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App.xaml.cpp
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//
// App.xaml.cpp
// Implementation of the App class.
//
#include "pch.h"
#include "DirectXPage.xaml.h"
using namespace $safeprojectname$;
using namespace Platform;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::Storage;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Interop;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
App::App()
{
InitializeComponent();
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
Resuming += ref new EventHandler<Object^>(this, &App::OnResuming);
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used when the application is launched to open a specific file, to display
/// search results, and so forth.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
{
#if _DEBUG
if (IsDebuggerPresent())
{
DebugSettings->EnableFrameRateCounter = true;
}
#endif
auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == nullptr)
{
// Create a Frame to act as the navigation context and associate it with
// a SuspensionManager key
rootFrame = ref new Frame();
rootFrame->NavigationFailed += ref new Windows::UI::Xaml::Navigation::NavigationFailedEventHandler(this, &App::OnNavigationFailed);
// Place the frame in the current Window
Window::Current->Content = rootFrame;
}
if (rootFrame->Content == nullptr)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame->Navigate(TypeName(DirectXPage::typeid), e->Arguments);
}
if (m_directXPage == nullptr)
{
m_directXPage = dynamic_cast<DirectXPage^>(rootFrame->Content);
}
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
{
m_directXPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values);
}
// Ensure the current window is active
Window::Current->Activate();
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
{
(void) sender; // Unused parameter
(void) e; // Unused parameter
m_directXPage->SaveInternalState(ApplicationData::Current->LocalSettings->Values);
}
/// <summary>
/// Invoked when application execution is being resumed.
/// </summary>
/// <param name="sender">The source of the resume request.</param>
/// <param name="args">Details about the resume request.</param>
void App::OnResuming(Object ^sender, Object ^args)
{
(void) sender; // Unused parameter
(void) args; // Unused parameter
m_directXPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values);
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void App::OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e)
{
throw ref new FailureException("Failed to load Page " + e->SourcePageType.Name);
}
// DisplayInformation event handlers.
// ReAdded 3/9/19 10:32 am
std::shared_ptr<DX::DeviceResources> App::GetDeviceResources()
{
if (m_deviceResources != nullptr && m_deviceResources->IsDeviceRemoved())
{
// All references to the existing D3D device must be released before a new device
// can be created.
m_deviceResources = nullptr;
// doesn't do anything
//m_main->OnDeviceRemoved();
#if defined(_DEBUG)
/*
ComPtr<IDXGIDebug1> dxgiDebug;
if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgiDebug))))
{
dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_SUMMARY | DXGI_DEBUG_RLO_IGNORE_INTERNAL));
}
*/
#endif
}
if (m_deviceResources == nullptr)
{
m_deviceResources = std::make_shared<DX::DeviceResources>();
m_deviceResources->SetWindow(Windows::UI::Core::CoreWindow::GetForCurrentThread());
// resets TouchMap and do I even need it?
//m_main->CreateRenderers(m_deviceResources);
}
return m_deviceResources;
}