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train.zap
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.FUNCT TRAIN-F,L
EQUAL? PRSA,V?WAIT-FOR /FALSE
EQUAL? PRSA,V?TAKE \?ELS7
PRINTR "Feel free!"
?ELS7: EQUAL? PRSA,V?FIND \?ELS11
ZERO? ON-TRAIN /?ELS16
SET 'CLOCK-WAIT,TRUE-VALUE
PRINTR "(You're on it!)"
?ELS16: ZERO? IN-STATION /?ELS21
CALL2 START-SENTENCE,TRAIN
PRINTI " is at the "
PRINTD PLATFORM-GLOBAL
PRINTR "."
?ELS21: EQUAL? HERE,BESIDE-TRACKS \?ELS26
CALL1 BITE-YOU
RSTACK
?ELS26: PRINTR "Maybe one will stop here soon."
?ELS11: EQUAL? PRSA,V?CLIMB-ON /?THN33
EQUAL? PRSA,V?WALK-TO,V?THROUGH,V?BOARD \?ELS32
?THN33: ZERO? ON-TRAIN /?ELS37
SET 'CLOCK-WAIT,TRUE-VALUE
PRINTR "(You're on it!)"
?ELS37: EQUAL? HERE,BESIDE-TRACKS \?CND35
CALL1 EMBARK-F >L
ZERO? L /TRUE
CALL2 GOTO,L
ZERO? STACK /TRUE
CALL1 OKAY
RTRUE
?CND35: CALL2 ON-PLATFORM?,HERE
ZERO? STACK \?CND48
CALL PERFORM,V?WALK-TO,PLATFORM-GLOBAL
?CND48: CALL2 ON-PLATFORM?,HERE
ZERO? STACK /TRUE
CALL1 EMBARK-F >L
ZERO? L /TRUE
CALL2 GOTO,L
ZERO? STACK /TRUE
CALL1 OKAY
RTRUE
?ELS32: EQUAL? PRSA,V?LEAVE,V?TAKE-OFF,V?DISEMBARK \?ELS60
ZERO? ON-TRAIN \?ELS63
SET 'CLOCK-WAIT,TRUE-VALUE
PRINTI "(You're not on it!)"
CRLF
JUMP ?CND61
?ELS63: ZERO? CUSTOMS-SWEEP \?ELS67
CALL2 FORWARD-PART?,HERE
ZERO? STACK /?ELS67
EQUAL? CAR-HERE,1 /?ELS67
CALL2 V-FWD,CAR-HERE >L
EQUAL? HERE,L /?CND70
CALL PERFORM,V?WALK-TO,L
?CND70: EQUAL? HERE,L \?CND61
CALL2 DO-WALK,P?NORTH
JUMP ?CND61
?ELS67: CALL2 V-REAR,CAR-HERE >L
EQUAL? HERE,L /?CND61
CALL PERFORM,V?WALK-TO,L
?CND61: EQUAL? HERE,VESTIBULE-REAR-DINER,VESTIBULE-REAR-FANCY,VESTIBULE-REAR \TRUE
CALL2 DO-WALK,P?DOWN
RTRUE
?ELS60: CALL1 REMOTE-VERB?
ZERO? STACK \FALSE
ZERO? ON-TRAIN \?ELS87
ZERO? IN-STATION \?ELS87
EQUAL? HERE,BESIDE-TRACKS /?ELS87
CALL2 NOT-HERE,TRAIN
RSTACK
?ELS87: EQUAL? PRSA,V?EXAMINE \?ELS91
PRINTI "Yup. That's a train, all right."
ZERO? ON-TRAIN \?CND94
EQUAL? HERE,PLATFORM-A /?THN99
EQUAL? HERE,BESIDE-TRACKS \?CND94
EQUAL? CAR-HERE,1 \?CND94
?THN99: PRINTI " The engine is hissing and occasionally venting hot gases."
?CND94: CRLF
RTRUE
?ELS91: EQUAL? PRSA,V?LISTEN \?ELS106
ZERO? ON-TRAIN /?ELS109
PRINTI "The clatter of the wheels on the track is "
CALL2 NOISY?,HERE
ZERO? STACK /?ELS115
CALL1 TRAIN-SLOWING?
ZERO? STACK /?ELS118
PRINTI "diminishing."
JUMP ?CND113
?ELS118: PRINTI "almost deafening."
JUMP ?CND113
?ELS115: ZERO? TRAIN-MOVING /?ELS126
PRINTI "muffled here."
JUMP ?CND113
?ELS126: PRINTI "gone for now."
?CND113: CRLF
RTRUE
?ELS109: CALL2 ON-PLATFORM?,HERE
ZERO? STACK \?THN136
EQUAL? HERE,BESIDE-TRACKS \?ELS135
?THN136: PRINTR "It's hissing quietly."
