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package.json
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{
"name": "io.holokit.unity-sdk",
"displayName": "HoloKit Unity SDK",
"version": "0.5.3",
"unity": "6000.0",
"description": "HoloKit is an open-source mixed reality toolkit that turns your iPhone into an affordable optical see-through AR wearable designed for spatial creators. With the HoloKit Unity SDK, developers can create immersive AR experiences in Unity, which can be viewed with HoloKit headset.\n\nThe SDK currently provides three core features:\n\n- Stereoscopic Rendering\n- Hand Tracking\n- Hand Gesture Recognition\n\nStereoscopic rendering is the central feature of the SDK, allowing for the display of stereo images on the iPhone screen. By attaching your iPhone to the HoloKit, you can enjoy a captivating AR experience. Utilizing Apple Vision framework, the SDK detects user hand poses. Together with LiDAR depth sensor, it allows your iPhone to track the 3D positions of the user's hands. Furthermore, the SDK can recognize hand gestures such as pinching, serving as a trigger for specific operations in your project.\n\nHoloKit Unity SDK, built on the foundation of ARFoundation, is compatible with most ARFoundation features such as image tracking and plane detection. Upgrading your ARFoundation project to a stereoscopic AR project is straightforward with the HoloKit Unity SDK.",
"keywords": [
"holokit",
"ar",
"mr",
"xr"
],
"author": {
"name": "Reality Design Lab",
"email": "dev@reality.design",
"url": "https://reality.design"
},
"dependencies": {
"com.unity.xr.arfoundation": "6.0.4",
"com.unity.xr.arkit": "6.0.4"
},
"samples": [
{
"displayName": "Stereoscopic Rendering",
"description": "Provides a demonstration of the SDK's stereoscopic rendering feature.",
"path": "Samples~/StereoscopicRendering"
},
{
"displayName": "Hand Tracking",
"description": "Provides a demonstration of the SDK's hand tracking feature.",
"path": "Samples~/HandTracking"
},
{
"displayName": "Hand Gesture Recognition",
"description": "Provides a demonstration of the SDK's hand gesture recognition feature.",
"path": "Samples~/HandGestureRecognition"
},
{
"displayName": "Phone Model Specs Calibration",
"description": "Provides a tool allowing developers to calibrate phones which are currently not supported by the SDK.",
"path": "Samples~/PhoneModelSpecsCalibration"
},
{
"displayName": "Gaze Interaction",
"description": "Provides a demonstration of using gaze to interact with UI elements in the scene.",
"path": "Samples~/GazeInteraction"
},
{
"displayName": "Gaze Gesture Interaction",
"description": "Provides a demonstration of using gaze and hand gesture to interact with objects in the scene.",
"path": "Samples~/GazeGestureInteraction"
},
{
"displayName": "Glowing Orbs",
"description": "Provides a demonstration of using hand tracking and hand gesture recognition at the same time to spawn glowing orbs.",
"path": "Samples~/GlowingOrbs"
},
{
"displayName": "Reset World Origin",
"description": "Provides a demonstration of resetting the AR session's world origin to a specific position and rotation.",
"path": "Samples~/ResetWorldOrigin"
},
{
"displayName": "AR Background Video Enhancement",
"description": "Provides a demonstration of enabling ARKit's 4K and HDR options for the AR background video feed.",
"path": "Samples~/ARBackgroundVideoEnhancement"
}
]
}