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Make README talk about "demos" instead of "examples" #209

Make README talk about "demos" instead of "examples"

Make README talk about "demos" instead of "examples" #209

Triggered via push February 18, 2024 20:14
Status Success
Total duration 13m 28s
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ci.yml

on: push
Matrix: Tests
Update Docs and Demos in GitHub Pages
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Update Docs and Demos in GitHub Pages
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Rustfmt
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions-rs/toolchain@v1, actions-rs/cargo@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Rustfmt
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions-rs/toolchain@v1, actions-rs/cargo@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
associated function `make_system` is never used: demos/src/moving_platform.rs#L62
warning: associated function `make_system` is never used --> demos/src/moving_platform.rs:62:8 | 53 | impl MovingPlatform { | ------------------- associated function in this implementation ... 62 | fn make_system<V: Component>( | ^^^^^^^^^^^ | = note: `#[warn(dead_code)]` on by default
unused variable: `setting_from_ui`: demos/src/ui/mod.rs#L192
warning: unused variable: `setting_from_ui` --> demos/src/ui/mod.rs:192:5 | 192 | setting_from_ui: Res<DemoUiPhysicsBackendActive>, | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_setting_from_ui`
unused variable: `app`: demos/src/moving_platform.rs#L6
warning: unused variable: `app` --> demos/src/moving_platform.rs:6:21 | 6 | fn build(&self, app: &mut App) { | ^^^ help: if this is intentional, prefix it with an underscore: `_app` | = note: `#[warn(unused_variables)]` on by default
returning the result of a `let` binding from a block: demos/examples/shooter_like.rs#L295
warning: returning the result of a `let` binding from a block --> demos/examples/shooter_like.rs:295:9 | 178 | / let command_altering_selectors = CommandAlteringSelectors::default() 179 | | // By default Tnua uses a raycast, but this could be a problem if the character stands 180 | | // just past the edge while part of its body is above the platform. To solve this, we 181 | | // need to cast a shape - which is physics-engine specific. We set the shape using a ... | 275 | | }, 276 | | ); | |______________- unnecessary `let` binding ... 295 | command_altering_selectors | ^^^^^^^^^^^^^^^^^^^^^^^^^^ | = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return = note: `#[warn(clippy::let_and_return)]` on by default help: return the expression directly | 178 ~ 179 | #[cfg(feature = "rapier3d")] ... 196 | ); 197 ~ CommandAlteringSelectors::default() 198 + // By default Tnua uses a raycast, but this could be a problem if the character stands 199 + // just past the edge while part of its body is above the platform. To solve this, we 200 + // need to cast a shape - which is physics-engine specific. We set the shape using a 201 + // component. 202 + .with_combo( 203 + "Sensor Shape", 204 + 1, 205 + &[ 206 + ("no", |mut cmd| { 207 + #[cfg(feature = "rapier3d")] 208 + cmd.remove::<TnuaRapier3dSensorShape>(); 209 + #[cfg(feature = "xpbd3d")] 210 + cmd.remove::<TnuaXpbd3dSensorShape>(); 211 + }), 212 + ("flat (underfit)", |mut cmd| { 213 + #[cfg(feature = "rapier3d")] 214 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 215 + 0.0, 0.49, 216 + ))); 217 + #[cfg(feature = "xpbd3d")] 218 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49))); 219 + }), 220 + ("flat (exact)", |mut cmd| { 221 + #[cfg(feature = "rapier3d")] 222 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 223 + 0.0, 0.5, 224 + ))); 225 + #[cfg(feature = "xpbd3d")] 226 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5))); 227 + }), 228 + ("flat (overfit)", |mut cmd| { 229 + #[cfg(feature = "rapier3d")] 230 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 231 + 0.0, 0.51, 232 + ))); 233 + #[cfg(feature = "xpbd3d")] 234 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51))); 235 + }), 236 + ("ball (underfit)", |mut cmd| { 237 + #[cfg(feature = "rapier3d")] 238 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49))); 239 + #[cfg(feature = "xpbd3d")] 240 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::ball(0.49))); 241 + }), 242 + ("ball (exact)", |mut cmd| { 243 + #[cfg(feature = "rapier3d")] 244 