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Comprehensive Guide to Design Patterns Repository

Welcome to the Design Patterns Repository! This repository serves as a comprehensive guide to object-oriented design patterns, with examples and explanations that will help developers understand, implement, and apply these patterns to real-world projects. By following this repository, you will learn how design patterns can improve code reusability, scalability, and maintainability while addressing common challenges in software engineering.


Table of Contents


What Are Design Patterns?

Design patterns are proven solutions to recurring software design problems. They provide templates for solving issues related to object creation, composition, and communication. Design patterns are categorized into three main types:

  1. Creational Patterns: Deal with object creation.
  2. Structural Patterns: Focus on organizing classes and objects.
  3. Behavioral Patterns: Concerned with object collaboration and responsibilities.

By using design patterns, developers can:

  • Write reusable and maintainable code.
  • Enhance software flexibility and scalability.
  • Improve communication within development teams through a shared vocabulary.

Creational Design Patterns

Singleton

Purpose: Ensures that a class has only one instance and provides a global access point to it.

Key Features:

  • Controlled access to the sole instance.
  • Thread-safe implementations.
  • Lazy initialization for resource efficiency.

Example Use Cases:

  • Configuration managers.
  • Logging utilities.

Multiton

Purpose: Extends Singleton by allowing multiple instances, identified by unique keys.

Key Features:

  • Combines Singleton benefits with multi-instance management.
  • Provides centralized control over instances.

Example Use Cases:

  • Caching.
  • Resource pools.

Factory Method

Purpose: Defines an interface for creating objects but lets subclasses decide the type of object to instantiate.

Key Features:

  • Promotes loose coupling.
  • Simplifies object creation logic.

Example Use Cases:

  • UI frameworks.
  • Plugin architectures.

Abstract Factory

Purpose: Provides an interface for creating families of related or dependent objects without specifying their concrete classes.

Key Features:

  • Ensures consistency among products.
  • Encapsulates object creation.

Example Use Cases:

  • Cross-platform UI libraries.

Builder

Purpose: Constructs complex objects step by step.

Key Features:

  • Separates construction from representation.
  • Enables incremental construction.

Example Use Cases:

  • Generating reports.
  • Building HTML or JSON structures.

Prototype

Purpose: Creates new objects by copying existing ones.

Key Features:

  • Cloning instead of instantiation.
  • Reduces overhead for expensive creation.

Example Use Cases:

  • Game object cloning.
  • Resource duplication.

Structural Design Patterns

Decorator

Purpose: Dynamically adds responsibilities to an object.

Key Features:

  • Promotes open-closed principle.
  • Reduces inheritance complexity.

Example Use Cases:

  • GUI elements.
  • Data transformation pipelines.

Adapter

Purpose: Converts one interface into another expected by clients.

Key Features:

  • Enables interoperability.
  • Facilitates legacy code integration.

Example Use Cases:

  • Adapting third-party libraries.

Bridge

Purpose: Decouples abstraction from implementation.

Key Features:

  • Supports independent variation.
  • Simplifies complex hierarchies.

Example Use Cases:

  • Graphics rendering systems.

Composite

Purpose: Composes objects into tree structures to represent part-whole hierarchies.

Key Features:

  • Simplifies client code.
  • Uniform treatment of objects.

Example Use Cases:

  • File systems.
  • UI frameworks.

Proxy

Purpose: Provides a surrogate or placeholder for another object.

Key Features:

  • Controls access.
  • Adds functionality like caching or logging.

Example Use Cases:

  • Remote proxies.
  • Lazy initialization.

Flyweight

Purpose: Minimizes memory usage by sharing common data among objects.

Key Features:

  • Reduces memory overhead.
  • Facilitates large-scale object management.

Example Use Cases:

  • Text editors.
  • Game engines.

Behavioral Design Patterns

Strategy

Purpose: Encapsulates algorithms and makes them interchangeable.

Key Features:

  • Adheres to the open-closed principle.
  • Reduces code duplication.

Example Use Cases:

  • Payment processing systems.
  • Sorting algorithms.

Observer

Purpose: Defines a one-to-many dependency between objects.

Key Features:

  • Supports event-driven programming.
  • Loose coupling between subjects and observers.

Example Use Cases:

  • Notification systems.
  • MVC frameworks.

Command

Purpose: Encapsulates requests as objects.

Key Features:

  • Enables undo/redo functionality.
  • Decouples sender and receiver.

Example Use Cases:

  • Text editors.
  • Task queues.

State

Purpose: Allows an object to change its behavior when its state changes.

Key Features:

  • Simplifies complex state management.
  • Promotes single-responsibility principle.

Example Use Cases:

  • Workflow systems.

Chain of Responsibility

Purpose: Passes requests along a chain of handlers.

Key Features:

  • Decouples sender and receiver.
  • Adds flexibility to request processing.

Example Use Cases:

  • Event bubbling in GUIs.

Iterator

Purpose: Provides a way to access elements in a collection without exposing its underlying structure.

Key Features:

  • Simplifies traversal logic.
  • Promotes encapsulation.

Example Use Cases:

  • Database cursors.

Mediator

Purpose: Reduces communication complexity by centralizing object interactions.

Key Features:

  • Facilitates decoupled communication.
  • Simplifies collaboration.

Example Use Cases:

  • Chat systems.

Memento

Purpose: Captures an object’s state for later restoration.

Key Features:

  • Encapsulates state without exposing internals.
  • Enables undo functionality.

Example Use Cases:

  • Game save systems.

Template Method

Purpose: Defines the skeleton of an algorithm, allowing subclasses to fill in the details.

Key Features:

  • Promotes code reuse.
  • Enforces algorithm consistency.

Example Use Cases:

  • Frameworks.

Visitor

Purpose: Separates operations from the object structure.

Key Features:

  • Simplifies adding new operations.
  • Adheres to the open-closed principle.

Example Use Cases:

  • Compilers.

Dependency Injection

Purpose: Reduces tight coupling by providing dependencies from the outside.

Key Features:

  • Simplifies testing.
  • Improves maintainability.

Example Use Cases:

  • Inversion of Control (IoC) containers.

Exception Handling Patterns

Purpose: Handles unexpected errors gracefully.

Key Features:

  • Structured error handling.
  • Resource cleanup.

Example Use Cases:

  • Logging frameworks.
  • Resilient systems.

Summary of Applications

This repository showcases design patterns in various contexts:

  • Creational Patterns: Simplify object creation.
  • Structural Patterns: Organize and optimize system structure.
  • Behavioral Patterns: Enhance object collaboration.

Build Instructions

Use Maven for building and running the code:

mvn compile
mvn exec:java
mvn test
mvn package
mvn clean

Resources

  • Design Patterns: Elements of Reusable Object-Oriented Software by the Gang of Four.
  • Online courses and documentation.

Conclusion

Mastering design patterns is essential for crafting high-quality software. This repository serves as a guide to understanding and applying these patterns effectively in real-world projects.

Happy coding! 🚀