-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
290 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,290 @@ | ||
''' | ||
MIT License | ||
Copyright (c) 2018 Wentao Yuan | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
''' | ||
|
||
import bpy | ||
import mathutils | ||
import numpy as np | ||
import os | ||
import sys | ||
import time | ||
|
||
|
||
def random_pose(): | ||
angle_x = np.random.uniform() * 2 * np.pi | ||
angle_y = np.random.uniform() * 2 * np.pi | ||
angle_z = np.random.uniform() * 2 * np.pi | ||
Rx = np.array([[1, 0, 0], | ||
[0, np.cos(angle_x), -np.sin(angle_x)], | ||
[0, np.sin(angle_x), np.cos(angle_x)]]) | ||
Ry = np.array([[np.cos(angle_y), 0, np.sin(angle_y)], | ||
[0, 1, 0], | ||
[-np.sin(angle_y), 0, np.cos(angle_y)]]) | ||
Rz = np.array([[np.cos(angle_z), -np.sin(angle_z), 0], | ||
[np.sin(angle_z), np.cos(angle_z), 0], | ||
[0, 0, 1]]) | ||
R = np.dot(Rz, np.dot(Ry, Rx)) | ||
# Set camera pointing to the origin and 1 unit away from the origin | ||
t = np.expand_dims(R[:, 2], 1) | ||
pose = np.concatenate([np.concatenate([R, t], 1), [[0, 0, 0, 1]]], 0) | ||
return pose | ||
|
||
def quaternion2roatation(q): | ||
w = q[0] | ||
x = q[1] | ||
y = q[2] | ||
z = q[3] | ||
R = np.array([[1-2*y*y-2*z*z, 2*x*y-2*z*w, 2*x*z+2*y*w], | ||
[2*x*y+2*z*w, 1-2*x*x-2*z*z, 2*y*z-2*x*w], | ||
[2*x*z-2*y*w, 2*y*z+2*x*w, 1-2*x*x-2*y*y]]) | ||
return R | ||
|
||
def pose_to_transformation_matrix(input_data): | ||
""" | ||
Convert pose to transformation matrix | ||
:param position: 3D position | ||
:param quaternion: quaternion | ||
:return: transformation matrix | ||
""" | ||
quaternion = input_data[0:4] | ||
translation = input_data[4:7] | ||
transformation_matrix = np.zeros((4, 4)) | ||
transformation_matrix[:3, :3] = quaternion2roatation(quaternion) | ||
transformation_matrix[:3, 3] = translation | ||
transformation_matrix[3, 3] = 1 | ||
return transformation_matrix | ||
|
||
def setup_blender(width, height, focal_length): | ||
# camera | ||
camera = bpy.data.objects['Camera'] | ||
camera.data.clip_end = 1000 | ||
# camera.data.angle = np.arctan(width / 2 / focal_length) * 2 | ||
camera.data.lens = focal_length | ||
# camera.rotation_mode = 'QUATERNION' | ||
camera.data.sensor_fit = 'AUTO' | ||
camera.data.sensor_width = 7 | ||
|
||
# render layer | ||
scene = bpy.context.scene | ||
scene.render.filepath = 'buffer' | ||
scene.view_layers['ViewLayer'].use_pass_z = True | ||
scene.render.image_settings.color_depth = '8' | ||
scene.render.image_settings.use_zbuffer = True | ||
scene.render.resolution_percentage = 100 | ||
scene.render.resolution_x = width | ||
scene.render.resolution_y = height | ||
|
||
# this is for transparent background | ||
scene.render.film_transparent = True | ||
|
||
sun_data = bpy.data.lights.new(name='Sun1', type='SUN') | ||
sun_data.energy = 0.3 | ||
Sun_object = bpy.data.objects.new(name='Sun1', object_data=sun_data) | ||
Sun_object.rotation_mode = 'QUATERNION' | ||
Sun_object.location = (0, 0, 0) | ||
bpy.context.scene.collection.objects.link(Sun_object) | ||
|
||
|
||
