, 10000));
end
else if ('You need to empty' in Chat.GetMessage(7, [CHAT_COLOR_BLACK])) and FullBtnTimer.IsFinished() then
begin
GameTabs.Open(ERSGameTab.INVENTORY);
FullBtnTimer.Restart(SRL.SkewedRand(30000, 50, 40000));
end;
end;
end;
end.