Fixed for f64 support #223
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Rustfmt
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Rustfmt
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Rustfmt
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Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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returning the result of a `let` binding from a block:
demos/src/bin/platformer_3d.rs#L291
warning: returning the result of a `let` binding from a block
--> demos/src/bin/platformer_3d.rs:291:9
|
174 | / let command_altering_selectors = CommandAlteringSelectors::default()
175 | | // By default Tnua uses a raycast, but this could be a problem if the character stands
176 | | // just past the edge while part of its body is above the platform. To solve this, we
177 | | // need to cast a shape - which is physics-engine specific. We set the shape using a
... |
271 | | },
272 | | );
| |______________- unnecessary `let` binding
...
291 | command_altering_selectors
| ^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return
= note: `#[warn(clippy::let_and_return)]` on by default
help: return the expression directly
|
174 ~
175 | #[cfg(feature = "rapier3d")]
...
192 | );
193 ~ CommandAlteringSelectors::default()
194 + // By default Tnua uses a raycast, but this could be a problem if the character stands
195 + // just past the edge while part of its body is above the platform. To solve this, we
196 + // need to cast a shape - which is physics-engine specific. We set the shape using a
197 + // component.
198 + .with_combo(
199 + "Sensor Shape",
200 + 1,
201 + &[
202 + ("no", |mut cmd| {
203 + #[cfg(feature = "rapier3d")]
204 + cmd.remove::<TnuaRapier3dSensorShape>();
205 + #[cfg(feature = "xpbd3d")]
206 + cmd.remove::<TnuaXpbd3dSensorShape>();
207 + }),
208 + ("flat (underfit)", |mut cmd| {
209 + #[cfg(feature = "rapier3d")]
210 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
211 + 0.0, 0.49,
212 + )));
213 + #[cfg(feature = "xpbd3d")]
214 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49)));
215 + }),
216 + ("flat (exact)", |mut cmd| {
217 + #[cfg(feature = "rapier3d")]
218 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
219 + 0.0, 0.5,
220 + )));
221 + #[cfg(feature = "xpbd3d")]
222 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5)));
223 + }),
224 + ("flat (overfit)", |mut cmd| {
225 + #[cfg(feature = "rapier3d")]
226 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
227 + 0.0, 0.51,
228 + )));
229 + #[cfg(feature = "xpbd3d")]
230 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51)));
231 + }),
232 + ("ball (underfit)", |mut cmd| {
233 + #[cfg(feature = "rapier3d")]
234 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49)));
235 + #[cfg(feature = "xpbd3d")]
236 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.49)));
237 + }),
238 + ("ball (exact)", |mut cmd| {
239 + #[cfg(feature = "rapier3d")]
240 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5)));
241 + #[cfg(feature = "xpbd3d")]
242 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.5)));
243 + }),
244 + ],
245 + )
246 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
247 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make
248 + // the character stand upward, but it is also possible to just let the physics
249 + // engine prevent rotation (other than around the Y axis, for turning)
250 + if lock_tilt {
251 + #[cfg(feature = "rapier3d")]
252 + cmd.insert(
253 + rapier::LockedAxes::ROTATION_LOCKED_X
254 + | rapier::LockedAxes::ROTATION_LOCKED_Z,
255 + );
256 + #[cfg(feature = "xpbd3d")]
257 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z());
258 + } else {
259 + #[cfg(feature = "rapier3d")]
260 + cmd.insert(rapier::LockedAxes::empty());
261 + #[cfg(feature = "xpbd3d")]
262 + cmd.insert(xpbd::LockedAxes::new());
263 + }
264 + })
265 + .with_checkbox(
266 + "Phase Through Collision Groups",
267 + true,
268 + |mut cmd, use_collision_groups| {
269 + #[cfg(feature = "rapier3d")]
270 + if use_collision_groups {
271 + cmd.insert(CollisionGroups {
272 + memberships: Group::GROUP_2,
273 + filters: Group::GROUP_2,
274 + });
275 + } else {
276 + cmd.insert(CollisionGroups {
277 + memberships: Group::ALL,
278 + filters: Group::ALL,
279 + });
280 + }
281 + #[cfg(feature = "xpbd3d")]
282 + {
283 + let player_layers: LayerMask = if use_collision_groups {
284 + [LayerNames::Player].into()
285 + } else {
286 + [LayerNames::Player, LayerNames::PhaseThrough].into()
287 + };
288 + cmd.insert(CollisionLayers::new(player_layers, player_layers));
289 + }
290 + },
291 + )
|
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L249
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:249:18
|
249 | |mut cmd, use_collision_groups| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L227
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:227:48
|
227 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L219
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:219:39
|
219 | ("ball (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L213
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:213:42
|
213 | ("ball (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L205
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:205:41
|
205 | ("flat (overfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L197
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:197:39
|
197 | ("flat (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L189
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:189:42
|
189 | ("flat (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L183
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:183:29
|
183 | ("no", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L295
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:295:59
|
295 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `use_collision_groups`:
demos/src/bin/platformer_3d.rs#L249
warning: unused variable: `use_collision_groups`
--> demos/src/bin/platformer_3d.rs:249:27
|
249 | |mut cmd, use_collision_groups| {
| ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L249
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:249:22
|
249 | |mut cmd, use_collision_groups| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L227
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:227:52
|
227 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L219
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:219:43
|
219 | ("ball (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L213
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:213:46
|
213 | ("ball (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L205
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:205:45
|
205 | ("flat (overfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L197
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:197:43
|
197 | ("flat (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L189
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:189:46
|
189 | ("flat (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L183
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:183:33
|
183 | ("no", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
= note: `#[warn(unused_variables)]` on by default
|
returning the result of a `let` binding from a block:
demos/src/bin/shooter_like.rs#L297
warning: returning the result of a `let` binding from a block
--> demos/src/bin/shooter_like.rs:297:9
|
180 | / let command_altering_selectors = CommandAlteringSelectors::default()
181 | | // By default Tnua uses a raycast, but this could be a problem if the character stands
182 | | // just past the edge while part of its body is above the platform. To solve this, we
183 | | // need to cast a shape - which is physics-engine specific. We set the shape using a
... |
277 | | },
278 | | );
| |______________- unnecessary `let` binding
...