?ELS135: CALL2 NOT-HERE,TRAIN
ZERO? STACK \TRUE
?ELS106: EQUAL? PRSA,V?SIT \?ELS143
EQUAL? HERE,ROOF \FALSE
CALL DO-INSTEAD-OF,ROOF,TRAIN
RTRUE
?ELS143: EQUAL? PRSA,V?STOP \FALSE
CALL2 STOP-CORD-IN?,HERE
ZERO? STACK /FALSE
CALL2 STOP-CORD-F,TRUE-VALUE
RTRUE
.FUNCT SCENERY-RIGHT-F
CALL2 SCENERY-F,SCENERY-RIGHT
RSTACK
.FUNCT SCENERY-LEFT-F
CALL2 SCENERY-F,SCENERY-LEFT
RSTACK
.FUNCT SCENERY-F,OBJ
ZERO? SCENERY-OBJ /?ELS5
CALL DO-INSTEAD-OF,SCENERY-OBJ,OBJ
RTRUE
?ELS5: CALL2 NOT-HERE,OBJ
RSTACK
.FUNCT GENERIC-STATION-F,X,ANY=0,N=1,STA
ZERO? ANY \?THN6
EQUAL? PRSA,V?WAIT-UNTIL,V?WAIT-FOR \FALSE
?THN6:
?PRG8: GET TRAIN-TABLE,N >STA
ZERO? STA /FALSE
CALL ZMEMQ,STA,STATIONS
ZERO? STACK /?ELS14
RETURN STA
?ELS14: ADD 2,N >N
JUMP ?PRG8
.FUNCT START-TRAIN,N,?TMP1
EQUAL? VARIATION,2,4 \?ELS3
SET 'TRAIN-TABLE,TRAIN-TABLE-A
JUMP ?CND1
?ELS3: ADD 200,PRESENT-TIME >PRESENT-TIME
SET 'TRAIN-TABLE,TRAIN-TABLE-B
?CND1: GET TRAIN-TABLE,0 >TRAIN-NAME
ADD TRAIN-TABLE,2 >TRAIN-TABLE
EQUAL? VARIATION,2,4 /?ELS8
ADD TRAIN-TABLE,12 >TRAIN-TABLE
GET TRAIN-TABLE,0 >?TMP1
GETP STATION-KNUT,P?SIZE
ADD ?TMP1,STACK >N
JUMP ?CND6
?ELS8: GET TRAIN-TABLE,0
SUB STACK,PRESENT-TIME >N
?CND6: SET 'SCENERY-OBJ,PLAIN
MOVE SCENERY-OBJ,SCENERY-LEFT
CALL QUEUE,I-TRAIN-SCENERY,N
PUT STACK,0,1
CALL QUEUE,I-TRAIN-LURCH,-1
PUT STACK,0,1
SET 'NOW-LURCHING,PRESENT-TIME
RETURN NOW-LURCHING
.FUNCT DESTINATION,TBL,CNT=0
ZERO? TBL /FALSE
?PRG4: GET TBL,CNT
ZERO? STACK \?ELS8
SUB CNT,1
GET TBL,STACK
RETURN STACK
?ELS8: INC 'CNT
JUMP ?PRG4
.FUNCT I-TRAIN-SCENERY,GARG=0,N
ZERO? IDEBUG \?THN4
EQUAL? GARG,G-DEBUG \?CND1
?THN4: PRINTI "[I-TRAIN-SCENERY:"
EQUAL? GARG,G-DEBUG /FALSE
?CND1: ZERO? SCENERY-OBJ /?CND11
MOVE SCENERY-OBJ,GLOBAL-OBJECTS
?CND11: GET TRAIN-TABLE,1 >SCENERY-OBJ
GET TRAIN-TABLE,2 >N
ADD TRAIN-TABLE,4 >TRAIN-TABLE
MOVE SCENERY-OBJ,SCENERY-LEFT
EQUAL? SCENERY-OBJ,TUNNEL \?CND15
EQUAL? HERE,ROOF \?CND15
CALL1 DO-SPLAT
?CND15: CALL FLUSH-ROOM?,ROOF,TRUE-VALUE
CALL QUEUE,I-TRAIN-SCENERY,N
PUT STACK,0,1
CALL ZMEMQ,SCENERY-OBJ,STATIONS
ZERO? STACK /?ELS24
CALL1 ARRIVE-STATION >N
ZERO? IDEBUG /?CND25
PRINTN N
PRINTI "]"
CRLF
RETURN N
?CND25: RETURN N
?ELS24: GET TRAIN-TABLE,1
CALL ZMEMQ,STACK,STATIONS
ZERO? STACK /?CND33
SUB N,ARRIVE-WARNING-TIME
CALL QUEUE,I-ARRIVE-WARNING,STACK
PUT STACK,0,1
?CND33: SET 'JUST-LOOKED,FALSE-VALUE
IN? PLAYER,UNCONSCIOUS /?CND36
CALL2 MOTION-PREFIX,TRUE-VALUE
?CND36: EQUAL? SCENERY-OBJ,MEADOW \?ELS43
EQUAL? PASSOBJECT,FLOWER-GLOBAL /?THN46
RANDOM 100
LESS? 50,STACK /?ELS43
?THN46: EQUAL? VARIATION,3,4 \?CND48
EQUAL? PASSOBJECT,FLOWER-GLOBAL \?CND48
CALL QUEUE,I-TRAVELER-SEEKS-FLOWER,-1
PUT STACK,0,1
?CND48: CALL2 STOP-CORD-F,TRUE-VALUE
ZERO? IDEBUG /TRUE
PRINTR "(1)]"
?ELS43: EQUAL? SCENERY-OBJ,CROSSING \?ELS60
MOVE VEHICLE,BESIDE-TRACKS
MOVE FLARE,GLOBAL-OBJECTS
IN? PLAYER,UNCONSCIOUS /?CND61
PRINTI "A flare shoots into the sky."