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5))); 245 + #[cfg(feature = "xpbd3d")] 246 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::ball(0.5))); 247 + }), 248 + ], 249 + ) 250 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { 251 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make 252 + // the character stand upward, but it is also possible to just let the physics 253 + // engine prevent rotation (other than around the Y axis, for turning) 254 + if lock_tilt { 255 + #[cfg(feature = "rapier3d")] 256 + cmd.insert( 257 + rapier::LockedAxes::ROTATION_LOCKED_X 258 + | rapier::LockedAxes::ROTATION_LOCKED_Z, 259 + ); 260 + #[cfg(feature = "xpbd3d")] 261 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z()); 262 + } else { 263 + #[cfg(feature = "rapier3d")] 264 + cmd.insert(rapier::LockedAxes::empty()); 265 + #[cfg(feature = "xpbd3d")] 266 + cmd.insert(xpbd::LockedAxes::new()); 267 + } 268 + }) 269 + .with_checkbox( 270 + "Phase Through Collision Groups", 271 + true, 272 + |mut cmd, use_collision_groups| { 273 + #[cfg(feature = "rapier3d")] 274 + if use_collision_groups { 275 + cmd.insert(CollisionGroups { 276 + memberships: Group::GROUP_2, 277 + filters: Group::GROUP_2, 278 + }); 279 + } else { 280 + cmd.insert(CollisionGroups { 281 + memberships: Group::ALL, 282 + filters: Group::ALL, 283 + }); 284 + } 285 + #[cfg(feature = "xpbd3d")] 286 + { 287 + let player_layers: &[LayerNames] = if use_collision_groups { 288 + &[LayerNames::Player] 289 + } else { 290 + &[LayerNames::Player, LayerNames::PhaseThrough] 291 + }; 292 + cmd.insert(CollisionLayers::new(player_layers, player_layers)); 293 + } 294 + }, 295 + ) |
variable does not need to be mutable: demos/examples/shooter_like.rs#L253
warning: variable does not need to be mutable --> demos/examples/shooter_like.rs:253:18 | 253 | |mut cmd, use_collision_groups| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/shooter_like.rs#L231
warning: variable does not need to be mutable --> demos/examples/shooter_like.rs:231:48 | 231 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/shooter_like.rs#L223
warning: variable does not need to be mutable --> demos/examples/shooter_like.rs:223:39 | 223 | ("ball (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/shooter_like.rs#L217
warning: variable does not need to be mutable --> demos/examples/shooter_like.rs:217:42 | 217 | ("ball (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/shooter_like.rs#L209
warning: variable does not need to be mutable --> demos/examples/shooter_like.rs:209:41 | 209 | ("flat (overfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/shooter_like.rs#L201
warning: variable does not need to be mutable --> demos/examples/shooter_like.rs:201:39 | 201 | ("flat (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/shooter_like.rs#L193
warning: variable does not need to be mutable --> demos/examples/shooter_like.rs:193:42 | 193 | ("flat (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/shooter_like.rs#L187
warning: variable does not need to be mutable --> demos/examples/shooter_like.rs:187:29 | 187 | ("no", |mut cmd| { | ----^^^ | | | help: remove this `mut` | = note: `#[warn(unused_mut)]` on by default
unused variable: `cmd`: demos/examples/shooter_like.rs#L299
warning: unused variable: `cmd` --> demos/examples/shooter_like.rs:299:56 | 299 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vec3::Y, |cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `use_collision_groups`: demos/examples/shooter_like.rs#L253
warning: unused variable: `use_collision_groups` --> demos/examples/shooter_like.rs:253:27 | 253 | |mut cmd, use_collision_groups| { | ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
unused variable: `cmd`: demos/examples/shooter_like.rs#L253
warning: unused variable: `cmd` --> demos/examples/shooter_like.rs:253:22 | 253 | |mut cmd, use_collision_groups| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/shooter_like.rs#L231
warning: unused variable: `cmd` --> demos/examples/shooter_like.rs:231:52 | 231 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/shooter_like.rs#L223
warning: unused variable: `cmd` --> demos/examples/shooter_like.rs:223:43 | 223 | ("ball (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/shooter_like.rs#L217
warning: unused variable: `cmd` --> demos/examples/shooter_like.rs:217:46 | 217 | ("ball (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/shooter_like.rs#L209
