Rename CharacterMotionConfigForPlatformerExample
to `CharacterMotio…
#208
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on: push
Matrix: Tests
Update Docs and Demos in GitHub Pages
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1 error and 103 warnings
Rustfmt
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Rustfmt
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|
Rustfmt
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Rustfmt
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Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Rustfmt
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|
returning the result of a `let` binding from a block:
demos/examples/shooter_like.rs#L295
warning: returning the result of a `let` binding from a block
--> demos/examples/shooter_like.rs:295:9
|
178 | / let command_altering_selectors = CommandAlteringSelectors::default()
179 | | // By default Tnua uses a raycast, but this could be a problem if the character stands
180 | | // just past the edge while part of its body is above the platform. To solve this, we
181 | | // need to cast a shape - which is physics-engine specific. We set the shape using a
... |
275 | | },
276 | | );
| |______________- unnecessary `let` binding
...
295 | command_altering_selectors
| ^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return
= note: `#[warn(clippy::let_and_return)]` on by default
help: return the expression directly
|
178 ~
179 | #[cfg(feature = "rapier3d")]
...
196 | );
197 ~ CommandAlteringSelectors::default()
198 + // By default Tnua uses a raycast, but this could be a problem if the character stands
199 + // just past the edge while part of its body is above the platform. To solve this, we
200 + // need to cast a shape - which is physics-engine specific. We set the shape using a
201 + // component.
202 + .with_combo(
203 + "Sensor Shape",
204 + 1,
205 + &[
206 + ("no", |mut cmd| {
207 + #[cfg(feature = "rapier3d")]
208 + cmd.remove::<TnuaRapier3dSensorShape>();
209 + #[cfg(feature = "xpbd3d")]
210 + cmd.remove::<TnuaXpbd3dSensorShape>();
211 + }),
212 + ("flat (underfit)", |mut cmd| {
213 + #[cfg(feature = "rapier3d")]
214 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
215 + 0.0, 0.49,
216 + )));
217 + #[cfg(feature = "xpbd3d")]
218 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49)));
219 + }),
220 + ("flat (exact)", |mut cmd| {
221 + #[cfg(feature = "rapier3d")]
222 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
223 + 0.0, 0.5,
224 + )));
225 + #[cfg(feature = "xpbd3d")]
226 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5)));
227 + }),
228 + ("flat (overfit)", |mut cmd| {
229 + #[cfg(feature = "rapier3d")]
230 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
231 + 0.0, 0.51,
232 + )));
233 + #[cfg(feature = "xpbd3d")]
234 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51)));
235 + }),
236 + ("ball (underfit)", |mut cmd| {
237 + #[cfg(feature = "rapier3d")]
238 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49)));
239 + #[cfg(feature = "xpbd3d")]
240 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::ball(0.49)));
241 + }),
242 + ("ball (exact)", |mut cmd| {
243 + #[cfg(feature = "rapier3d")]
244 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5)));
245 + #[cfg(feature = "xpbd3d")]
246 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::ball(0.5)));
247 + }),
248 + ],
249 + )
250 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
251 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make
252 + // the character stand upward, but it is also possible to just let the physics
253 + // engine prevent rotation (other than around the Y axis, for turning)
254 + if lock_tilt {
255 + #[cfg(feature = "rapier3d")]
256 + cmd.insert(
257 + rapier::LockedAxes::ROTATION_LOCKED_X
258 + | rapier::LockedAxes::ROTATION_LOCKED_Z,
259 + );
260 + #[cfg(feature = "xpbd3d")]
261 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z());
262 + } else {
263 + #[cfg(feature = "rapier3d")]
264 + cmd.insert(rapier::LockedAxes::empty());
265 + #[cfg(feature = "xpbd3d")]
266 + cmd.insert(xpbd::LockedAxes::new());
267 + }
268 + })
269 + .with_checkbox(
270 + "Phase Through Collision Groups",
271 + true,
272 + |mut cmd, use_collision_groups| {
273 + #[cfg(feature = "rapier3d")]
274 + if use_collision_groups {
275 + cmd.insert(CollisionGroups {
276 + memberships: Group::GROUP_2,
277 + filters: Group::GROUP_2,
278 + });
279 + } else {
280 + cmd.insert(CollisionGroups {
281 + memberships: Group::ALL,
282 + filters: Group::ALL,
283 + });
284 + }
285 + #[cfg(feature = "xpbd3d")]