297 | command_altering_selectors
| ^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return
= note: `#[warn(clippy::let_and_return)]` on by default
help: return the expression directly
|
180 ~
181 | #[cfg(feature = "rapier3d")]
...
198 | );
199 ~ CommandAlteringSelectors::default()
200 + // By default Tnua uses a raycast, but this could be a problem if the character stands
201 + // just past the edge while part of its body is above the platform. To solve this, we
202 + // need to cast a shape - which is physics-engine specific. We set the shape using a
203 + // component.
204 + .with_combo(
205 + "Sensor Shape",
206 + 1,
207 + &[
208 + ("no", |mut cmd| {
209 + #[cfg(feature = "rapier3d")]
210 + cmd.remove::<TnuaRapier3dSensorShape>();
211 + #[cfg(feature = "xpbd3d")]
212 + cmd.remove::<TnuaXpbd3dSensorShape>();
213 + }),
214 + ("flat (underfit)", |mut cmd| {
215 + #[cfg(feature = "rapier3d")]
216 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
217 + 0.0, 0.49,
218 + )));
219 + #[cfg(feature = "xpbd3d")]
220 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49)));
221 + }),
222 + ("flat (exact)", |mut cmd| {
223 + #[cfg(feature = "rapier3d")]
224 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
225 + 0.0, 0.5,
226 + )));
227 + #[cfg(feature = "xpbd3d")]
228 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5)));
229 + }),
230 + ("flat (overfit)", |mut cmd| {
231 + #[cfg(feature = "rapier3d")]
232 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
233 + 0.0, 0.51,
234 + )));
235 + #[cfg(feature = "xpbd3d")]
236 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51)));
237 + }),
238 + ("ball (underfit)", |mut cmd| {
239 + #[cfg(feature = "rapier3d")]
240 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49)));
241 + #[cfg(feature = "xpbd3d")]
242 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.49)));
243 + }),
244 + ("ball (exact)", |mut cmd| {
245 + #[cfg(feature = "rapier3d")]
246 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5)));
247 + #[cfg(feature = "xpbd3d")]
248 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.5)));
249 + }),
250 + ],
251 + )
252 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
253 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make
254 + // the character stand upward, but it is also possible to just let the physics
255 + // engine prevent rotation (other than around the Y axis, for turning)
256 + if lock_tilt {
257 + #[cfg(feature = "rapier3d")]
258 + cmd.insert(
259 + rapier::LockedAxes::ROTATION_LOCKED_X
260 + | rapier::LockedAxes::ROTATION_LOCKED_Z,
261 + );
262 + #[cfg(feature = "xpbd3d")]
263 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z());
264 + } else {
265 + #[cfg(feature = "rapier3d")]
266 + cmd.insert(rapier::LockedAxes::empty());
267 + #[cfg(feature = "xpbd3d")]
268 + cmd.insert(xpbd::LockedAxes::new());
269 + }
270 + })
271 + .with_checkbox(
272 + "Phase Through Collision Groups",
273 + true,
274 + |mut cmd, use_collision_groups| {
275 + #[cfg(feature = "rapier3d")]
276 + if use_collision_groups {
277 + cmd.insert(CollisionGroups {
278 + memberships: Group::GROUP_2,
279 + filters: Group::GROUP_2,
280 + });
281 + } else {
282 + cmd.insert(CollisionGroups {
283 + memberships: Group::ALL,
284 + filters: Group::ALL,
285 + });
286 + }
287 + #[cfg(feature = "xpbd3d")]
288 + {
289 + let player_layers: LayerMask = if use_collision_groups {
290 + [LayerNames::Player].into()
291 + } else {
292 + [LayerNames::Player, LayerNames::PhaseThrough].into()
293 + };
294 + cmd.insert(CollisionLayers::new(player_layers, player_layers));
295 + }
296 + },
297 + )
|
|
returning the result of a `let` binding from a block:
demos/src/bin/platformer_2d.rs#L265
warning: returning the result of a `let` binding from a block
--> demos/src/bin/platformer_2d.rs:265:9
|
155 | / let command_altering_selectors = CommandAlteringSelectors::default()
156 | | // By default Tnua uses a raycast, but this could be a problem if the character stands
157 | | // just past the edge while part of its body is above the platform. To solve this, we
158 | | // need to cast a shape - which is physics-engine specific. We set the shape using a
... |
243 | | },
244 | | );
| |______________- unnecessary `let` binding
...