# # compositor nodes | ||
# scene.use_nodes = True | ||
# tree = scene.node_tree | ||
# # remove nodes before create new nodes | ||
# for n in tree.nodes: | ||
# tree.nodes.remove(n) | ||
# | ||
# # create new nodes | ||
# render_layers = tree.nodes.new('CompositorNodeRLayers') | ||
# | ||
# depth_file_output = tree.nodes.new('CompositorNodeOutputFile') | ||
# depth_file_output.label = 'Depth Output' | ||
# depth_file_output.format.file_format = 'OPEN_EXR' | ||
# depth_file_output.format.color_depth = '32' | ||
# depth_file_output.format.use_zbuffer = True | ||
# depth_file_output.base_path = '' | ||
# tree.links.new(render_layers.outputs['Depth'], depth_file_output.inputs[0]) | ||
# | ||
# image_file_output = tree.nodes.new('CompositorNodeOutputFile') | ||
# image_file_output.label = 'Image' | ||
# image_file_output.base_path = '' | ||
# tree.links.new(render_layers.outputs['Image'], image_file_output.inputs[0]) | ||
|
||
# remove default cube | ||
bpy.data.objects['Cube'].select_set(True) | ||
bpy.ops.object.delete() | ||
# remove default light | ||
bpy.data.objects['Light'].select_set(True) | ||
bpy.ops.object.delete() | ||
|
||
bpy.context.scene.render.engine = 'CYCLES' | ||
# bpy.context.scene.cycles.feature_set = 'EXPERIMENTAL' | ||
bpy.context.scene.cycles.device = 'CPU' | ||
|
||
# return scene, camera, Sun_object, depth_file_output, image_file_output | ||
return scene, camera, Sun_object | ||
|
||
|
||
def generate_composeitor_nodes(img_file): | ||
scene.use_nodes = True | ||
tree = scene.node_tree | ||
# remove nodes before create new nodes | ||
for n in tree.nodes: | ||
tree.nodes.remove(n) | ||
|
||
# create new nodes | ||
render_layers = tree.nodes.new('CompositorNodeRLayers') | ||
|
||
image_node = tree.nodes.new('CompositorNodeImage') | ||
image_node.image = bpy.data.images.load(img_file) | ||
|
||
# create alpha over node | ||
alpha_over_node = tree.nodes.new('CompositorNodeAlphaOver') | ||
scale_node = tree.nodes.new('CompositorNodeScale') | ||
|
||
scale_node.space = 'RENDER_SIZE' | ||
scale_node.frame_method = 'CROP' | ||
|
||
# connect nodes | ||
tree.links.new(image_node.outputs['Image'], scale_node.inputs[0]) | ||
tree.links.new(scale_node.outputs['Image'], alpha_over_node.inputs[1]) | ||
tree.links.new(render_layers.outputs['Image'], alpha_over_node.inputs[2]) | ||
|
||
|
||
depth_file_output = tree.nodes.new('CompositorNodeOutputFile') | ||
depth_file_output.label = 'Depth Output' | ||
depth_file_output.format.file_format = 'OPEN_EXR' | ||
depth_file_output.format.color_depth = '32' | ||
depth_file_output.format.use_zbuffer = True | ||
depth_file_output.base_path = '' | ||
tree.links.new(render_layers.outputs['Depth'], depth_file_output.inputs[0]) | ||
|
||
image_file_output = tree.nodes.new('CompositorNodeOutputFile') | ||
image_file_output.label = 'Image' | ||
image_file_output.base_path = '' | ||
tree.links.new(alpha_over_node.outputs['Image'], image_file_output.inputs[0]) | ||
|
||
return depth_file_output, image_file_output | ||
|
||
if __name__ == '__main__': | ||
# model_dir = sys.argv[-4] | ||
# list_path = sys.argv[-3] | ||
# output_dir = sys.argv[-2] | ||
# num_scans = int(sys.argv[-1]) | ||
|
||
model_dir = './available_model/' | ||
output_dir = './scan_data_sim_satellite_512/' | ||
pose_dir = './pose_512.txt' | ||
list_path = './model_list.txt' | ||
image_file = './background/truth/' | ||
num_scans = 10 | ||
