This script is an importer and exporter for Kingpin Models (.md2 and .mdx)
Tested to work in blender 2.79, 2.80, 2.92, 3.2.1
Skins can be set using image textures or materials. if it is longer than 63 characters it is truncated.
Import mesh animation as vertex or shapekey
Frame names can be read/set for timeline
Thanks to:
- DarkRain
- Bob Holcomb. for MD2_NORMALS taken from his exporter.
- David Henry. for the documentation about the MD2 file format.
- Bob Holcomb
- Sebastian Lieberknecht
- Dao Nguyen
- Bernd Meyer
- Damien Thebault
- Erwan Mathieu
- Takehiko Nawata
v1.1.1 (blender 2.79)
- fix teture bug
- added importing of GL commands. for enhanced uv pricision
- added skin search path for texcture not im nodel folder
- added multi part player model bbox fix. all parts must be visable in sceen
- fixed texture issue in glCommands. not checking for uv match, just vertex id
v1.2.0 (blender 2.80) jan 2020
- updated to work with new blender
- merged md2/mdx into 1 script
- loading/saving allows selection of both file types
- option for imported models to set timeline range if animated
- multi model selection support for exports
- hitbox will be created for each selected object
v1.2.1 (blender 2.80) nov 2020
- fixed a texture missing bug
- fixed texture string formatting
- export no longer fails if a skin was not found
- fixed skin string issue being null
- added matrix for non shape key exports
v1.2.2 (blender 2.79+2.80) sep 2022
- import using 1 shape key (using animall plugin method to set keys)
- option to switch keyframe import modes ()
- merge blender 2.7 into 1 script
- 2.79. import textures using nodes
- using blenders .obj addon as a base for mesh data