CRLF
?CND61: ZERO? IDEBUG /TRUE
PRINTR "(1)]"
?ELS60: ZERO? IDEBUG /FALSE
PRINTI "(0)]"
CRLF
RFALSE
.FUNCT PREPARE-SPLAT,N,M
GET TRAIN-TABLE,1
EQUAL? TUNNEL,STACK /?CND1
SUB TRAIN-TABLE,4 >TRAIN-TABLE
CALL2 INT,I-TRAIN-SCENERY
GET STACK,C-TICK
PUT TRAIN-TABLE,2,STACK
PUT TRAIN-TABLE,1,TUNNEL
?CND1: CALL QUEUE,I-TRAIN-SCENERY,N
PUT STACK,0,1
RTRUE
.FUNCT DO-SPLAT
PRINTI "The front of the train rapidly enters a narrow tunnel. Realizing that there isn't enough time to climb down the ladder, you throw yourself belly first against the roof. As you enter the tunnel, you are enveloped by blackness and fumes from the smokestack. Suddenly you feel very sleepy, and your grip on the roof begins to loosen. You have the good fortune to lose consciousness before your body slides off the roof into the speeding wall of the tunnel."
CRLF
CALL1 FINISH
RSTACK
.FUNCT TIMETABLE-F
EQUAL? PRSA,V?TELL-ABOUT,V?ANALYZE /?THN6
EQUAL? PRSA,V?EXAMINE,V?READ,V?OPEN \FALSE
?THN6: SET 'CLOCK-WAIT,TRUE-VALUE
PRINTI "(You'll find the "
PRINTD TIMETABLE
PRINTI " in your "
PRINTD GAME
PRINTI " package.)"
CRLF
CRLF
PRINTI "[It should include:"
CRLF
ZERO? DEBUG /?ELS14
CALL2 PRINT-TT,TRAIN-TABLE
JUMP ?CND12
?ELS14: CALL2 PRINT-TT,TRAIN-TABLE-A
CALL2 PRINT-TT,TRAIN-TABLE-B
?CND12: PRINTR "]"
.FUNCT PRINT-TT,TBL,OBJ,N=0,TIM=0
ZERO? DEBUG \?CND1
SET 'N,1
GET TBL,0
PRINT STACK
PRINTI ": "
?CND1:
?PRG6: GET TBL,N >OBJ
ZERO? OBJ \?CND8
CRLF
RTRUE
?CND8: ADD TIM,OBJ >TIM
ZERO? DEBUG /?CND11
PRINTN TIM
PRINTC 9
?CND11: INC 'N
GET TBL,N >OBJ
ZERO? DEBUG /?CND15
PRINTD OBJ
?CND15: CALL ZMEMQ,OBJ,STATIONS
ZERO? STACK /?CND19
ZERO? DEBUG \?CND22
CALL2 TIME-PRINT,TIM
PRINTC 32
PRINTD OBJ
PRINTI ", "
?CND22: GETP OBJ,P?SIZE
ADD TIM,STACK >TIM
?CND19: ZERO? DEBUG /?CND27
CRLF
?CND27: INC 'N
JUMP ?PRG6
.FUNCT I-ARRIVE-WARNING,GARG=0,GT
ZERO? IDEBUG \?THN4
EQUAL? GARG,G-DEBUG \?CND1
?THN4: PRINTI "[I-ARRIVE-WARNING:"
EQUAL? GARG,G-DEBUG /FALSE
?CND1: PRINTI "The train begins to slow down a bit."
CRLF
GET GOAL-TABLES,CONDUCTOR-C >GT
GET TRAIN-TABLE,1
EQUAL? STATION-GRNZ,STACK \?CND13
CALL2 HIDE-OBJECT?,GUN
CALL2 HIDE-OBJECT?,MCGUFFIN
?CND13: GET TRAIN-TABLE-B,0
EQUAL? TRAIN-NAME,STACK \?CND16
CALL ESTABLISH-GOAL-TRAIN,CONDUCTOR,VESTIBULE-REAR,PLATFORM-MAX
?CND16: ZERO? IDEBUG /TRUE
PRINTR "(1)]"
.FUNCT HIDE-OBJECT?,OBJ,PER,L,V,RM,X=0
LOC OBJ >PER
FSET? PER,PERSONBIT \FALSE
FSET? PER,MUNGBIT /FALSE
EQUAL? PER,PLAYER /FALSE
LOC PER >L
CALL ZMEMQ,L,CAR-ROOMS-CORRID
ZERO? STACK /?CND8
GETPT L,P?IN
GET STACK,REXIT >RM
CALL ZMEMQ,RM,CAR-ROOMS-COMPS
ZERO? STACK /?CND8
CALL MOVE-PERSON,PER,RM
SET 'L,RM
?CND8: GETP PER,P?CHARACTER
GET GOAL-TABLES,STACK
PUT STACK,GOAL-FUNCTION,STOP-WALKING-F
CALL ZMEMQ,L,CAR-ROOMS-COMPS >RM
ZERO? RM /?ELS16
GET CAR-ROOMS-UNDER,RM >X
JUMP ?CND14
?ELS16: EQUAL? L,BOOTH-1 \?ELS18
SET 'X,UNDER-BOOTH-1
JUMP ?CND14
?ELS18: EQUAL? L,BOOTH-2 \?ELS20
SET 'X,UNDER-BOOTH-2
JUMP ?CND14
?ELS20: EQUAL? L,BOOTH-3 \?CND14
SET 'X,UNDER-BOOTH-3
?CND14: ZERO? X /FALSE
MOVE OBJ,X
FSET OBJ,TAKEBIT
CALL2 VISIBLE?,PER
ZERO? STACK /FALSE
CALL HE-SHE-IT,PER,TRUE-VALUE,STR?277
CALL2 PRINTT,OBJ
PRINTR "."