286 + {
287 + let player_layers: &[LayerNames] = if use_collision_groups {
288 + &[LayerNames::Player]
289 + } else {
290 + &[LayerNames::Player, LayerNames::PhaseThrough]
291 + };
292 + cmd.insert(CollisionLayers::new(player_layers, player_layers));
293 + }
294 + },
295 + )
|
|
variable does not need to be mutable:
demos/examples/shooter_like.rs#L253
warning: variable does not need to be mutable
--> demos/examples/shooter_like.rs:253:18
|
253 | |mut cmd, use_collision_groups| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/shooter_like.rs#L231
warning: variable does not need to be mutable
--> demos/examples/shooter_like.rs:231:48
|
231 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/shooter_like.rs#L223
warning: variable does not need to be mutable
--> demos/examples/shooter_like.rs:223:39
|
223 | ("ball (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/shooter_like.rs#L217
warning: variable does not need to be mutable
--> demos/examples/shooter_like.rs:217:42
|
217 | ("ball (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/shooter_like.rs#L209
warning: variable does not need to be mutable
--> demos/examples/shooter_like.rs:209:41
|
209 | ("flat (overfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/shooter_like.rs#L201
warning: variable does not need to be mutable
--> demos/examples/shooter_like.rs:201:39
|
201 | ("flat (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/shooter_like.rs#L193
warning: variable does not need to be mutable
--> demos/examples/shooter_like.rs:193:42
|
193 | ("flat (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/shooter_like.rs#L187
warning: variable does not need to be mutable
--> demos/examples/shooter_like.rs:187:29
|
187 | ("no", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
|
unused variable: `cmd`:
demos/examples/shooter_like.rs#L299
warning: unused variable: `cmd`
--> demos/examples/shooter_like.rs:299:56
|
299 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vec3::Y, |cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `use_collision_groups`:
demos/examples/shooter_like.rs#L253
warning: unused variable: `use_collision_groups`
--> demos/examples/shooter_like.rs:253:27
|
253 | |mut cmd, use_collision_groups| {
| ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
|
unused variable: `cmd`:
demos/examples/shooter_like.rs#L253
warning: unused variable: `cmd`
--> demos/examples/shooter_like.rs:253:22
|
253 | |mut cmd, use_collision_groups| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/shooter_like.rs#L231
warning: unused variable: `cmd`
--> demos/examples/shooter_like.rs:231:52
|
231 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/shooter_like.rs#L223
warning: unused variable: `cmd`
--> demos/examples/shooter_like.rs:223:43
|
223 | ("ball (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/shooter_like.rs#L217
warning: unused variable: `cmd`
--> demos/examples/shooter_like.rs:217:46
|
217 | ("ball (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/shooter_like.rs#L209
warning: unused variable: `cmd`
--> demos/examples/shooter_like.rs:209:45
|
209 | ("flat (overfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/shooter_like.rs#L201
warning: unused variable: `cmd`
--> demos/examples/shooter_like.rs:201:43
|
201 | ("flat (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/shooter_like.rs#L193
warning: unused variable: `cmd`
--> demos/examples/shooter_like.rs:193:46
|
193 | ("flat (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/shooter_like.rs#L187
warning: unused variable: `cmd`
--> demos/examples/shooter_like.rs:187:33
|
187 | ("no", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
= note: `#[warn(unused_variables)]` on by default
|
returning the result of a `let` binding from a block:
demos/examples/platformer_2d.rs#L263
warning: returning the result of a `let` binding from a block
--> demos/examples/platformer_2d.rs:263:9
|
153 | / let command_altering_selectors = CommandAlteringSelectors::default()
154 | | // By default Tnua uses a raycast, but this could be a problem if the character stands
155 | | // just past the edge while part of its body is above the platform. To solve this, we
156 | | // need to cast a shape - which is physics-engine specific. We set the shape using a
... |
241 | | },
242 | | );
| |______________- unnecessary `let` binding
...
263 | command_altering_selectors
| ^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return
= note: `#[warn(clippy::let_and_return)]` on by default
help: return the expression directly
|
153 ~
154 | #[cfg(feature = "rapier2d")]
...
