The file is a list of objects.
object <string objPath> <float emissiveness> <float3 emissionColor> <float metalness> <float3 baseColor>
objPath
is the path to the OBJ model.emissiveness
defines the probability the material will emit light.emissionColor
is the color of the emitted light (3 floats separated by spaces).metalness
defines the metalness of the material (use 0.0 or 1.0 only, intermediate values aren't realistic).baseColor
is the albedo of the material (3 floats separated by spaces).
Example scene configs can be found here.