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update project status, version number, copyright for release 1.0
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herzbube committed Feb 23, 2021
1 parent 67b4336 commit cd93b76
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -21,7 +21,7 @@ project (
# The project version.
# Sets PROJECT_VERSION, PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR,
# PROJECT_VERSION_PATCH and PROJECT_VERSION_TWEAK.
VERSION 0.1
VERSION 1.0

# Some informational package metadata. Not necessary for the build.
# Sets PROJECT_HOMEPAGE_URL and PROJECT_DESCRIPTION
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2 changes: 1 addition & 1 deletion NOTICE
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@@ -1,5 +1,5 @@
libsgfc++
Copyright 2020 Patrick Näf (herzbube@herzbube.ch)
Copyright 2020-2021 Patrick Näf (herzbube@herzbube.ch)

This product uses the source code provided by the SGFC command line utility to
read, parse and write SGF data. SGFC was developed by Arno Hollosi
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6 changes: 0 additions & 6 deletions README.md
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Expand Up @@ -26,12 +26,6 @@ The limitations of SGFC also apply to libsgfc++. Quoting from the [SGFC website]
>
> SGFC was written primarily for Go/WeiQi/Baduk (GM[1]) files. It can't handle other games yet, i.e. it doesn't check any game-specific properties and values of other games than Go. It may even save erronous game-specific properties of other games! Use SGFC for other games with care.
## Project status

libsgfc++ has reached something that could be tentatively called a "beta phase". It has taken its first baby steps in an iOS project (via an Objective-C wrapper library [SgfcKit](https://github.com/herzbube/SgfcKit)), where it will now have to prove both stability and ease of use over the coming weeks and months. Although the API should be fairly stable, if using the library turns out to be too cumbersome there can still be drastic changes.

Feel free to play around with libsgfc++, but at the moment, unless you are adventurous, I still advise against using it in earnest. Feedback how to improve the library or its build process is very welcome.

## Dependencies

At runtime libsgfc++ depends on the C/C++ runtime library, the C++ standard library and possibly (depending on the platform) an iconv library.
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2 changes: 1 addition & 1 deletion src/SgfcConstants.cpp
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Expand Up @@ -24,7 +24,7 @@
namespace LibSgfcPlusPlus
{
const std::string SgfcConstants::LibraryName = "libsgfc++";
const std::string SgfcConstants::LibraryVersion = "0.1 (alpha)";
const std::string SgfcConstants::LibraryVersion = "1.0";
const std::string SgfcConstants::SgfcVersion = "2.0";

const int SgfcConstants::InvalidLineNumber = -1;
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