173 | );
174 ~ CommandAlteringSelectors::default()
175 + // By default Tnua uses a raycast, but this could be a problem if the character stands
176 + // just past the edge while part of its body is above the platform. To solve this, we
177 + // need to cast a shape - which is physics-engine specific. We set the shape using a
178 + // component.
179 + .with_combo(
180 + "Sensor Shape",
181 + 1,
182 + &[
183 + ("Point", |mut cmd| {
184 + #[cfg(feature = "rapier2d")]
185 + cmd.remove::<TnuaRapier2dSensorShape>();
186 + #[cfg(feature = "xpbd2d")]
187 + cmd.remove::<TnuaXpbd2dSensorShape>();
188 + }),
189 + ("Flat (underfit)", |mut cmd| {
190 + #[cfg(feature = "rapier2d")]
191 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.49, 0.0)));
192 + #[cfg(feature = "xpbd2d")]
193 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::cuboid(0.99, 0.0)));
194 + }),
195 + ("Flat (exact)", |mut cmd| {
196 + #[cfg(feature = "rapier2d")]
197 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.5, 0.0)));
198 + #[cfg(feature = "xpbd2d")]
199 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::cuboid(1.0, 0.0)));
200 + }),
201 + ("flat (overfit)", |mut cmd| {
202 + #[cfg(feature = "rapier2d")]
203 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.51, 0.0)));
204 + #[cfg(feature = "xpbd2d")]
205 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::cuboid(1.01, 0.0)));
206 + }),
207 + ("Ball (underfit)", |mut cmd| {
208 + #[cfg(feature = "rapier2d")]
209 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.49)));
210 + #[cfg(feature = "xpbd2d")]
211 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::ball(0.49)));
212 + }),
213 + ("Ball (exact)", |mut cmd| {
214 + #[cfg(feature = "rapier2d")]
215 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.5)));
216 + #[cfg(feature = "xpbd2d")]
217 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::ball(0.5)));
218 + }),
219 + ],
220 + )
221 + .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| {
222 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make
223 + // the character stand upward, but it is also possible to just let the physics
224 + // engine prevent rotation (other than around the Y axis, for turning)
225 + if lock_tilt {
226 + #[cfg(feature = "rapier2d")]
227 + cmd.insert(rapier::LockedAxes::ROTATION_LOCKED);
228 + #[cfg(feature = "xpbd2d")]
229 + cmd.insert(xpbd::LockedAxes::new().lock_rotation());
230 + } else {
231 + #[cfg(feature = "rapier2d")]
232 + cmd.insert(rapier::LockedAxes::empty());
233 + #[cfg(feature = "xpbd2d")]
234 + cmd.insert(xpbd::LockedAxes::new());
235 + }
236 + })
237 + .with_checkbox(
238 + "Phase Through Collision Groups",
239 + true,
240 + |mut cmd, use_collision_groups| {
241 + #[cfg(feature = "rapier2d")]
242 + if use_collision_groups {
243 + cmd.insert(CollisionGroups {
244 + memberships: Group::GROUP_2,
245 + filters: Group::GROUP_2,
246 + });
247 + } else {
248 + cmd.insert(CollisionGroups {
249 + memberships: Group::ALL,
250 + filters: Group::ALL,
251 + });
252 + }
253 + #[cfg(feature = "xpbd2d")]
254 + {
255 + let player_layers: &[LayerNames] = if use_collision_groups {
256 + &[LayerNames::Player]
257 + } else {
258 + &[LayerNames::Player, LayerNames::PhaseThrough]
259 + };
260 + cmd.insert(CollisionLayers::new(player_layers, player_layers));
261 + }
262 + },
263 + )
|
|
variable does not need to be mutable:
demos/examples/platformer_2d.rs#L219
warning: variable does not need to be mutable
--> demos/examples/platformer_2d.rs:219:18
|
219 | |mut cmd, use_collision_groups| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_2d.rs#L200
warning: variable does not need to be mutable
--> demos/examples/platformer_2d.rs:200:49
|
200 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_2d.rs#L192
warning: variable does not need to be mutable
--> demos/examples/platformer_2d.rs:192:39
|
192 | ("Ball (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_2d.rs#L186
warning: variable does not need to be mutable
--> demos/examples/platformer_2d.rs:186:42
|
186 | ("Ball (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_2d.rs#L180
warning: variable does not need to be mutable
--> demos/examples/platformer_2d.rs:180:41
|
180 | ("flat (overfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_2d.rs#L174
warning: variable does not need to be mutable
--> demos/examples/platformer_2d.rs:174:39
|
