-
-
Notifications
You must be signed in to change notification settings - Fork 181
/
.gitignore
113 lines (91 loc) · 2.71 KB
/
.gitignore
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
# Standard unity stuff
/Temp/
/Obj/
/Build/
/Library/
/Logs/
# Automatically created by Support/ tools (builds, analyze_refgraph, etc)
/Support/tmp_steam/
/Support/refgraph.pickle
/Support/TiltBrush.com/
/TiltBrushProfile*
/DevOptions.json
/UserSettings
*.pyc
.DS_Store
*.bak
# mono debugging files, automatically created by UnityVS
*.dll.mdb
*.dll.mdb.meta
# MonoDevelop and Visual Studio files, automatically created by Unity
/*.csproj
/*.CSharp.*user
*.suo
/*.sln
/*.userprefs
.vsconfig
.vs
.vscode/
# Generated files in TiltBrushCpp project
/Support/TiltBrushCpp/x64
/Support/TiltBrushCpp/TiltBrushCpp.opensdf
/Support/TiltBrushCpp/TiltBrushCpp.sdf
/Support/TiltBrushCpp/TiltBrushCpp/x64
# Resharper settings. These are named after the sln, which is named
# after the root directory, so it's not useful to submit them.
# Instead, we put shared settings into Support/
/*.sln.DotSettings
# Regardless of the above, user settings never get submitted
/*.sln.DotSettings.user
# I think this file is for per-user test runner GUI settings
/Assets/UnityTestTools/Common/Settings/UnitTestsRunnerSettings.asset*
# JetBrains Rider
/.idea/
/Assets/Plugins/Editor.meta
/Assets/Plugins/Editor/JetBrains*
# For background builds
/Builds/
/BuildCopy/
# Keystores should not be committed
/Support/Keystores
# Neither should API secrets
/Assets/Secrets.asset*
# This seems to be generated by SteamVR, and it contains absolute paths to things
# eg, "action_manifest_path": "C:\\src\\tbq2\\actions.json",
/unityProject.vrmanifest
# This seems to contain user-specific configuration data like:
# androidSDKPath: C:\Users\pld\AppData\Local\Android\Sdk
# and doesn't contain any general configuration data, so I think it doesn't go in the repo
/Assets/Resources/OVRBuildConfig.asset*
# Oculus Unitypackage 23.1 (or something in between 1.41 and 23.1) added this as a local file
/Assets/Resources/OVRPlatformToolSettings.asset*
# m_DebugWebRequest creates this
/Requests
# TextMesh Pro from Unity
/Assets/TextMesh\ Pro/
/Assets/TextMesh\ Pro.meta
/Assets/Samples/
/Assets/Samples.meta
/Assets/StreamingAssets/
/Assets/StreamingAssets.meta
# Google process
.gitbugtraq
# Oculus Integration
/Assets/Oculus/**
/Assets/Oculus.meta
!/Assets/Oculus/OculusProjectConfig.asset*
# In CI, this symlink is created to allow the updater to run. It should never go into source control
/Assets/Editor/OVRPluginUpdater.cs
# Pimax Integration
/Assets/Pimax
/Assets/Pimax.meta
# Pico Integration
Packages/com.unity.xr.picoxr
# Photon Integration
/Assets/Photon/**
/Assets/Photon.meta
!/Assets/Photon/Fusion/Resources/NetworkProjectConfig.fusion*
!/Assets/Photon/Fusion/Resources/PhotonAppSettings.asset*
!/Assets/Photon/Fusion/User/NetworkPrefabAssetCollection.asset*
# Cache files
*.cache