From cd93b76c9044952a0067240cbebac7c535e0275a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Patrick=20Na=CC=88f?= Date: Tue, 23 Feb 2021 20:16:12 +0100 Subject: [PATCH] update project status, version number, copyright for release 1.0 --- CMakeLists.txt | 2 +- NOTICE | 2 +- README.md | 6 ------ src/SgfcConstants.cpp | 2 +- 4 files changed, 3 insertions(+), 9 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 368720df..101dbcdf 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -21,7 +21,7 @@ project ( # The project version. # Sets PROJECT_VERSION, PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR, # PROJECT_VERSION_PATCH and PROJECT_VERSION_TWEAK. - VERSION 0.1 + VERSION 1.0 # Some informational package metadata. Not necessary for the build. # Sets PROJECT_HOMEPAGE_URL and PROJECT_DESCRIPTION diff --git a/NOTICE b/NOTICE index 6a45fa9a..47cab37a 100644 --- a/NOTICE +++ b/NOTICE @@ -1,5 +1,5 @@ libsgfc++ -Copyright 2020 Patrick Näf (herzbube@herzbube.ch) +Copyright 2020-2021 Patrick Näf (herzbube@herzbube.ch) This product uses the source code provided by the SGFC command line utility to read, parse and write SGF data. SGFC was developed by Arno Hollosi diff --git a/README.md b/README.md index bee99eea..62e1d87f 100644 --- a/README.md +++ b/README.md @@ -26,12 +26,6 @@ The limitations of SGFC also apply to libsgfc++. Quoting from the [SGFC website] > > SGFC was written primarily for Go/WeiQi/Baduk (GM[1]) files. It can't handle other games yet, i.e. it doesn't check any game-specific properties and values of other games than Go. It may even save erronous game-specific properties of other games! Use SGFC for other games with care. -## Project status - -libsgfc++ has reached something that could be tentatively called a "beta phase". It has taken its first baby steps in an iOS project (via an Objective-C wrapper library [SgfcKit](https://github.com/herzbube/SgfcKit)), where it will now have to prove both stability and ease of use over the coming weeks and months. Although the API should be fairly stable, if using the library turns out to be too cumbersome there can still be drastic changes. - -Feel free to play around with libsgfc++, but at the moment, unless you are adventurous, I still advise against using it in earnest. Feedback how to improve the library or its build process is very welcome. - ## Dependencies At runtime libsgfc++ depends on the C/C++ runtime library, the C++ standard library and possibly (depending on the platform) an iconv library. diff --git a/src/SgfcConstants.cpp b/src/SgfcConstants.cpp index 05e2dd5c..206f901a 100644 --- a/src/SgfcConstants.cpp +++ b/src/SgfcConstants.cpp @@ -24,7 +24,7 @@ namespace LibSgfcPlusPlus { const std::string SgfcConstants::LibraryName = "libsgfc++"; - const std::string SgfcConstants::LibraryVersion = "0.1 (alpha)"; + const std::string SgfcConstants::LibraryVersion = "1.0"; const std::string SgfcConstants::SgfcVersion = "2.0"; const int SgfcConstants::InvalidLineNumber = -1;