.FUNCT ARRIVE-STATION,GT,M,END=0
GETP SCENERY-OBJ,P?SIZE >M
CALL GENERIC-STATION-F,0,TRUE-VALUE
ZERO? STACK \?ELS3
SET 'END,TRUE-VALUE
JUMP ?CND1
?ELS3: CALL QUEUE,I-DEPART-WARNING,M
PUT STACK,0,1
?CND1: EQUAL? SCENERY-OBJ,STATION-FRBZ,STATION-GOLA \?ELS8
SUB M,5
CALL QUEUE,I-CONTACT-APPEARS,STACK
PUT STACK,0,1
ADD M,10
CALL QUEUE,I-CONTACT-GIVES-UP,STACK
PUT STACK,0,1
JUMP ?CND6
?ELS8: EQUAL? SCENERY-OBJ,STATION-KNUT \?CND6
CALL QUEUE,I-TRAVELER-SEEKS-TICKET,1
PUT STACK,0,1
?CND6: CALL2 INT,I-TRAIN-SCENERY
PUT STACK,0,0
SET 'TRAIN-MOVING,FALSE-VALUE
SET 'IN-STATION,TRUE-VALUE
SET 'GUARD-SUSPICION,0
SET 'GUARD-SAW-PASSPORT,FALSE-VALUE
FSET GUARD,NDESCBIT
FCLEAR GUARD,SEENBIT
FCLEAR GUARD,TOUCHBIT
MOVE GUARD,PLATFORM-A
SET 'NOW-LURCHING,FALSE-VALUE
CALL QUEUE,I-TRAIN-LURCH,0
SET 'TICKETS-PUNCHED?,TRUE-VALUE
GET GOAL-TABLES,CONDUCTOR-C >GT
ZERO? VICTIM-KNOWN /?CND11
CALL2 ARREST-PLAYER,STR?28
?CND11: EQUAL? SCENERY-OBJ,STATION-GRNZ \?ELS16
MOVE PLAQUE,PLATFORM-B
FCLEAR CUSTOMS-AGENT,NDESCBIT
MOVE CUSTOMS-AGENT,PLATFORM-B
FSET PASSPORT,LOCKED
SET 'CUSTOMS-SWEEP,TRUE-VALUE
JUMP ?CND14
?ELS16: MOVE PLAQUE,LIMBO-FWD
MOVE CUSTOMS-AGENT,LIMBO-FWD
SET 'CUSTOMS-SWEEP,FALSE-VALUE
?CND14: ZERO? END \?THN22
EQUAL? SCENERY-OBJ,STATION-GRNZ \?ELS21
?THN22: CALL2 VISIBLE?,CONDUCTOR
ZERO? STACK /?CND24
LOC CONDUCTOR
CALL DIR-FROM,HERE,STACK
EQUAL? STACK,P?NORTH /?CND24
CALL2 START-SENTENCE,CONDUCTOR
PRINTI " rushes past you."
CRLF
?CND24: FCLEAR CONDUCTOR,TOUCHBIT
PUTP CONDUCTOR,P?CAR,CAR-HERE
CALL2 V-FWD,CAR-HERE
MOVE CONDUCTOR,STACK
CALL QUEUE,I-TICKETS-PLEASE,-1
PUT STACK,0,1
PUT GT,GOAL-ENABLE,1
CALL ESTABLISH-GOAL-TRAIN,CONDUCTOR,VESTIBULE-REAR,CAR-MAX
CALL1 CLOSE-CURTAINS
CALL1 CLEAR-TRAIN
JUMP ?CND19
?ELS21: CALL CONDUCTOR-OFF,GT,FALSE-VALUE
?CND19: EQUAL? PRSA,V?WAIT-UNTIL,V?WAIT-FOR /?CND33
CRLF
?CND33: ZERO? ON-TRAIN /?ELS38
CALL2 START-SENTENCE,CONDUCTOR
PRINTI " cries, """
PRINTD SCENERY-OBJ
PRINTI ","" and the train glides to a halt in the station."
CRLF
JUMP ?CND36
?ELS38: CALL ZMEMQ,HERE,STATION-ROOMS
ZERO? STACK /?CND36
CALL2 I-EXTRA,M-OTHER
RANDOM 9
CALL QUEUE,I-STAR,STACK
PUT STACK,0,1
PRINTI "A whistle sounds, and a passenger train comes screeching up to the platform. "
CALL2 ON-PLATFORM?,HERE
ZERO? STACK /?CND46
CALL2 START-SENTENCE,CONDUCTOR
PRINTI " leans out from one of the doors and shouts, """
CALL2 DESTINATION,TRAIN-TABLE >GT
ZERO? GT /?ELS53
PRINTD GT
JUMP ?CND51
?ELS53: PRINTD SCENERY-OBJ
?CND51: PRINTI ","" then lowers a short flight of metal steps and gets off."
?CND46: CRLF
?CND36: EQUAL? SCENERY-OBJ,STATION-WIEN,STATION-POTRZEBIE \?CND58
PRINTI "[Now you can go home safely, but your mission has failed. Watch this space for details.]"
