Graphics jobs and dynamic batching #585
build.yml
on: push
Configure Build Parameters
1m 14s
Matrix: build
Create Github Release
0s
Publish changelog from last major build to open-blocks-docs
0s
Publish Steam Release
0s
Publish Oculus Quest 2+ Release
0s
Annotations
5 errors and 11 warnings
Windows
-------- Shader Hidden/FastBlur
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Windows
Error building Player: Currently selected scripting backend (IL2CPP) is not installed.
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Windows
Build failed with exit code 101
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Windows
Process returned exit code 1
Launched as "/home/runner/runners/2.321.0/externals/node20/bin/node /home/runner/work/_actions/Wandalen/wretry.action/v3.8.0_js_action/src/Runner.mjs /home/runner/work/_actions/Wandalen/unity-builder/dist/index.js"
Launched at "/home/runner/work/open-blocks/open-blocks"
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Oculus Quest (2+)
-------- Shader Hidden/FastBlur
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Configure Build Parameters
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
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Oculus Quest (2+)
Errors during XML parse:
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Oculus Quest (2+)
Additionally, the fallback loader failed to parse the XML.
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Oculus Quest (2+)
Errors during XML parse:
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Oculus Quest (2+)
Additionally, the fallback loader failed to parse the XML.
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Oculus Quest (2+)
XR is currently not supported when using the Vulkan Graphics API.
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Oculus Quest (2+)
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
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Oculus Quest (2+)
Lighting data asset ‘LightingData’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.
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Oculus Quest (2+)
Lighting data asset ‘LightingData’ is incompatible with the current Unity version because the scene it was baked for was not serialized. Please use Generate Lighting to rebuild the lighting data, or assign the target scene to the Lighting Data Asset in the inspector.
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Oculus Quest (2+)
Script attached to 'OculusPlatformSettings' in scene '' is missing or no valid script is attached.
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Oculus Quest (2+)
Shader warning in 'Mogwai/DirectionalTransparentUniform': Output value 'vert' is not completely initialized at Assets/Rendering/DirectionalTransparentUniform.shader(65) (on glcore)
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Artifacts
Produced during runtime
Name | Size | |
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Oculus Quest (2+)
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333 MB |
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