265 | command_altering_selectors
| ^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return
= note: `#[warn(clippy::let_and_return)]` on by default
help: return the expression directly
|
155 ~
156 | #[cfg(feature = "rapier2d")]
...
175 | );
176 ~ CommandAlteringSelectors::default()
177 + // By default Tnua uses a raycast, but this could be a problem if the character stands
178 + // just past the edge while part of its body is above the platform. To solve this, we
179 + // need to cast a shape - which is physics-engine specific. We set the shape using a
180 + // component.
181 + .with_combo(
182 + "Sensor Shape",
183 + 1,
184 + &[
185 + ("Point", |mut cmd| {
186 + #[cfg(feature = "rapier2d")]
187 + cmd.remove::<TnuaRapier2dSensorShape>();
188 + #[cfg(feature = "xpbd2d")]
189 + cmd.remove::<TnuaXpbd2dSensorShape>();
190 + }),
191 + ("Flat (underfit)", |mut cmd| {
192 + #[cfg(feature = "rapier2d")]
193 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.49, 0.0)));
194 + #[cfg(feature = "xpbd2d")]
195 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(0.99, 0.0)));
196 + }),
197 + ("Flat (exact)", |mut cmd| {
198 + #[cfg(feature = "rapier2d")]
199 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.5, 0.0)));
200 + #[cfg(feature = "xpbd2d")]
201 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(1.0, 0.0)));
202 + }),
203 + ("flat (overfit)", |mut cmd| {
204 + #[cfg(feature = "rapier2d")]
205 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.51, 0.0)));
206 + #[cfg(feature = "xpbd2d")]
207 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(1.01, 0.0)));
208 + }),
209 + ("Ball (underfit)", |mut cmd| {
210 + #[cfg(feature = "rapier2d")]
211 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.49)));
212 + #[cfg(feature = "xpbd2d")]
213 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::circle(0.49)));
214 + }),
215 + ("Ball (exact)", |mut cmd| {
216 + #[cfg(feature = "rapier2d")]
217 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.5)));
218 + #[cfg(feature = "xpbd2d")]
219 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::circle(0.5)));
220 + }),
221 + ],
222 + )
223 + .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| {
224 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make
225 + // the character stand upward, but it is also possible to just let the physics
226 + // engine prevent rotation (other than around the Y axis, for turning)
227 + if lock_tilt {
228 + #[cfg(feature = "rapier2d")]
229 + cmd.insert(rapier::LockedAxes::ROTATION_LOCKED);
230 + #[cfg(feature = "xpbd2d")]
231 + cmd.insert(xpbd::LockedAxes::new().lock_rotation());
232 + } else {
233 + #[cfg(feature = "rapier2d")]
234 + cmd.insert(rapier::LockedAxes::empty());
235 + #[cfg(feature = "xpbd2d")]
236 + cmd.insert(xpbd::LockedAxes::new());
237 + }
238 + })
239 + .with_checkbox(
240 + "Phase Through Collision Groups",
241 + true,
242 + |mut cmd, use_collision_groups| {
243 + #[cfg(feature = "rapier2d")]
244 + if use_collision_groups {
245 + cmd.insert(CollisionGroups {
246 + memberships: Group::GROUP_2,
247 + filters: Group::GROUP_2,
248 + });
249 + } else {
250 + cmd.insert(CollisionGroups {
251 + memberships: Group::ALL,
252 + filters: Group::ALL,
253 + });
254 + }
255 + #[cfg(feature = "xpbd2d")]
256 + {
257 + let player_layers: LayerMask = if use_collision_groups {
258 + [LayerNames::Player].into()
259 + } else {
260 + [LayerNames::Player, LayerNames::PhaseThrough].into()
261 + };
262 + cmd.insert(CollisionLayers::new(player_layers, player_layers));
263 + }
264 + },
265 + )
|
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L255
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:255:18
|
255 | |mut cmd, use_collision_groups| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L233
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:233:48
|
233 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L225
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:225:39
|
225 | ("ball (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L219
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:219:42
|
219 | ("ball (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L211
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:211:41
|
211 | ("flat (overfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L203
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:203:39
|
203 | ("flat (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L195
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:195:42
|
195 | ("flat (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L189
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:189:29
|
189 | ("no", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L301
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:301:59
|
301 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `use_collision_groups`:
demos/src/bin/shooter_like.rs#L255
warning: unused variable: `use_collision_groups`
--> demos/src/bin/shooter_like.rs:255:27
|
255 | |mut cmd, use_collision_groups| {
| ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L255
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:255:22
|
255 | |mut cmd, use_collision_groups| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L233
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:233:52
|
233 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L225
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:225:43
|
225 | ("ball (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L219
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:219:46
|
219 | ("ball (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L211
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:211:45
|