warning: unused variable: `cmd` --> demos/examples/shooter_like.rs:209:45 | 209 | ("flat (overfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/shooter_like.rs#L201
warning: unused variable: `cmd` --> demos/examples/shooter_like.rs:201:43 | 201 | ("flat (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/shooter_like.rs#L193
warning: unused variable: `cmd` --> demos/examples/shooter_like.rs:193:46 | 193 | ("flat (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/shooter_like.rs#L187
warning: unused variable: `cmd` --> demos/examples/shooter_like.rs:187:33 | 187 | ("no", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd` | = note: `#[warn(unused_variables)]` on by default
returning the result of a `let` binding from a block: demos/examples/platformer_3d.rs#L288
warning: returning the result of a `let` binding from a block --> demos/examples/platformer_3d.rs:288:9 | 171 | / let command_altering_selectors = CommandAlteringSelectors::default() 172 | | // By default Tnua uses a raycast, but this could be a problem if the character stands 173 | | // just past the edge while part of its body is above the platform. To solve this, we 174 | | // need to cast a shape - which is physics-engine specific. We set the shape using a ... | 268 | | }, 269 | | ); | |______________- unnecessary `let` binding ... 288 | command_altering_selectors | ^^^^^^^^^^^^^^^^^^^^^^^^^^ | = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return = note: `#[warn(clippy::let_and_return)]` on by default help: return the expression directly | 171 ~ 172 | #[cfg(feature = "rapier3d")] ... 189 | ); 190 ~ CommandAlteringSelectors::default() 191 + // By default Tnua uses a raycast, but this could be a problem if the character stands 192 + // just past the edge while part of its body is above the platform. To solve this, we 193 + // need to cast a shape - which is physics-engine specific. We set the shape using a 194 + // component. 195 + .with_combo( 196 + "Sensor Shape", 197 + 1, 198 + &[ 199 + ("no", |mut cmd| { 200 + #[cfg(feature = "rapier3d")] 201 + cmd.remove::<TnuaRapier3dSensorShape>(); 202 + #[cfg(feature = "xpbd3d")] 203 + cmd.remove::<TnuaXpbd3dSensorShape>(); 204 + }), 205 + ("flat (underfit)", |mut cmd| { 206 + #[cfg(feature = "rapier3d")] 207 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 208 + 0.0, 0.49, 209 + ))); 210 + #[cfg(feature = "xpbd3d")] 211 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49))); 212 + }), 213 + ("flat (exact)", |mut cmd| { 214 + #[cfg(feature = "rapier3d")] 215 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 216 + 0.0, 0.5, 217 + ))); 218 + #[cfg(feature = "xpbd3d")] 219 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5))); 220 + }), 221 + ("flat (overfit)", |mut cmd| { 222 + #[cfg(feature = "rapier3d")] 223 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 224 + 0.0, 0.51, 225 + ))); 226 + #[cfg(feature = "xpbd3d")] 227 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51))); 228 + }), 229 + ("ball (underfit)", |mut cmd| { 230 + #[cfg(feature = "rapier3d")] 231 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49))); 232 + #[cfg(feature = "xpbd3d")] 233 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::ball(0.49))); 234 + }), 235 + ("ball (exact)", |mut cmd| { 236 + #[cfg(feature = "rapier3d")] 237 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5))); 238 + #[cfg(feature = "xpbd3d")] 239 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::ball(0.5))); 240 + }), 241 + ], 242 + ) 243 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { 244 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make 245 + // the character stand upward, but it is also possible to just let the physics 246 + // engine prevent rotation (other than around the Y axis, for turning) 247 + if lock_tilt { 248 + #[cfg(feature = "rapier3d")] 249 + cmd.insert( 250 + rapier::LockedAxes::ROTATION_LOCKED_X 251 + | rapier::LockedAxes::ROTATION_LOCKED_Z, 252 + ); 253 + #[cfg(feature = "xpbd3d")] 254 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z()); 255 + } else { 256 + #[cfg(feature = "rapier3d")] 257 + cmd.insert(rapier::LockedAxes::empty()); 258 + #[cfg(feature = "xpbd3d")] 259 + cmd.insert(xpbd::LockedAxes::new()); 260 + } 261 + }) 262 + .with_checkbox( 263 + "Phase Through Collision Groups", 264 + true, 265 + |mut cmd, use_collision_groups| { 266 + #[cfg(feature = "rapier3d")] 267 + if use_collision_groups { 268 + cmd.insert(CollisionGroups { 269 + memberships: Group::GROUP_2, 270 + filters: Group::GROUP_2, 271 + }); 272 + } else { 273 + cmd.insert(CollisionGroups { 274 + memberships: Group::ALL, 275 + filters: Group::ALL, 276 + }); 277 + } 278 + #[cfg(feature = "xpbd3d")] 279 + { 280 + let player_layers: &[LayerNames] = if use_collision_groups { 281 + &[LayerNames::Player] 282 + } else { 283 + &[LayerNames::Player, LayerNames::PhaseThrough] 284 + }; 285 + cmd.insert(CollisionLayers::new(player_layers, player_layers)); 286 + } 287 + }, 288 + ) |