CRLF
CALL1 FINISH
?CND58: CALL1 ARRIVE-AT-STATION-BAD-SPY
RTRUE
.FUNCT CLEAR-TRAIN,N=0
ZERO? N /?ELS5
CALL2 CLEAR-TRAIN-PERSON,N
RSTACK
?ELS5: SET 'N,CHARACTER-MAX
?PRG8: EQUAL? N,GUARD-C /?CND10
CALL2 CLEAR-TRAIN-PERSON,N
?CND10: DLESS? 'N,THIN-MAN-C \?PRG8
RTRUE
.FUNCT CLEAR-TRAIN-PERSON,N,P,L,GT
GET CHARACTER-TABLE,N >P
CALL2 UNSNOOZE,P
LOC P >L
EQUAL? P,BAD-SPY /?THN6
EQUAL? P,THUG,DEFECTOR \?ELS9
ZERO? FANCY-CAR \?THN6
?ELS9: CALL2 VISIBLE?,P
ZERO? STACK \?THN6
GETP P,P?CAR
EQUAL? CAR-HERE,STACK \FALSE
CALL ZMEMQ,L,CAR-ROOMS-CORRID
ZERO? STACK /FALSE
?THN6: EQUAL? P,DEFECTOR \?CND12
LOC THUG
CALL MOVE-PERSON,P,STACK
?CND12: GET GOAL-TABLES,N >GT
GET GT,GOAL-FUNCTION
EQUAL? STACK,I-WALK-TRAIN \?ELS17
GET GT,GOAL-CAR
PUT CHAR-CARS,N,STACK
GET GT,GOAL-QUEUED
PUT CHAR-LOCS,N,STACK
JUMP ?CND15
?ELS17: GETP P,P?CAR
PUT CHAR-CARS,N,STACK
EQUAL? N,CAR-HERE,DINER-CAR,FANCY-CAR /?CND20
GETP L,P?OTHER >L
?CND20: PUT CHAR-LOCS,N,L
?CND15: PUT GT,GOAL-FUNCTION,G-LEAVE-TRAIN
GETP P,P?CAR >L
EQUAL? L,1 \?ELS27
PUT GT,GOAL-SCRIPT,G-LEAVE-TRAIN
CALL ESTABLISH-GOAL-TRAIN,P,VESTIBULE-REAR,2
RSTACK
?ELS27: CALL2 V-REAR,L
CALL ESTABLISH-GOAL,P,STACK
RSTACK
.FUNCT CONDUCTOR-OFF,GT,MP?=1,X
CALL QUEUE,I-TICKETS-PLEASE,0
SET 'TICKET-COUNT,0
GETP CONDUCTOR,P?CAR
GET STATION-ROOMS,STACK >X
ZERO? MP? /?ELS3
CALL MOVE-PERSON,CONDUCTOR,X
JUMP ?CND1
?ELS3: MOVE CONDUCTOR,X
?CND1: CALL ESTABLISH-GOAL,CONDUCTOR,PLATFORM-A
PUT GT,GOAL-ENABLE,1
PUT GT,GOAL-FUNCTION,I-CONDUCTOR
FCLEAR CONDUCTOR,TOUCHBIT
PUTP CONDUCTOR,P?LDESC,17
RTRUE
.FUNCT I-CONTACT-APPEARS,GARG=0,L=0
ZERO? IDEBUG \?THN4
EQUAL? GARG,G-DEBUG \?CND1
?THN4: PRINTI "[I-CONTACT-APPEARS:"
EQUAL? GARG,G-DEBUG /FALSE
?CND1: FSET? CONTACT,NDESCBIT \?CND11
IN? CONTACT,GLOBAL-OBJECTS /?CND11
CALL2 VISIBLE?,CONTACT
ZERO? STACK /?CND11
FSET CONTACT,SEENBIT
FSET CONTACT,TOUCHBIT
LOC CONTACT >L
PRINTI "You notice "
CALL2 PRINTA,CONTACT
CALL2 THIS-IS-IT,CONTACT
CALL2 WHERE?,CONTACT
ZERO? STACK /?CND18
PRINTI ","
?CND18: PRINTI " "
GETP CONTACT,P?LDESC
GET ACT-STRINGS,STACK
PRINT STACK
PRINTI "."
CRLF
?CND11: FCLEAR CONTACT,NDESCBIT
ZERO? IDEBUG /?CND25
PRINTN L
PRINTI "]"
CRLF
RETURN L
?CND25: RETURN L
.FUNCT I-CONTACT-GIVES-UP,GARG=0,VAL
ZERO? IDEBUG \?THN4
EQUAL? GARG,G-DEBUG \?CND1
?THN4: PRINTI "[I-CONTACT-GIVES-UP:"
EQUAL? GARG,G-DEBUG /FALSE
?CND1: GETP CONTACT,P?CHARACTER
GET GOAL-TABLES,STACK
PUT STACK,GOAL-FUNCTION,G-FINISH
CALL ESTABLISH-GOAL,CONTACT,SIDEWALK >VAL
ZERO? IDEBUG /?CND11
PRINTN VAL
PRINTI "]"
CRLF
RETURN VAL
?CND11: RETURN VAL
.FUNCT I-DEPART-WARNING,GARG=0,N=1
ZERO? IDEBUG \?THN4
EQUAL? GARG,G-DEBUG \?CND1
?THN4: PRINTI "[I-DEPART-WARNING:"
EQUAL? GARG,G-DEBUG /FALSE
?CND1: ZERO? IN-STATION /?CND11
SET 'N,3
CALL QUEUE,I-DEPART,N
PUT STACK,0,1
PRINTI "The train whistle blows once, and"
CALL2 HE-SHE-IT,CONDUCTOR
PRINTI " cries, ""Gormnash floogle nomnets!"""