211 | ("flat (overfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L203
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:203:43
|
203 | ("flat (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L195
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:195:46
|
195 | ("flat (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L189
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:189:33
|
189 | ("no", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
= note: `#[warn(unused_variables)]` on by default
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L221
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:221:18
|
221 | |mut cmd, use_collision_groups| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L202
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:202:49
|
202 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L194
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:194:39
|
194 | ("Ball (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L188
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:188:42
|
188 | ("Ball (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L182
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:182:41
|
182 | ("flat (overfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L176
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:176:39
|
176 | ("Flat (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L170
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:170:42
|
170 | ("Flat (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L164
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:164:32
|
164 | ("Point", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L269
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:269:59
|
269 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `use_collision_groups`:
demos/src/bin/platformer_2d.rs#L221
warning: unused variable: `use_collision_groups`
--> demos/src/bin/platformer_2d.rs:221:27
|
221 | |mut cmd, use_collision_groups| {
| ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L221
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:221:22
|
221 | |mut cmd, use_collision_groups| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L202
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:202:53
|
202 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L194
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:194:43
|
194 | ("Ball (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L188
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:188:46
|
188 | ("Ball (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L182
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:182:45
|
182 | ("flat (overfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L176
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:176:43
|
176 | ("Flat (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L170
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:170:46
|
170 | ("Flat (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L164
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:164:36
|
164 | ("Point", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
= note: `#[warn(unused_variables)]` on by default
|
returning the result of a `let` binding from a block:
demos/src/bin/platformer_3d.rs#L291
warning: returning the result of a `let` binding from a block
--> demos/src/bin/platformer_3d.rs:291:9
|
174 | / let command_altering_selectors = CommandAlteringSelectors::default()
175 | | // By default Tnua uses a raycast, but this could be a problem if the character stands
176 | | // just past the edge while part of its body is above the platform. To solve this, we
177 | | // need to cast a shape - which is physics-engine specific. We set the shape using a
... |
271 | | },
272 | | );
| |______________- unnecessary `let` binding
...
291 | command_altering_selectors
| ^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return
= note: `#[warn(clippy::let_and_return)]` on by default
help: return the expression directly
|
174 ~
175 | #[cfg(feature = "rapier3d")]
...
192 | );
193 ~ CommandAlteringSelectors::default()
194 + // By default Tnua uses a raycast, but this could be a problem if the character stands
195 + // just past the edge while part of its body is above the platform. To solve this, we
196 + // need to cast a shape - which is physics-engine specific. We set the shape using a
197 + // component.
198 + .with_combo(
199 + "Sensor Shape",
200 + 1,
201 + &[
202 + ("no", |mut cmd| {
203 + #[cfg(feature = "rapier3d")]
204 + cmd.remove::<TnuaRapier3dSensorShape>();
205 + #[cfg(feature = "xpbd3d")]
206 + cmd.remove::<TnuaXpbd3dSensorShape>();
207 + }),
208 + ("flat (underfit)", |mut cmd| {
209 + #[cfg(feature = "rapier3d")]
210 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
211 + 0.0, 0.49,
212 + )));
213 + #[cfg(feature = "xpbd3d")]
214 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49)));
215 + }),
216 + ("flat (exact)", |mut cmd| {
217 + #[cfg(feature = "rapier3d")]
218 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
219 + 0.0, 0.5,
220 + )));
221 + #[cfg(feature = "xpbd3d")]
222 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5)));
223 + }),
224 + ("flat (overfit)", |mut cmd| {
225 + #[cfg(feature = "rapier3d")]
226 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
227 + 0.0, 0.51,
228 + )));
229 + #[cfg(feature = "xpbd3d")]
230 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51)));
231 + }),
232 + ("ball (underfit)", |mut cmd| {
233 + #[cfg(feature = "rapier3d")]
234 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49)));
235 + #[cfg(feature = "xpbd3d")]
236 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.49)));