unused import: `make_update_plot_data_system`: demos/src/ui/mod.rs#L14
warning: unused import: `make_update_plot_data_system` --> demos/src/ui/mod.rs:14:22 | 14 | use self::plotting::{make_update_plot_data_system, plot_source_rolling_update}; | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | = note: `#[warn(unused_imports)]` on by default
variable does not need to be mutable: demos/examples/platformer_3d.rs#L246
warning: variable does not need to be mutable --> demos/examples/platformer_3d.rs:246:18 | 246 | |mut cmd, use_collision_groups| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_3d.rs#L224
warning: variable does not need to be mutable --> demos/examples/platformer_3d.rs:224:48 | 224 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_3d.rs#L216
warning: variable does not need to be mutable --> demos/examples/platformer_3d.rs:216:39 | 216 | ("ball (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_3d.rs#L210
warning: variable does not need to be mutable --> demos/examples/platformer_3d.rs:210:42 | 210 | ("ball (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_3d.rs#L202
warning: variable does not need to be mutable --> demos/examples/platformer_3d.rs:202:41 | 202 | ("flat (overfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_3d.rs#L194
warning: variable does not need to be mutable --> demos/examples/platformer_3d.rs:194:39 | 194 | ("flat (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_3d.rs#L186
warning: variable does not need to be mutable --> demos/examples/platformer_3d.rs:186:42 | 186 | ("flat (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_3d.rs#L180
warning: variable does not need to be mutable --> demos/examples/platformer_3d.rs:180:29 | 180 | ("no", |mut cmd| { | ----^^^ | | | help: remove this `mut` | = note: `#[warn(unused_mut)]` on by default
unused variable: `cmd`: demos/examples/platformer_3d.rs#L292
warning: unused variable: `cmd` --> demos/examples/platformer_3d.rs:292:56 | 292 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vec3::Y, |cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `use_collision_groups`: demos/examples/platformer_3d.rs#L246
warning: unused variable: `use_collision_groups` --> demos/examples/platformer_3d.rs:246:27 | 246 | |mut cmd, use_collision_groups| { | ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
unused variable: `cmd`: demos/examples/platformer_3d.rs#L246
warning: unused variable: `cmd` --> demos/examples/platformer_3d.rs:246:22 | 246 | |mut cmd, use_collision_groups| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_3d.rs#L224
warning: unused variable: `cmd` --> demos/examples/platformer_3d.rs:224:52 | 224 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_3d.rs#L216
warning: unused variable: `cmd` --> demos/examples/platformer_3d.rs:216:43 | 216 | ("ball (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_3d.rs#L210
warning: unused variable: `cmd` --> demos/examples/platformer_3d.rs:210:46 | 210 | ("ball (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_3d.rs#L202
warning: unused variable: `cmd` --> demos/examples/platformer_3d.rs:202:45 | 202 | ("flat (overfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_3d.rs#L194
warning: unused variable: `cmd` --> demos/examples/platformer_3d.rs:194:43 | 194 | ("flat (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_3d.rs#L186
warning: unused variable: `cmd` --> demos/examples/platformer_3d.rs:186:46 | 186 | ("flat (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_3d.rs#L180
warning: unused variable: `cmd` --> demos/examples/platformer_3d.rs:180:33 | 180 | ("no", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd` | = note: `#[warn(unused_variables)]` on by default
returning the result of a `let` binding from a block: demos/examples/platformer_2d.rs#L262