CRLF
?CND11: EQUAL? VARIATION,3,4 \?CND20
EQUAL? SCENERY-OBJ,STATION-GOLA \?CND20
CALL1 I-AGENT-COMES
?CND20: ZERO? IDEBUG /TRUE
PRINTR "(1)]"
.FUNCT I-DEPART,GARG=0,N,GT
ZERO? IDEBUG \?THN4
EQUAL? GARG,G-DEBUG \?CND1
?THN4: PRINTI "[I-DEPART:"
EQUAL? GARG,G-DEBUG /FALSE
?CND1: CALL1 DEPART-FROM-STATION-BAD-SPY
SET 'IN-STATION,FALSE-VALUE
ZERO? ON-TRAIN /?ELS13
SET 'TRAIN-MOVING,TRUE-VALUE
CALL QUEUE,I-CONTACT-GIVES-UP,0
FCLEAR PLATFORM-A,TOUCHBIT
FCLEAR PLATFORM-B,TOUCHBIT
FCLEAR PLATFORM-C,TOUCHBIT
FCLEAR PLATFORM-D,TOUCHBIT
FCLEAR PLATFORM-E,TOUCHBIT
FCLEAR CONDUCTOR,TOUCHBIT
PUTP CONDUCTOR,P?LDESC,19
PUTP CONDUCTOR,P?CAR,1
GET GOAL-TABLES,CONDUCTOR-C >GT
PUT GT,GOAL-ENABLE,1
CALL2 V-FWD,1
MOVE CONDUCTOR,STACK
CALL ESTABLISH-GOAL-TRAIN,CONDUCTOR,VESTIBULE-REAR,CAR-MAX
CALL2 FLUSH?,STATION-ROOMS
CALL QUEUE,I-TRAIN-LURCH,-1
PUT STACK,0,1
CALL QUEUE,I-TICKETS-PLEASE,-1
PUT STACK,0,1
SET 'TICKETS-PUNCHED?,FALSE-VALUE
FSET PLAYER,LOCKED
CALL2 UNPUNCH-TICKETS,SPY-TABLE
CALL2 UNPUNCH-TICKETS,EXTRA-TABLE
EQUAL? SCENERY-OBJ,STATION-GRNZ \?CND15
MOVE PLAQUE,LIMBO-FWD
MOVE CUSTOMS-AGENT,LIMBO-FWD
SET 'CUSTOMS-SWEEP,FALSE-VALUE
FSET? MCGUFFIN,NDESCBIT /?CND15
CALL1 MOVE-CONTACT
?CND15: CALL2 INT,I-TRAIN-SCENERY
PUT STACK,0,1
PRINTI "The train"
JUMP ?CND11
?ELS13: FCLEAR COMPARTMENT-1,TOUCHBIT
FCLEAR COMPARTMENT-2,TOUCHBIT
FCLEAR COMPARTMENT-3,TOUCHBIT
FCLEAR COMPARTMENT-4,TOUCHBIT
FCLEAR COMPARTMENT-5,TOUCHBIT
FCLEAR BOOTH-1,TOUCHBIT
FCLEAR BOOTH-2,TOUCHBIT
FCLEAR BOOTH-3,TOUCHBIT
FCLEAR FROY,TOUCHBIT
CALL1 PICK-ONE-BOOTH
MOVE FROY,STACK
SET 'DINER-TOUCHED,FALSE-VALUE
CALL2 V-REAR,3
MOVE CONDUCTOR,STACK
PRINTI "You "
CALL2 ON-PLATFORM?,HERE
ZERO? STACK /?ELS31
PRINTI "watch as"
CALL2 HE-SHE-IT,CONDUCTOR
PRINTI " boards the train, and it"
JUMP ?CND29
?ELS31: PRINTI "hear the noise as the train"
?CND29: CALL1 CUE-NEXT-TRAIN
?CND11: PRINTI " slowly pulls out of "
PRINTD SCENERY-OBJ
PRINTI " station"
ZERO? ON-TRAIN \?CND40
PRINTI " without you"
?CND40: PRINTR "."
.FUNCT CUE-NEXT-TRAIN,X
EQUAL? SCENERY-OBJ,STATION-KNUT \FALSE
GET TRAIN-TABLE-A,0
EQUAL? TRAIN-NAME,STACK \FALSE
GET TRAIN-TABLE-B,0 >TRAIN-NAME
ADD TRAIN-TABLE-B,2 >TRAIN-TABLE
GET TRAIN-TABLE,0
SUB STACK,PRESENT-TIME >X
LESS? X,1 \?CND8
SET 'X,5
?CND8: CALL QUEUE,I-TRAIN-SCENERY,X
PUT STACK,0,1
CALL FLUSH?,CAR-ROOMS-DINER,FALSE-VALUE,4
SET 'DINER-CAR,4
CALL FLUSH?,CAR-ROOMS-FANCY,FALSE-VALUE
SET 'FANCY-CAR,CAR-MAX-MAX
MOVE THUG,HALL-3-FANCY
PUTP THUG,P?CAR,FANCY-CAR
PUTP DEFECTOR,P?CAR,FANCY-CAR
SET 'CAR-MAX,CAR-MAX-MAX
FCLEAR CONDUCTOR,TOUCHBIT
FCLEAR CONDUCTOR,SEENBIT
GET GOAL-TABLES,EXTRA-C
PUT STACK,GOAL-ENABLE,0
GET GOAL-TABLES,STAR-C
PUT STACK,GOAL-ENABLE,0
CALL TAKE-YOUR-PLACES-CAST,EXTRA-TABLE,TRUE-VALUE
CALL TAKE-YOUR-PLACES-CAST,SPY-TABLE,TRUE-VALUE
CALL TAKE-YOUR-PLACES-CAST,MARKS-TABLE,FALSE-VALUE,FALSE-VALUE,FALSE-VALUE
CALL2 FLUSH-ROOM?,CUSTOMS-AGENT
CALL2 FLUSH-ROOM?,ROOF
CALL2 FLUSH?,CAR-ROOMS
CALL FLUSH?,CAR-ROOMS,TRUE-VALUE
RTRUE
.FUNCT FLUSH?,TBL,OTHER?=0,NEW-DINER?=0,ALL?=1,RM,CNT
GET TBL,0 >CNT
?PRG1: GET TBL,CNT >RM
ZERO? OTHER? /?CND3
GETP RM,P?OTHER >RM
?CND3: CALL FLUSH-ROOM?,RM,FALSE-VALUE,NEW-DINER?,ALL?