237 + }),
238 + ("ball (exact)", |mut cmd| {
239 + #[cfg(feature = "rapier3d")]
240 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5)));
241 + #[cfg(feature = "xpbd3d")]
242 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.5)));
243 + }),
244 + ],
245 + )
246 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
247 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make
248 + // the character stand upward, but it is also possible to just let the physics
249 + // engine prevent rotation (other than around the Y axis, for turning)
250 + if lock_tilt {
251 + #[cfg(feature = "rapier3d")]
252 + cmd.insert(
253 + rapier::LockedAxes::ROTATION_LOCKED_X
254 + | rapier::LockedAxes::ROTATION_LOCKED_Z,
255 + );
256 + #[cfg(feature = "xpbd3d")]
257 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z());
258 + } else {
259 + #[cfg(feature = "rapier3d")]
260 + cmd.insert(rapier::LockedAxes::empty());
261 + #[cfg(feature = "xpbd3d")]
262 + cmd.insert(xpbd::LockedAxes::new());
263 + }
264 + })
265 + .with_checkbox(
266 + "Phase Through Collision Groups",
267 + true,
268 + |mut cmd, use_collision_groups| {
269 + #[cfg(feature = "rapier3d")]
270 + if use_collision_groups {
271 + cmd.insert(CollisionGroups {
272 + memberships: Group::GROUP_2,
273 + filters: Group::GROUP_2,
274 + });
275 + } else {
276 + cmd.insert(CollisionGroups {
277 + memberships: Group::ALL,
278 + filters: Group::ALL,
279 + });
280 + }
281 + #[cfg(feature = "xpbd3d")]
282 + {
283 + let player_layers: LayerMask = if use_collision_groups {
284 + [LayerNames::Player].into()
285 + } else {
286 + [LayerNames::Player, LayerNames::PhaseThrough].into()
287 + };
288 + cmd.insert(CollisionLayers::new(player_layers, player_layers));
289 + }
290 + },
291 + )
|
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L249
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:249:18
|
249 | |mut cmd, use_collision_groups| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L227
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:227:48
|
227 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L219
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:219:39
|
219 | ("ball (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L213
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:213:42
|
213 | ("ball (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L205
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:205:41
|
205 | ("flat (overfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L197
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:197:39
|
197 | ("flat (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L189
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:189:42
|
189 | ("flat (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_3d.rs#L183
warning: variable does not need to be mutable
--> demos/src/bin/platformer_3d.rs:183:29
|
183 | ("no", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L295
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:295:59
|
295 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `use_collision_groups`:
demos/src/bin/platformer_3d.rs#L249
warning: unused variable: `use_collision_groups`
--> demos/src/bin/platformer_3d.rs:249:27
|
249 | |mut cmd, use_collision_groups| {
| ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L249
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:249:22
|
249 | |mut cmd, use_collision_groups| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L227
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:227:52
|
227 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L219
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:219:43
|
219 | ("ball (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L213
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:213:46
|
213 | ("ball (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L205
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:205:45
|
205 | ("flat (overfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L197
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:197:43
|
197 | ("flat (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L189
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:189:46
|
189 | ("flat (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_3d.rs#L183
warning: unused variable: `cmd`
--> demos/src/bin/platformer_3d.rs:183:33
|
183 | ("no", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
= note: `#[warn(unused_variables)]` on by default
|
returning the result of a `let` binding from a block:
demos/src/bin/shooter_like.rs#L297
warning: returning the result of a `let` binding from a block
--> demos/src/bin/shooter_like.rs:297:9
|
180 | / let command_altering_selectors = CommandAlteringSelectors::default()
181 | | // By default Tnua uses a raycast, but this could be a problem if the character stands
182 | | // just past the edge while part of its body is above the platform. To solve this, we
183 | | // need to cast a shape - which is physics-engine specific. We set the shape using a
... |
277 | | },
278 | | );
| |______________- unnecessary `let` binding
...
297 | command_altering_selectors
| ^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return
= note: `#[warn(clippy::let_and_return)]` on by default
help: return the expression directly
|
180 ~
181 | #[cfg(feature = "rapier3d")]
...
198 | );
199 ~ CommandAlteringSelectors::default()
200 + // By default Tnua uses a raycast, but this could be a problem if the character stands
201 + // just past the edge while part of its body is above the platform. To solve this, we
202 + // need to cast a shape - which is physics-engine specific. We set the shape using a
203 + // component.