174 | ("Flat (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_2d.rs#L168
warning: variable does not need to be mutable
--> demos/examples/platformer_2d.rs:168:42
|
168 | ("Flat (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_2d.rs#L162
warning: variable does not need to be mutable
--> demos/examples/platformer_2d.rs:162:32
|
162 | ("Point", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
|
unused variable: `cmd`:
demos/examples/platformer_2d.rs#L267
warning: unused variable: `cmd`
--> demos/examples/platformer_2d.rs:267:56
|
267 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vec3::Y, |cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `use_collision_groups`:
demos/examples/platformer_2d.rs#L219
warning: unused variable: `use_collision_groups`
--> demos/examples/platformer_2d.rs:219:27
|
219 | |mut cmd, use_collision_groups| {
| ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
|
unused variable: `cmd`:
demos/examples/platformer_2d.rs#L219
warning: unused variable: `cmd`
--> demos/examples/platformer_2d.rs:219:22
|
219 | |mut cmd, use_collision_groups| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_2d.rs#L200
warning: unused variable: `cmd`
--> demos/examples/platformer_2d.rs:200:53
|
200 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_2d.rs#L192
warning: unused variable: `cmd`
--> demos/examples/platformer_2d.rs:192:43
|
192 | ("Ball (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_2d.rs#L186
warning: unused variable: `cmd`
--> demos/examples/platformer_2d.rs:186:46
|
186 | ("Ball (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_2d.rs#L180
warning: unused variable: `cmd`
--> demos/examples/platformer_2d.rs:180:45
|
180 | ("flat (overfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_2d.rs#L174
warning: unused variable: `cmd`
--> demos/examples/platformer_2d.rs:174:43
|
174 | ("Flat (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_2d.rs#L168
warning: unused variable: `cmd`
--> demos/examples/platformer_2d.rs:168:46
|
168 | ("Flat (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_2d.rs#L162
warning: unused variable: `cmd`
--> demos/examples/platformer_2d.rs:162:36
|
162 | ("Point", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
= note: `#[warn(unused_variables)]` on by default
|
associated function `make_system` is never used:
demos/src/moving_platform.rs#L62
warning: associated function `make_system` is never used
--> demos/src/moving_platform.rs:62:8
|
53 | impl MovingPlatform {
| ------------------- associated function in this implementation
...
62 | fn make_system<V: Component>(
| ^^^^^^^^^^^
|
= note: `#[warn(dead_code)]` on by default
|
unused variable: `setting_from_ui`:
demos/src/ui/mod.rs#L192
warning: unused variable: `setting_from_ui`
--> demos/src/ui/mod.rs:192:5
|
192 | setting_from_ui: Res<DemoUiPhysicsBackendActive>,
| ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_setting_from_ui`
|
unused variable: `app`:
demos/src/moving_platform.rs#L6
warning: unused variable: `app`
--> demos/src/moving_platform.rs:6:21
|
6 | fn build(&self, app: &mut App) {
| ^^^ help: if this is intentional, prefix it with an underscore: `_app`
|
= note: `#[warn(unused_variables)]` on by default
|
returning the result of a `let` binding from a block:
demos/examples/platformer_3d.rs#L289
warning: returning the result of a `let` binding from a block
--> demos/examples/platformer_3d.rs:289:9
|
172 | / let command_altering_selectors = CommandAlteringSelectors::default()
173 | | // By default Tnua uses a raycast, but this could be a problem if the character stands
174 | | // just past the edge while part of its body is above the platform. To solve this, we
175 | | // need to cast a shape - which is physics-engine specific. We set the shape using a
... |
269 | | },
270 | | );
| |______________- unnecessary `let` binding
...
289 | command_altering_selectors
| ^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return
= note: `#[warn(clippy::let_and_return)]` on by default
help: return the expression directly
|
172 ~
173 | #[cfg(feature = "rapier3d")]
...
190 | );
191 ~ CommandAlteringSelectors::default()
192 + // By default Tnua uses a raycast, but this could be a problem if the character stands
193 + // just past the edge while part of its body is above the platform. To solve this, we
194 + // need to cast a shape - which is physics-engine specific. We set the shape using a
195 + // component.