warning: returning the result of a `let` binding from a block --> demos/examples/platformer_2d.rs:262:9 | 152 | / let command_altering_selectors = CommandAlteringSelectors::default() 153 | | // By default Tnua uses a raycast, but this could be a problem if the character stands 154 | | // just past the edge while part of its body is above the platform. To solve this, we 155 | | // need to cast a shape - which is physics-engine specific. We set the shape using a ... | 240 | | }, 241 | | ); | |______________- unnecessary `let` binding ... 262 | command_altering_selectors | ^^^^^^^^^^^^^^^^^^^^^^^^^^ | = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return = note: `#[warn(clippy::let_and_return)]` on by default help: return the expression directly | 152 ~ 153 | #[cfg(feature = "rapier2d")] ... 172 | ); 173 ~ CommandAlteringSelectors::default() 174 + // By default Tnua uses a raycast, but this could be a problem if the character stands 175 + // just past the edge while part of its body is above the platform. To solve this, we 176 + // need to cast a shape - which is physics-engine specific. We set the shape using a 177 + // component. 178 + .with_combo( 179 + "Sensor Shape", 180 + 1, 181 + &[ 182 + ("Point", |mut cmd| { 183 + #[cfg(feature = "rapier2d")] 184 + cmd.remove::<TnuaRapier2dSensorShape>(); 185 + #[cfg(feature = "xpbd2d")] 186 + cmd.remove::<TnuaXpbd2dSensorShape>(); 187 + }), 188 + ("Flat (underfit)", |mut cmd| { 189 + #[cfg(feature = "rapier2d")] 190 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.49, 0.0))); 191 + #[cfg(feature = "xpbd2d")] 192 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::cuboid(0.99, 0.0))); 193 + }), 194 + ("Flat (exact)", |mut cmd| { 195 + #[cfg(feature = "rapier2d")] 196 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.5, 0.0))); 197 + #[cfg(feature = "xpbd2d")] 198 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::cuboid(1.0, 0.0))); 199 + }), 200 + ("flat (overfit)", |mut cmd| { 201 + #[cfg(feature = "rapier2d")] 202 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.51, 0.0))); 203 + #[cfg(feature = "xpbd2d")] 204 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::cuboid(1.01, 0.0))); 205 + }), 206 + ("Ball (underfit)", |mut cmd| { 207 + #[cfg(feature = "rapier2d")] 208 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.49))); 209 + #[cfg(feature = "xpbd2d")] 210 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::ball(0.49))); 211 + }), 212 + ("Ball (exact)", |mut cmd| { 213 + #[cfg(feature = "rapier2d")] 214 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.5))); 215 + #[cfg(feature = "xpbd2d")] 216 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::ball(0.5))); 217 + }), 218 + ], 219 + ) 220 + .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| { 221 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make 222 + // the character stand upward, but it is also possible to just let the physics 223 + // engine prevent rotation (other than around the Y axis, for turning) 224 + if lock_tilt { 225 + #[cfg(feature = "rapier2d")] 226 + cmd.insert(rapier::LockedAxes::ROTATION_LOCKED); 227 + #[cfg(feature = "xpbd2d")] 228 + cmd.insert(xpbd::LockedAxes::new().lock_rotation()); 229 + } else { 230 + #[cfg(feature = "rapier2d")] 231 + cmd.insert(rapier::LockedAxes::empty()); 232 + #[cfg(feature = "xpbd2d")] 233 + cmd.insert(xpbd::LockedAxes::new()); 234 + } 235 + }) 236 + .with_checkbox( 237 + "Phase Through Collision Groups", 238 + true, 239 + |mut cmd, use_collision_groups| { 240 + #[cfg(feature = "rapier2d")] 241 + if use_collision_groups { 242 + cmd.insert(CollisionGroups { 243 + memberships: Group::GROUP_2, 244 + filters: Group::GROUP_2, 245 + }); 246 + } else { 247 + cmd.insert(CollisionGroups { 248 + memberships: Group::ALL, 249 + filters: Group::ALL, 250 + }); 251 + } 252 + #[cfg(feature = "xpbd2d")] 253 + { 254 + let player_layers: &[LayerNames] = if use_collision_groups { 255 + &[LayerNames::Player] 256 + } else { 257 + &[LayerNames::Player, LayerNames::PhaseThrough] 258 + }; 259 + cmd.insert(CollisionLayers::new(player_layers, player_layers)); 260 + } 261 + }, 262 + ) |
variable does not need to be mutable: demos/examples/platformer_2d.rs#L218
warning: variable does not need to be mutable --> demos/examples/platformer_2d.rs:218:18 | 218 | |mut cmd, use_collision_groups| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_2d.rs#L199