204 + .with_combo(
205 + "Sensor Shape",
206 + 1,
207 + &[
208 + ("no", |mut cmd| {
209 + #[cfg(feature = "rapier3d")]
210 + cmd.remove::<TnuaRapier3dSensorShape>();
211 + #[cfg(feature = "xpbd3d")]
212 + cmd.remove::<TnuaXpbd3dSensorShape>();
213 + }),
214 + ("flat (underfit)", |mut cmd| {
215 + #[cfg(feature = "rapier3d")]
216 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
217 + 0.0, 0.49,
218 + )));
219 + #[cfg(feature = "xpbd3d")]
220 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49)));
221 + }),
222 + ("flat (exact)", |mut cmd| {
223 + #[cfg(feature = "rapier3d")]
224 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
225 + 0.0, 0.5,
226 + )));
227 + #[cfg(feature = "xpbd3d")]
228 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5)));
229 + }),
230 + ("flat (overfit)", |mut cmd| {
231 + #[cfg(feature = "rapier3d")]
232 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
233 + 0.0, 0.51,
234 + )));
235 + #[cfg(feature = "xpbd3d")]
236 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51)));
237 + }),
238 + ("ball (underfit)", |mut cmd| {
239 + #[cfg(feature = "rapier3d")]
240 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49)));
241 + #[cfg(feature = "xpbd3d")]
242 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.49)));
243 + }),
244 + ("ball (exact)", |mut cmd| {
245 + #[cfg(feature = "rapier3d")]
246 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5)));
247 + #[cfg(feature = "xpbd3d")]
248 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.5)));
249 + }),
250 + ],
251 + )
252 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
253 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make
254 + // the character stand upward, but it is also possible to just let the physics
255 + // engine prevent rotation (other than around the Y axis, for turning)
256 + if lock_tilt {
257 + #[cfg(feature = "rapier3d")]
258 + cmd.insert(
259 + rapier::LockedAxes::ROTATION_LOCKED_X
260 + | rapier::LockedAxes::ROTATION_LOCKED_Z,
261 + );
262 + #[cfg(feature = "xpbd3d")]
263 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z());
264 + } else {
265 + #[cfg(feature = "rapier3d")]
266 + cmd.insert(rapier::LockedAxes::empty());
267 + #[cfg(feature = "xpbd3d")]
268 + cmd.insert(xpbd::LockedAxes::new());
269 + }
270 + })
271 + .with_checkbox(
272 + "Phase Through Collision Groups",
273 + true,
274 + |mut cmd, use_collision_groups| {
275 + #[cfg(feature = "rapier3d")]
276 + if use_collision_groups {
277 + cmd.insert(CollisionGroups {
278 + memberships: Group::GROUP_2,
279 + filters: Group::GROUP_2,
280 + });
281 + } else {
282 + cmd.insert(CollisionGroups {
283 + memberships: Group::ALL,
284 + filters: Group::ALL,
285 + });
286 + }
287 + #[cfg(feature = "xpbd3d")]
288 + {
289 + let player_layers: LayerMask = if use_collision_groups {
290 + [LayerNames::Player].into()
291 + } else {
292 + [LayerNames::Player, LayerNames::PhaseThrough].into()
293 + };
294 + cmd.insert(CollisionLayers::new(player_layers, player_layers));
295 + }
296 + },
297 + )
|
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L255
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:255:18
|
255 | |mut cmd, use_collision_groups| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L233
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:233:48
|
233 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L225
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:225:39
|
225 | ("ball (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L219
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:219:42
|
219 | ("ball (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L211
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:211:41
|
211 | ("flat (overfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L203
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:203:39
|
203 | ("flat (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L195
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:195:42
|
195 | ("flat (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/shooter_like.rs#L189
warning: variable does not need to be mutable
--> demos/src/bin/shooter_like.rs:189:29
|
189 | ("no", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L301
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:301:59
|
301 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `use_collision_groups`:
demos/src/bin/shooter_like.rs#L255
warning: unused variable: `use_collision_groups`
--> demos/src/bin/shooter_like.rs:255:27
|
255 | |mut cmd, use_collision_groups| {
| ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L255
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:255:22
|
255 | |mut cmd, use_collision_groups| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L233
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:233:52
|
233 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L225
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:225:43
|
225 | ("ball (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L219
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:219:46
|
219 | ("ball (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L211
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:211:45
|
211 | ("flat (overfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L203
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:203:43
|
203 | ("flat (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L195
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:195:46
|
195 | ("flat (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/shooter_like.rs#L189
warning: unused variable: `cmd`
--> demos/src/bin/shooter_like.rs:189:33
|
189 | ("no", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
= note: `#[warn(unused_variables)]` on by default
|
returning the result of a `let` binding from a block:
demos/src/bin/platformer_2d.rs#L265
warning: returning the result of a `let` binding from a block
--> demos/src/bin/platformer_2d.rs:265:9
|
155 | / let command_altering_selectors = CommandAlteringSelectors::default()
156 | | // By default Tnua uses a raycast, but this could be a problem if the character stands
157 | | // just past the edge while part of its body is above the platform. To solve this, we
158 | | // need to cast a shape - which is physics-engine specific. We set the shape using a
... |
243 | | },
244 | | );
| |______________- unnecessary `let` binding
...
265 | command_altering_selectors
| ^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return
= note: `#[warn(clippy::let_and_return)]` on by default
help: return the expression directly
|
155 ~
156 | #[cfg(feature = "rapier2d")]
...
175 | );
176 ~ CommandAlteringSelectors::default()
177 + // By default Tnua uses a raycast, but this could be a problem if the character stands
178 + // just past the edge while part of its body is above the platform. To solve this, we
179 + // need to cast a shape - which is physics-engine specific. We set the shape using a
180 + // component.
