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Graphics jobs and dynamic batching #585

Graphics jobs and dynamic batching

Graphics jobs and dynamic batching #585

Triggered via push January 23, 2025 18:27
Status Failure
Total duration 18m 52s
Artifacts 1

build.yml

on: push
Configure Build Parameters
1m 14s
Configure Build Parameters
Matrix: build
Create Github Release
0s
Create Github Release
Publish changelog from last major build to open-blocks-docs
0s
Publish changelog from last major build to open-blocks-docs
Publish Steam Release
0s
Publish Steam Release
Publish Oculus Quest 2+ Release
0s
Publish Oculus Quest 2+ Release
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5 errors and 11 warnings
Windows
-------- Shader Hidden/FastBlur
Windows
Error building Player: Currently selected scripting backend (IL2CPP) is not installed.
Windows
Build failed with exit code 101
Windows
Process returned exit code 1 Launched as "/home/runner/runners/2.321.0/externals/node20/bin/node /home/runner/work/_actions/Wandalen/wretry.action/v3.8.0_js_action/src/Runner.mjs /home/runner/work/_actions/Wandalen/unity-builder/dist/index.js" Launched at "/home/runner/work/open-blocks/open-blocks"
Oculus Quest (2+)
-------- Shader Hidden/FastBlur
Configure Build Parameters
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
Oculus Quest (2+)
Errors during XML parse:
Oculus Quest (2+)
Additionally, the fallback loader failed to parse the XML.
Oculus Quest (2+)
Errors during XML parse:
Oculus Quest (2+)
Additionally, the fallback loader failed to parse the XML.
Oculus Quest (2+)
XR is currently not supported when using the Vulkan Graphics API.
Oculus Quest (2+)
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
Oculus Quest (2+)
Lighting data asset ‘LightingData’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.
Oculus Quest (2+)
Lighting data asset ‘LightingData’ is incompatible with the current Unity version because the scene it was baked for was not serialized. Please use Generate Lighting to rebuild the lighting data, or assign the target scene to the Lighting Data Asset in the inspector.
Oculus Quest (2+)
Script attached to 'OculusPlatformSettings' in scene '' is missing or no valid script is attached.
Oculus Quest (2+)
Shader warning in 'Mogwai/DirectionalTransparentUniform': Output value 'vert' is not completely initialized at Assets/Rendering/DirectionalTransparentUniform.shader(65) (on glcore)

Artifacts

Produced during runtime
Name Size
Oculus Quest (2+)
333 MB