warning: variable does not need to be mutable --> demos/examples/platformer_2d.rs:199:49 | 199 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_2d.rs#L191
warning: variable does not need to be mutable --> demos/examples/platformer_2d.rs:191:39 | 191 | ("Ball (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_2d.rs#L185
warning: variable does not need to be mutable --> demos/examples/platformer_2d.rs:185:42 | 185 | ("Ball (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_2d.rs#L179
warning: variable does not need to be mutable --> demos/examples/platformer_2d.rs:179:41 | 179 | ("flat (overfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_2d.rs#L173
warning: variable does not need to be mutable --> demos/examples/platformer_2d.rs:173:39 | 173 | ("Flat (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_2d.rs#L167
warning: variable does not need to be mutable --> demos/examples/platformer_2d.rs:167:42 | 167 | ("Flat (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/examples/platformer_2d.rs#L161
warning: variable does not need to be mutable --> demos/examples/platformer_2d.rs:161:32 | 161 | ("Point", |mut cmd| { | ----^^^ | | | help: remove this `mut` | = note: `#[warn(unused_mut)]` on by default
unused variable: `cmd`: demos/examples/platformer_2d.rs#L266
warning: unused variable: `cmd` --> demos/examples/platformer_2d.rs:266:56 | 266 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vec3::Y, |cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `use_collision_groups`: demos/examples/platformer_2d.rs#L218
warning: unused variable: `use_collision_groups` --> demos/examples/platformer_2d.rs:218:27 | 218 | |mut cmd, use_collision_groups| { | ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
unused variable: `cmd`: demos/examples/platformer_2d.rs#L218
warning: unused variable: `cmd` --> demos/examples/platformer_2d.rs:218:22 | 218 | |mut cmd, use_collision_groups| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_2d.rs#L199
warning: unused variable: `cmd` --> demos/examples/platformer_2d.rs:199:53 | 199 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_2d.rs#L191
warning: unused variable: `cmd` --> demos/examples/platformer_2d.rs:191:43 | 191 | ("Ball (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_2d.rs#L185
warning: unused variable: `cmd` --> demos/examples/platformer_2d.rs:185:46 | 185 | ("Ball (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_2d.rs#L179
warning: unused variable: `cmd` --> demos/examples/platformer_2d.rs:179:45 | 179 | ("flat (overfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_2d.rs#L173
warning: unused variable: `cmd` --> demos/examples/platformer_2d.rs:173:43 | 173 | ("Flat (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_2d.rs#L167
warning: unused variable: `cmd` --> demos/examples/platformer_2d.rs:167:46 | 167 | ("Flat (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/examples/platformer_2d.rs#L161
warning: unused variable: `cmd` --> demos/examples/platformer_2d.rs:161:36 | 161 | ("Point", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd` | = note: `#[warn(unused_variables)]` on by default
associated function `make_system` is never used: demos/src/moving_platform.rs#L62
warning: associated function `make_system` is never used --> demos/src/moving_platform.rs:62:8 | 53 | impl MovingPlatform { | ------------------- associated function in this implementation ... 62 | fn make_system<V: Component>( | ^^^^^^^^^^^ | = note: `#[warn(dead_code)]` on by default
unused variable: `setting_from_ui`: demos/src/ui/mod.rs#L192
warning: unused variable: `setting_from_ui` --> demos/src/ui/mod.rs:192:5 | 192 | setting_from_ui: Res<DemoUiPhysicsBackendActive>, | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_setting_from_ui`
unused variable: `app`: demos/src/moving_platform.rs#L6
warning: unused variable: `app` --> demos/src/moving_platform.rs:6:21 | 6 | fn build(&self, app: &mut App) { | ^^^ help: if this is intentional, prefix it with an underscore: `_app` | = note: `#[warn(unused_variables)]` on by default
unused import: `make_update_plot_data_system`: demos/src/ui/mod.rs#L14
warning: unused import: `make_update_plot_data_system` --> demos/src/ui/mod.rs:14:22 | 14 | use self::plotting::{make_update_plot_data_system, plot_source_rolling_update}; | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | = note: `#[warn(unused_imports)]` on by default
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