181 + .with_combo(
182 + "Sensor Shape",
183 + 1,
184 + &[
185 + ("Point", |mut cmd| {
186 + #[cfg(feature = "rapier2d")]
187 + cmd.remove::<TnuaRapier2dSensorShape>();
188 + #[cfg(feature = "xpbd2d")]
189 + cmd.remove::<TnuaXpbd2dSensorShape>();
190 + }),
191 + ("Flat (underfit)", |mut cmd| {
192 + #[cfg(feature = "rapier2d")]
193 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.49, 0.0)));
194 + #[cfg(feature = "xpbd2d")]
195 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(0.99, 0.0)));
196 + }),
197 + ("Flat (exact)", |mut cmd| {
198 + #[cfg(feature = "rapier2d")]
199 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.5, 0.0)));
200 + #[cfg(feature = "xpbd2d")]
201 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(1.0, 0.0)));
202 + }),
203 + ("flat (overfit)", |mut cmd| {
204 + #[cfg(feature = "rapier2d")]
205 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.51, 0.0)));
206 + #[cfg(feature = "xpbd2d")]
207 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(1.01, 0.0)));
208 + }),
209 + ("Ball (underfit)", |mut cmd| {
210 + #[cfg(feature = "rapier2d")]
211 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.49)));
212 + #[cfg(feature = "xpbd2d")]
213 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::circle(0.49)));
214 + }),
215 + ("Ball (exact)", |mut cmd| {
216 + #[cfg(feature = "rapier2d")]
217 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.5)));
218 + #[cfg(feature = "xpbd2d")]
219 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::circle(0.5)));
220 + }),
221 + ],
222 + )
223 + .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| {
224 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make
225 + // the character stand upward, but it is also possible to just let the physics
226 + // engine prevent rotation (other than around the Y axis, for turning)
227 + if lock_tilt {
228 + #[cfg(feature = "rapier2d")]
229 + cmd.insert(rapier::LockedAxes::ROTATION_LOCKED);
230 + #[cfg(feature = "xpbd2d")]
231 + cmd.insert(xpbd::LockedAxes::new().lock_rotation());
232 + } else {
233 + #[cfg(feature = "rapier2d")]
234 + cmd.insert(rapier::LockedAxes::empty());
235 + #[cfg(feature = "xpbd2d")]
236 + cmd.insert(xpbd::LockedAxes::new());
237 + }
238 + })
239 + .with_checkbox(
240 + "Phase Through Collision Groups",
241 + true,
242 + |mut cmd, use_collision_groups| {
243 + #[cfg(feature = "rapier2d")]
244 + if use_collision_groups {
245 + cmd.insert(CollisionGroups {
246 + memberships: Group::GROUP_2,
247 + filters: Group::GROUP_2,
248 + });
249 + } else {
250 + cmd.insert(CollisionGroups {
251 + memberships: Group::ALL,
252 + filters: Group::ALL,
253 + });
254 + }
255 + #[cfg(feature = "xpbd2d")]
256 + {
257 + let player_layers: LayerMask = if use_collision_groups {
258 + [LayerNames::Player].into()
259 + } else {
260 + [LayerNames::Player, LayerNames::PhaseThrough].into()
261 + };
262 + cmd.insert(CollisionLayers::new(player_layers, player_layers));
263 + }
264 + },
265 + )
|
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L221
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:221:18
|
221 | |mut cmd, use_collision_groups| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L202
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:202:49
|
202 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L194
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:194:39
|
194 | ("Ball (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L188
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:188:42
|
188 | ("Ball (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L182
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:182:41
|
182 | ("flat (overfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L176
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:176:39
|
176 | ("Flat (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L170
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:170:42
|
170 | ("Flat (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/src/bin/platformer_2d.rs#L164
warning: variable does not need to be mutable
--> demos/src/bin/platformer_2d.rs:164:32
|
164 | ("Point", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L269
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:269:59
|
269 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `use_collision_groups`:
demos/src/bin/platformer_2d.rs#L221
warning: unused variable: `use_collision_groups`
--> demos/src/bin/platformer_2d.rs:221:27
|
221 | |mut cmd, use_collision_groups| {
| ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L221
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:221:22
|
221 | |mut cmd, use_collision_groups| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L202
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:202:53
|
202 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L194
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:194:43
|
194 | ("Ball (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L188
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:188:46
|
188 | ("Ball (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L182
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:182:45
|
182 | ("flat (overfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L176
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:176:43
|
176 | ("Flat (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L170
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:170:46
|
170 | ("Flat (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/src/bin/platformer_2d.rs#L164
warning: unused variable: `cmd`
--> demos/src/bin/platformer_2d.rs:164:36
|
164 | ("Point", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
= note: `#[warn(unused_variables)]` on by default
|
associated function `make_system` is never used:
demos/src/moving_platform.rs#L63
warning: associated function `make_system` is never used
--> demos/src/moving_platform.rs:63:8
|
54 | impl MovingPlatform {
| ------------------- associated function in this implementation
...
63 | fn make_system<V: Component>(
| ^^^^^^^^^^^
|
= note: `#[warn(dead_code)]` on by default
|
unused variable: `setting_from_ui`:
demos/src/ui/mod.rs#L214
warning: unused variable: `setting_from_ui`
--> demos/src/ui/mod.rs:214:5
|
214 | setting_from_ui: Res<DemoUiPhysicsBackendActive>,
| ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_setting_from_ui`
|
associated function `make_system` is never used:
demos/src/moving_platform.rs#L63
warning: associated function `make_system` is never used
--> demos/src/moving_platform.rs:63:8
|
54 | impl MovingPlatform {
| ------------------- associated function in this implementation
...
