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sample_layers.h
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/*
MyTRIM - a three dimensional binary collision Monte Carlo library.
Copyright (C) 2008-2018 Daniel Schwen <daniel@schwen.de>
This library is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA
*/
#ifndef MYTRIM_SAMPLE_LAYERS_H
#define MYTRIM_SAMPLE_LAYERS_H
#include "sample.h"
#include <vector>
namespace MyTRIM_NS
{
class SampleLayers : public SampleBase
{
public:
SampleLayers(Real x, Real y, Real z) : SampleBase(x, y, z){};
virtual MaterialBase * lookupMaterial(Point & pos);
virtual Real rangeMaterial(Point & pos, Point & dir);
virtual int lookupLayer(Point & pos);
std::vector<Real> layerThickness;
};
} // namespace MyTRIM_NS
#endif