Demo Software
Unity DirectInput Force Feedback Demo 🎮
Experience the power of DirectInput force feedback with this comprehensive demo application! This showcase demonstrates the capabilities of the Unity DirectInput system with an intuitive, runtime-configurable interface.
Key Features
-
Real-time FFB Configuration - Fine-tune your force feedback effects during gameplay, including:
- Basic forces (Constant, Damper, Friction, Inertia, Spring)
- Periodic effects (Sine, Square, Triangle, Sawtooth)
- Collision simulation testing
-
Dynamic Input Mapping - Configure your DirectInput device mappings on the fly:
- Visual input detection system
- Real-time axis value monitoring
- Automatic device detection
- Persistent configuration storage
User Experience
- Toggle FFB configuration with F3
- Access input mapping with F2
- Right-click sliders to reset values
- Save/load configurations between sessions
- Smart device search and auto-connection
Perfect for racing game developers and simulation enthusiasts looking to implement professional-grade force feedback and input systems in their Unity projects.
Built based on the DirectInput plugin of MrTimCackes and ATG-Simulator's improvements, this demo provides a complete reference implementation for DirectInput device management in Unity with Unity's Input System.