63 | fn make_system<V: Component>(
| ^^^^^^^^^^^
|
= note: `#[warn(dead_code)]` on by default
|
unused variable: `setting_from_ui`:
demos/src/ui/mod.rs#L214
warning: unused variable: `setting_from_ui`
--> demos/src/ui/mod.rs:214:5
|
214 | setting_from_ui: Res<DemoUiPhysicsBackendActive>,
| ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_setting_from_ui`
|
unused variable: `app`:
demos/src/moving_platform.rs#L7
warning: unused variable: `app`
--> demos/src/moving_platform.rs:7:21
|
7 | fn build(&self, app: &mut App) {
| ^^^ help: if this is intentional, prefix it with an underscore: `_app`
|
= note: `#[warn(unused_variables)]` on by default
|
unused variable: `app`:
demos/src/moving_platform.rs#L7
warning: unused variable: `app`
--> demos/src/moving_platform.rs:7:21
|
7 | fn build(&self, app: &mut App) {
| ^^^ help: if this is intentional, prefix it with an underscore: `_app`
|
= note: `#[warn(unused_variables)]` on by default
|
unused import: `make_update_plot_data_system`:
demos/src/ui/mod.rs#L22
warning: unused import: `make_update_plot_data_system`
--> demos/src/ui/mod.rs:22:22
|
22 | use self::plotting::{make_update_plot_data_system, plot_source_rolling_update};
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= note: `#[warn(unused_imports)]` on by default
|
unused import: `make_update_plot_data_system`:
demos/src/ui/mod.rs#L22
warning: unused import: `make_update_plot_data_system`
--> demos/src/ui/mod.rs:22:22
|
22 | use self::plotting::{make_update_plot_data_system, plot_source_rolling_update};
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= note: `#[warn(unused_imports)]` on by default
|
Clippy
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions-rs/toolchain@v1, actions/cache@v1, actions-rs/clippy-check@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
Clippy
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions-rs/toolchain@v1, actions/cache@v1, actions-rs/clippy-check@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Clippy
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Clippy
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Clippy
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Clippy
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Tests (ubuntu-latest, 1.76.0)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions-rs/toolchain@v1, actions/cache@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
Tests (ubuntu-latest, 1.76.0)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions-rs/toolchain@v1, actions/cache@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Tests (ubuntu-latest, 1.76.0)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Tests (ubuntu-latest, 1.76.0)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Tests (ubuntu-latest, 1.76.0)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Tests (ubuntu-latest, 1.76.0)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Tests (ubuntu-latest, nightly)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions-rs/toolchain@v1, actions/cache@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
Tests (ubuntu-latest, nightly)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions-rs/toolchain@v1, actions/cache@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Tests (ubuntu-latest, nightly)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Tests (ubuntu-latest, nightly)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Tests (ubuntu-latest, nightly)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Tests (ubuntu-latest, nightly)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Docs
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions-rs/toolchain@v1, actions/cache@v1, actions-rs/cargo@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
Docs
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions-rs/toolchain@v1, actions/cache@v1, actions-rs/cargo@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Docs
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Docs
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Docs
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Docs
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Docs:
demos/src/ui/mod.rs#L22
unused import: `make_update_plot_data_system`
|
Docs:
demos/src/moving_platform.rs#L7
unused variable: `app`
|
Docs:
demos/src/ui/mod.rs#L214
unused variable: `setting_from_ui`
|
Docs:
demos/src/moving_platform.rs#L63
associated function `make_system` is never used
|
Docs
`tnua-demos-crate` (lib) generated 4 warnings (run `cargo fix --lib -p tnua-demos-crate` to apply 3 suggestions)
|
Docs:
demos/src/ui/mod.rs#L22
unused import: `make_update_plot_data_system`
|
Docs:
demos/src/moving_platform.rs#L7
unused variable: `app`
|
Docs:
demos/src/ui/mod.rs#L214
unused variable: `setting_from_ui`
|
Docs:
demos/src/moving_platform.rs#L63
associated function `make_system` is never used
|
Docs
`tnua-demos-crate` (lib) generated 4 warnings (run `cargo fix --lib -p tnua-demos-crate` to apply 3 suggestions)
|
Update Docs and Demos in GitHub Pages
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, jetli/wasm-bindgen-action@v0.1.0, actions-rs/toolchain@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
Update Docs and Demos in GitHub Pages
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, jetli/wasm-bindgen-action@v0.1.0, actions-rs/toolchain@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Update Docs and Demos in GitHub Pages
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Update Docs and Demos in GitHub Pages
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Update Docs and Demos in GitHub Pages
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Update Docs and Demos in GitHub Pages
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|