|
||
nn = 1 | ||
width = 512 * nn | ||
height = 512 * nn | ||
focal = 10 * nn | ||
scene, camera, Sun = setup_blender(width, height, focal) | ||
intrinsics = np.array([[focal, 0, width / 2], [0, focal, height / 2], [0, 0, 1]]) | ||
|
||
with open(os.path.join(list_path)) as file: | ||
model_list = [line.strip() for line in file] | ||
|
||
pose_data = [] | ||
with open(os.path.join(pose_dir)) as file: | ||
for line in file: | ||
parts = line.strip().split(',') | ||
txt_data = [float(p) for p in parts] | ||
pose_data.append(txt_data) | ||
|
||
img_file_name = os.listdir(image_file) | ||
|
||
pose_data = np.array(pose_data) | ||
quaternions = pose_data[:, 0:4] | ||
translations = pose_data[:, 4:7] | ||
# print(pose_data[0,:]) | ||
|
||
open('blender.log', 'w+').close() | ||
# os.system('rm -rf %s' % output_dir) | ||
if not os.path.exists(output_dir): | ||
os.makedirs(output_dir) | ||
np.savetxt(os.path.join(output_dir, 'intrinsics.txt'), intrinsics, '%f') | ||
|
||
j=0 | ||
for model_id in model_list: | ||
start = time.time() | ||
exr_dir = os.path.join(output_dir, model_id, 'exr') | ||
rgb_dir = os.path.join(output_dir, model_id, 'rgb') | ||
pose_dir = os.path.join(output_dir, model_id, 'pose') | ||
os.makedirs(exr_dir) | ||
os.makedirs(pose_dir) | ||
os.makedirs(rgb_dir) | ||
|
||
# Redirect output to log file | ||
old_os_out = os.dup(1) | ||
os.close(1) | ||
os.open('blender.log', os.O_WRONLY) | ||
|
||
# Import mesh model | ||
model_path = os.path.join(model_dir, model_id+'.obj') | ||
bpy.ops.import_scene.obj(filepath=model_path) | ||
obj = bpy.context.selected_objects[0] | ||
# obj.name = 'Model' | ||
# obj.data.name = 'Model' | ||
obj.rotation_mode = 'QUATERNION' | ||
# | ||
|
||
# Rotate model by 90 degrees around x-axis (z-up => y-up) to match ShapeNet's coordinates | ||
# bpy.ops.transform.rotate(value=-np.pi / 2, orient_axis='X') | ||
|
||
# Render | ||
|
||
for i in range(num_scans): | ||
scene.frame_set(i) | ||
# pose = pose_to_transformation_matrix(pose_data[i,:]) | ||
# print(quaternions[i,:]) | ||
Sun.rotation_quaternion = quaternions[j,:] | ||
|
||
img_file = os.path.join(image_file, img_file_name[i]) | ||
depth_file_output, image_file_output = generate_composeitor_nodes(img_file) | ||
|
||
# camera.matrix_world = mathutils.Matrix(pose) | ||
obj.rotation_quaternion = quaternions[j,:] | ||
obj.location = translations[j,:] | ||
camera.rotation_euler = (np.pi,0,0) | ||
camera.location = (0,0,0) | ||
j += 1 | ||
# pose_data = pose_data[i, 0:8] | ||
# scene.render.filepath = exr_dir | ||
depth_file_output.file_slots[0].path = os.path.join(exr_dir, '#.exr') | ||
image_file_output.file_slots[0].path = os.path.join(rgb_dir, '#.png') | ||
# depth_file_output.file_slots[0].path = os.path.join(exr_dir, '#.exr') | ||
bpy.ops.render.render(write_still=True) | ||
# np.savetxt(os.path.join(pose_dir, '%d.txt' % i), pose, '%f') | ||
|
||
# Clean up | ||
bpy.ops.object.delete() | ||
for m in bpy.data.meshes: | ||
bpy.data.meshes.remove(m) | ||
for m in bpy.data.materials: | ||
m.user_clear() | ||
bpy.data.materials.remove(m) | ||
|
||
# Show time | ||
os.close(1) | ||
os.dup(old_os_out) | ||
os.close(old_os_out) | ||
print('%s done, time=%.4f sec' % (model_id, time.time() - start)) |