DLESS? 'CNT,1 \?PRG1
RTRUE
.FUNCT FLUSH-ROOM?,RM,TELL?=0,NEW-DINER?=0,ALL?=1,F,N,X
FIRST? RM >F /?KLU43
?KLU43:
?PRG1: ZERO? F /TRUE
NEXT? F >N /?KLU44
?KLU44: EQUAL? F,BLOOD-SPOT \?ELS11
MOVE F,LIMBO-FWD
JUMP ?CND9
?ELS11: FSET? F,TAKEBIT \?ELS13
ZERO? ALL? \?ELS16
CALL2 HIDDEN?,F
ZERO? STACK /?ELS16
SET 'F,N
JUMP ?PRG1
?ELS16: ZERO? TELL? /?CND14
EQUAL? RM,HERE \?CND14
CALL2 START-SENTENCE,F
PRINTI " falls off"
CALL2 PRINTT,RM
PRINTI "."
CRLF
?CND14: FCLEAR F,TAKEBIT
MOVE F,LIMBO-FWD
JUMP ?CND9
?ELS13: FSET? F,PERSONBIT \?ELS26
CALL ZMEMQ,F,EXTRA-TABLE >X
ZERO? X /?CND27
FCLEAR F,SEENBIT
GET EXTRA-SEEN-TABLE,X
SUB 0,STACK
PUT EXTRA-SEEN-TABLE,X,STACK
?CND27: FCLEAR F,TOUCHBIT
EQUAL? F,WAITRESS \?ELS32
PUTP F,P?LDESC,26
JUMP ?CND30
?ELS32: PUTP F,P?LDESC,0
?CND30: ZERO? NEW-DINER? /?CND9
PUTP F,P?CAR,NEW-DINER?
JUMP ?CND9
?ELS26: FSET? F,SURFACEBIT /?THN41
FSET? F,CONTBIT \?CND9
?THN41: CALL FLUSH-ROOM?,F,FALSE-VALUE,NEW-DINER?,ALL?
?CND9: SET 'F,N
JUMP ?PRG1
.FUNCT UNPUNCH-TICKETS,TBL,CNT,PER
CALL TAKE-YOUR-PLACES-CAST,TBL,TRUE-VALUE,TRUE-VALUE
RSTACK
.FUNCT TRAIN-SLOWING?
GET TRAIN-TABLE,1
CALL ZMEMQ,STACK,STATIONS
ZERO? STACK /FALSE
CALL2 QUEUED?,I-ARRIVE-WARNING
ZERO? STACK /TRUE
RFALSE
.FUNCT MOTION-PREFIX,NOW=0
ZERO? SCENERY-OBJ /FALSE
ZERO? TRAIN-MOVING /?ELS5
PRINTI "The train is "
ZERO? NOW /?CND9
PRINTI "now "
?CND9: CALL ZMEMQ,SCENERY-OBJ,STATIONS
ZERO? STACK /?ELS17
PRINTI "pass"
JUMP ?CND15
?ELS17: CALL1 TRAIN-SLOWING?
ZERO? STACK /?ELS21
PRINTI "coast"
JUMP ?CND15
?ELS21: CALL2 PICK-ONE,MOTIONS
PRINT STACK
?CND15: PRINTI "ing "
GETP SCENERY-OBJ,P?LDESC
PRINT STACK
JUMP ?CND1
?ELS5: PRINTI "The train is stopped "
GETP SCENERY-OBJ,P?FDESC
PRINT STACK
?CND1: CRLF
RTRUE
.FUNCT I-TRAIN-LURCH,GARG=0
ZERO? IDEBUG \?THN4
EQUAL? GARG,G-DEBUG \?CND1
?THN4: PRINTI "[I-TRAIN-LURCH:"
EQUAL? GARG,G-DEBUG /FALSE
?CND1: SET 'NOW-LURCHING,FALSE-VALUE
ZERO? TRAIN-MOVING /?CND11
RANDOM 100
LESS? 10,STACK /?CND11
SET 'NOW-LURCHING,PRESENT-TIME
SET 'TOLD-LURCHING,FALSE-VALUE
?CND11: ZERO? IDEBUG /FALSE
PRINTI "(0)]"
CRLF
RFALSE
.FUNCT REST-ROOM-F,RARG=0
EQUAL? RARG,M-ENTER \?ELS5
SET 'PLAYER-NOT-FACING,FALSE-VALUE
MOVE PAPER-FIXTURE,HERE
RFALSE
?ELS5: EQUAL? RARG,M-LOOK \FALSE
FSET REST-ROOM-FWD,TOUCHBIT
FSET REST-ROOM-REAR,TOUCHBIT
FSET REST-ROOM-FWD-DINER,TOUCHBIT
FSET REST-ROOM-REAR-DINER,TOUCHBIT
PRINTR "As you'd expect, the restroom is tidy but small, almost too small for comfort. But it does have the usual fixtures."
.FUNCT COMPARTMENT-F,RARG=0,N
EQUAL? RARG,M-LOOK \?ELS5
FSET COMPARTMENT-1,TOUCHBIT
FSET COMPARTMENT-2,TOUCHBIT
FSET COMPARTMENT-3,TOUCHBIT
FSET COMPARTMENT-4,TOUCHBIT
FSET COMPARTMENT-5,TOUCHBIT
CALL1 COMPARTMENT-DESC
CALL1 MOTION-PREFIX
RTRUE
?ELS5: EQUAL? RARG,M-ENTER \?ELS7
EQUAL? VARIATION,3,4 \?CND8
IN? BLOOD-SPOT,HERE \?CND8
FCLEAR BLOOD-SPOT,NDESCBIT
?CND8: EQUAL? HERE,GAS-CAR-RM \?CND13
EQUAL? CAR-HERE,GAS-CAR \?CND13
CALL2 TELL-GAS,FALSE-VALUE
?CND13: CALL CALL-FOR-EXTRA,HERE,CAR-HERE
RFALSE
?ELS7: EQUAL? RARG,M-BEG \?ELS22
CALL1 PERSON-TAKES-GUN?