196 + .with_combo(
197 + "Sensor Shape",
198 + 1,
199 + &[
200 + ("no", |mut cmd| {
201 + #[cfg(feature = "rapier3d")]
202 + cmd.remove::<TnuaRapier3dSensorShape>();
203 + #[cfg(feature = "xpbd3d")]
204 + cmd.remove::<TnuaXpbd3dSensorShape>();
205 + }),
206 + ("flat (underfit)", |mut cmd| {
207 + #[cfg(feature = "rapier3d")]
208 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
209 + 0.0, 0.49,
210 + )));
211 + #[cfg(feature = "xpbd3d")]
212 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49)));
213 + }),
214 + ("flat (exact)", |mut cmd| {
215 + #[cfg(feature = "rapier3d")]
216 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
217 + 0.0, 0.5,
218 + )));
219 + #[cfg(feature = "xpbd3d")]
220 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5)));
221 + }),
222 + ("flat (overfit)", |mut cmd| {
223 + #[cfg(feature = "rapier3d")]
224 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder(
225 + 0.0, 0.51,
226 + )));
227 + #[cfg(feature = "xpbd3d")]
228 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51)));
229 + }),
230 + ("ball (underfit)", |mut cmd| {
231 + #[cfg(feature = "rapier3d")]
232 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49)));
233 + #[cfg(feature = "xpbd3d")]
234 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::ball(0.49)));
235 + }),
236 + ("ball (exact)", |mut cmd| {
237 + #[cfg(feature = "rapier3d")]
238 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5)));
239 + #[cfg(feature = "xpbd3d")]
240 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::ball(0.5)));
241 + }),
242 + ],
243 + )
244 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
245 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make
246 + // the character stand upward, but it is also possible to just let the physics
247 + // engine prevent rotation (other than around the Y axis, for turning)
248 + if lock_tilt {
249 + #[cfg(feature = "rapier3d")]
250 + cmd.insert(
251 + rapier::LockedAxes::ROTATION_LOCKED_X
252 + | rapier::LockedAxes::ROTATION_LOCKED_Z,
253 + );
254 + #[cfg(feature = "xpbd3d")]
255 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z());
256 + } else {
257 + #[cfg(feature = "rapier3d")]
258 + cmd.insert(rapier::LockedAxes::empty());
259 + #[cfg(feature = "xpbd3d")]
260 + cmd.insert(xpbd::LockedAxes::new());
261 + }
262 + })
263 + .with_checkbox(
264 + "Phase Through Collision Groups",
265 + true,
266 + |mut cmd, use_collision_groups| {
267 + #[cfg(feature = "rapier3d")]
268 + if use_collision_groups {
269 + cmd.insert(CollisionGroups {
270 + memberships: Group::GROUP_2,
271 + filters: Group::GROUP_2,
272 + });
273 + } else {
274 + cmd.insert(CollisionGroups {
275 + memberships: Group::ALL,
276 + filters: Group::ALL,
277 + });
278 + }
279 + #[cfg(feature = "xpbd3d")]
280 + {
281 + let player_layers: &[LayerNames] = if use_collision_groups {
282 + &[LayerNames::Player]
283 + } else {
284 + &[LayerNames::Player, LayerNames::PhaseThrough]
285 + };
286 + cmd.insert(CollisionLayers::new(player_layers, player_layers));
287 + }
288 + },
289 + )
|
|
variable does not need to be mutable:
demos/examples/platformer_3d.rs#L247
warning: variable does not need to be mutable
--> demos/examples/platformer_3d.rs:247:18
|
247 | |mut cmd, use_collision_groups| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_3d.rs#L225
warning: variable does not need to be mutable
--> demos/examples/platformer_3d.rs:225:48
|
225 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_3d.rs#L217
warning: variable does not need to be mutable
--> demos/examples/platformer_3d.rs:217:39
|
217 | ("ball (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_3d.rs#L211
warning: variable does not need to be mutable
--> demos/examples/platformer_3d.rs:211:42
|
211 | ("ball (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_3d.rs#L203
warning: variable does not need to be mutable
--> demos/examples/platformer_3d.rs:203:41
|
203 | ("flat (overfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_3d.rs#L195
warning: variable does not need to be mutable
--> demos/examples/platformer_3d.rs:195:39
|
195 | ("flat (exact)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_3d.rs#L187
warning: variable does not need to be mutable
--> demos/examples/platformer_3d.rs:187:42
|
187 | ("flat (underfit)", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
variable does not need to be mutable:
demos/examples/platformer_3d.rs#L181
