You'll need:
- This repo cloned somewhere and
cd
'd into - OpenNI SDK 2.2, PLEASE DON'T INSTALL DRIVERS!
- NiTE SDK 2.2 (Used for skeleton recog & tracking)
- (For testing purpose) Working installation of Amethyst and SteamVR
Follow these steps:
-
Install tools for the Windows App development.
You'll have to install Visual Studio 2022 or its Build Tools. -
Install CMake and git if you still somehow don't have them.
Note: If you havechocolatey
installed, you can justchoco install cmake git
-
Set up
GLog
&GFlags
(For this step you must have cmake installed and visible in PATH)# Download the vswhere tool to find msbuild without additional interactions > Invoke-WebRequest -Uri 'https://github.com/microsoft/vswhere/releases/latest/download/vswhere.exe' -OutFile './vswhere.exe' # Use the downloaded vswhere tool to find msbuild. Skip this step if you are using Developer Powershell > $msbuild = "$("$(.\vswhere.exe -legacy -prerelease -products * -format json | Select-String -Pattern "2022" | ` Select-String -Pattern "Studio" | Select-Object -First 1 | Select-String -Pattern "installationPath")" ` -replace('"installationPath": "','') -replace('",',''))".Trim() + "\\MSBuild\\Current\\Bin\\MSBuild.exe" # Set up external dependencies > git submodule update --init # Build GLog > cd ./external/glog > mkdir builds; cd ./builds > cmake .. -DBUILD_SHARED_LIBS=ON > &"$msbuild" glog.vcxproj "/p:Configuration=Release;Platform=x64" # Go back > cd ../../.. # Build GFlags > cd ./external/gflags > mkdir builds; cd ./builds > cmake .. -DBUILD_SHARED_LIBS=ON > &"$msbuild" gflags.vcxproj "/p:Configuration=Release;Platform=x64" # Go back > cd ../../..
-
Build:
# Download the vswhere tool to find msbuild without additional interactions > Invoke-WebRequest -Uri 'https://github.com/microsoft/vswhere/releases/latest/download/vswhere.exe' -OutFile './vswhere.exe' # Use the downloaded vswhere tool to find msbuild. Skip this step if you use the Dev Powershell > $msbuild = "$("$(.\vswhere.exe -legacy -prerelease -products * -format json | Select-String -Pattern "2022" | ` Select-String -Pattern "Studio" | Select-Object -First 1 | Select-String -Pattern "installationPath")" ` -replace('"installationPath": "','') -replace('",',''))".Trim() + "\\MSBuild\\Current\\Bin\\MSBuild.exe" # Restore NuGet packages and build everything > &"$msbuild" device_KinectNiTE.sln "/p:Configuration=Release;Platform=x64"
The whole output can be found in x64/Release
directory
(or x64/Debug
if you're building for Debug
, naturally) and:
- Devices (plugins) are inside
devices/
folder
Note: Debug builds will only work with a debug host,
the same schema applies to OpenVR Driver, the API and Amethyst.
That folder contains OpenNI and NiTE vendor files to make the plugin work.
The Drivers
folder contins custom-built drivers from this repository.