RSTACK
?ELS22: ZERO? RARG \FALSE
EQUAL? PRSA,V?LOOK-INSIDE,V?EXAMINE \?ELS27
CALL CALL-FOR-EXTRA,PRSO,CAR-HERE
RFALSE
?ELS27: EQUAL? PRSA,V?SEARCH \FALSE
IN? BLOOD-SPOT,HERE \FALSE
FSET? BLOOD-SPOT,NDESCBIT \FALSE
FCLEAR BLOOD-SPOT,NDESCBIT
PRINTI "You find a "
PRINTD BLOOD-SPOT
PRINTR " on the floor."
.FUNCT PERSON-TAKES-GUN?,N
CALL1 EXIT-VERB?
ZERO? STACK /FALSE
LOC GUN >N
CALL2 META-LOC,GUN
EQUAL? STACK,HERE \FALSE
FSET? N,PERSONBIT /FALSE
FSET? N,MUNGBIT /FALSE
EQUAL? N,POCKET /FALSE
IN? PERSON-SAW-GUN,HERE \FALSE
FSET GUN,NDESCBIT
MOVE GUN,PERSON-SAW-GUN
RTRUE
.FUNCT CALL-FOR-EXTRA,WHERE=0,CAR=0,EXCLUDE=0,L=0,N,P
ZERO? DEBUG /?CND1
PRINTI "[CALL-FOR-EXTRA@"
PRINTD WHERE
PRINTI ": "
?CND1: ZERO? WHERE /?CND7
CALL2 META-LOC,WHERE >L
CALL FIND-FLAG,L,PERSONBIT,WINNER
ZERO? STACK /?ELS13
ZERO? DEBUG /FALSE
PRINTI "person already here]"
CRLF
RFALSE
?ELS13: ZERO? ON-TRAIN /?CND11
FSET? L,SEENBIT \?CND11
ZERO? DEBUG /FALSE
PRINTI "place already seen]"
CRLF
RFALSE
?CND11: FSET L,SEENBIT
?CND7: CALL2 PICK-ONE,EXTRA-TABLE >P
EQUAL? P,EXCLUDE /?CND30
CALL MOVE-EXTRA?,P,L,CAR
ZERO? STACK /?CND30
ZERO? DEBUG /?CND35
PRINTD P
CRLF
RETURN P
?CND35: RETURN P
?CND30: GET EXTRA-TABLE,0 >N
?PRG41: GET EXTRA-TABLE,N >P
EQUAL? P,EXCLUDE /?ELS45
CALL MOVE-EXTRA?,P,L,CAR
ZERO? STACK /?ELS45
ZERO? DEBUG /?CND48
PRINTD P
CRLF
?CND48: RETURN P
?ELS45: DLESS? 'N,1 \?PRG41
ZERO? DEBUG /FALSE
PRINTI "are none]"
CRLF
RFALSE
.FUNCT MOVE-EXTRA?,P,L,CAR,X,STA
EQUAL? P,CONTACT,BAD-SPY /FALSE
CALL IN-MOTION?,P,TRUE-VALUE
ZERO? STACK \FALSE
CALL2 VISIBLE?,P
ZERO? STACK \FALSE
FSET? P,MUNGBIT /FALSE
FSET? P,PERSONBIT \FALSE
LOC P
CALL ZMEMQ,STACK,STATION-ROOMS >STA
LOC P
FSET? STACK,SEENBIT \?CND12
ZERO? STA /?ELS17
ZERO? ON-TRAIN /FALSE
?ELS17: ZERO? STA \?CND12
ZERO? ON-TRAIN \FALSE
?CND12: ZERO? L /TRUE
MOVE P,L
CALL ROB,P,GLOBAL-OBJECTS
PUTP P,P?LDESC,0
FCLEAR P,TOUCHBIT
FCLEAR P,SEENBIT
CALL ZMEMQ,P,EXTRA-TABLE >X
ZERO? X /?CND28
GET EXTRA-SEEN-TABLE,X
SUB 0,STACK
PUT EXTRA-SEEN-TABLE,X,STACK
?CND28: ZERO? CAR /TRUE
PUTP P,P?CAR,CAR
RTRUE
.FUNCT COMPARTMENT-DESC
PRINTI "This is a once-luxurious first-class compartment on the "
PRINT TRAIN-NAME
PRINTI ". The plush red upholstery on the two facing seats, shiny and worn in spots, and the greasy lace on the headrests, give the car an air of faded elegance."
CALL1 CORD-SWINGS?
SET 'JUST-LOOKED,TRUE-VALUE
PRINTR "The corridor is outside, past a window with a red curtain on it."
.FUNCT CORD-SWINGS?
PRINTI " A red handle is hanging by a short length of cord from the ceiling"
ZERO? TRAIN-MOVING /?ELS7
PRINTI ", swinging in time to the train's rocking motion. "
RTRUE
?ELS7: PRINTR "."
.FUNCT GENERIC-COMPARTMENT-F,X
EQUAL? HERE,HALL-1,COMPARTMENT-1 \?ELS5
RETURN COMPARTMENT-1
?ELS5: EQUAL? HERE,HALL-2,COMPARTMENT-2 \?ELS7
RETURN COMPARTMENT-2