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# blender_kingpin_models | ||
import/export .md2 and .mdx kingpin compatable models | ||
# Blender Script for Kingpin | ||
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This script is an importer and exporter for Kingpin Models (.md2 and .mdx) | ||
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Tested to work in blender 2.79, 2.80, 2.92, 3.2.1 | ||
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Skins can be set using image textures or materials. if it is longer than 63 characters it is truncated. | ||
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Import mesh animation as vertex or shapekey | ||
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Frame names can be read/set for timeline | ||
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Thanks to: | ||
- DarkRain | ||
- Bob Holcomb. for MD2_NORMALS taken from his exporter. | ||
- David Henry. for the documentation about the MD2 file format. | ||
- Bob Holcomb | ||
- Sebastian Lieberknecht | ||
- Dao Nguyen | ||
- Bernd Meyer | ||
- Damien Thebault | ||
- Erwan Mathieu | ||
- Takehiko Nawata | ||
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hypov8 plugin update log | ||
======================== | ||
v1.1.1 (blender 2.79) | ||
- fix teture bug | ||
- added importing of GL commands. for enhanced uv pricision | ||
- added skin search path for texcture not im nodel folder | ||
- added multi part player model bbox fix. all parts must be visable in sceen | ||
- fixed texture issue in glCommands. not checking for uv match, just vertex id | ||
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v1.2.0 (blender 2.80) jan 2020 | ||
- updated to work with new blender | ||
- merged md2/mdx into 1 script | ||
- loading/saving allows selection of both file types | ||
- option for imported models to set timeline range if animated | ||
- multi model selection support for exports | ||
- hitbox will be created for each selected object | ||
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v1.2.1 (blender 2.80) nov 2020 | ||
- fixed a texture missing bug | ||
- fixed texture string formatting | ||
- export no longer fails if a skin was not found | ||
- fixed skin string issue being null | ||
- added matrix for non shape key exports | ||
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v1.2.2 (blender 2.79+2.80) sep 2022 | ||
- import using 1 shape key (using animall plugin method to set keys) | ||
- option to switch keyframe import modes () | ||
- merge blender 2.7 into 1 script | ||
- 2.79. import textures using nodes | ||
- using blenders .obj addon as a base for mesh data | ||
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