warning: variable does not need to be mutable
--> demos/examples/platformer_3d.rs:181:29
|
181 | ("no", |mut cmd| {
| ----^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
|
unused variable: `cmd`:
demos/examples/platformer_3d.rs#L293
warning: unused variable: `cmd`
--> demos/examples/platformer_3d.rs:293:56
|
293 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vec3::Y, |cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `use_collision_groups`:
demos/examples/platformer_3d.rs#L247
warning: unused variable: `use_collision_groups`
--> demos/examples/platformer_3d.rs:247:27
|
247 | |mut cmd, use_collision_groups| {
| ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
|
unused variable: `cmd`:
demos/examples/platformer_3d.rs#L247
warning: unused variable: `cmd`
--> demos/examples/platformer_3d.rs:247:22
|
247 | |mut cmd, use_collision_groups| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_3d.rs#L225
warning: unused variable: `cmd`
--> demos/examples/platformer_3d.rs:225:52
|
225 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_3d.rs#L217
warning: unused variable: `cmd`
--> demos/examples/platformer_3d.rs:217:43
|
217 | ("ball (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_3d.rs#L211
warning: unused variable: `cmd`
--> demos/examples/platformer_3d.rs:211:46
|
211 | ("ball (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_3d.rs#L203
warning: unused variable: `cmd`
--> demos/examples/platformer_3d.rs:203:45
|
203 | ("flat (overfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_3d.rs#L195
warning: unused variable: `cmd`
--> demos/examples/platformer_3d.rs:195:43
|
195 | ("flat (exact)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_3d.rs#L187
warning: unused variable: `cmd`
--> demos/examples/platformer_3d.rs:187:46
|
187 | ("flat (underfit)", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
unused variable: `cmd`:
demos/examples/platformer_3d.rs#L181
warning: unused variable: `cmd`
--> demos/examples/platformer_3d.rs:181:33
|
181 | ("no", |mut cmd| {
| ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
|
= note: `#[warn(unused_variables)]` on by default
|
unused import: `make_update_plot_data_system`:
demos/src/ui/mod.rs#L14
warning: unused import: `make_update_plot_data_system`
--> demos/src/ui/mod.rs:14:22
|
14 | use self::plotting::{make_update_plot_data_system, plot_source_rolling_update};
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= note: `#[warn(unused_imports)]` on by default
|
associated function `make_system` is never used:
demos/src/moving_platform.rs#L62
warning: associated function `make_system` is never used
--> demos/src/moving_platform.rs:62:8
|
53 | impl MovingPlatform {
| ------------------- associated function in this implementation
...
62 | fn make_system<V: Component>(
| ^^^^^^^^^^^
|
= note: `#[warn(dead_code)]` on by default
|
unused variable: `setting_from_ui`:
demos/src/ui/mod.rs#L192
warning: unused variable: `setting_from_ui`
--> demos/src/ui/mod.rs:192:5
|
192 | setting_from_ui: Res<DemoUiPhysicsBackendActive>,
| ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_setting_from_ui`
|
unused variable: `app`:
demos/src/moving_platform.rs#L6
warning: unused variable: `app`
--> demos/src/moving_platform.rs:6:21
|
6 | fn build(&self, app: &mut App) {
| ^^^ help: if this is intentional, prefix it with an underscore: `_app`
|
= note: `#[warn(unused_variables)]` on by default
|
unused import: `make_update_plot_data_system`:
demos/src/ui/mod.rs#L14
warning: unused import: `make_update_plot_data_system`
--> demos/src/ui/mod.rs:14:22
|
14 | use self::plotting::{make_update_plot_data_system, plot_source_rolling_update};
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= note: `#[warn(unused_imports)]` on by default
|
Clippy
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The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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Tests (ubuntu-latest, 1.76.0)
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Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions-rs/toolchain@v1, actions/cache@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions-rs/toolchain@v1, actions/cache@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions-rs/toolchain@v1, actions/cache@v1, actions-rs/cargo@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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