Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Refactor to enable use as part of an A-Frame component #15

Open
andybak opened this issue Sep 22, 2024 · 2 comments
Open

Refactor to enable use as part of an A-Frame component #15

andybak opened this issue Sep 22, 2024 · 2 comments

Comments

@andybak
Copy link
Collaborator

andybak commented Sep 22, 2024

No description provided.

@andybak
Copy link
Collaborator Author

andybak commented Sep 22, 2024

We'll probably need to stop bundling three.js

Also - rethink how functionality is split between this and three-icosa - which is the main loader for GLTF v2 files and handles shader replacement.

@mikeskydev
Copy link
Member

Anything TB shader related should probably be an extension/addition of three-icosa, but I guess the presentation system like environment/ camera constraints is more in scope for the viewer?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants