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Random_MT.cc
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//Random_MT.cc - Module for generation of pseudo-random numbers using built-in Mersenne-Twistor algorithm.
//
//Programming notes:
// -Do not make items here "const", because they will not show up when loading.
// -Avoid using macro variables here because they will be obliterated during loading.
// -Wrap dynamically-loaded code with extern "C", otherwise C++ compilation will mangle function names, etc.
//
// From man page for dlsym/dlopen: For running some 'initialization' code prior to finishing loading:
// "Instead, libraries should export routines using the __attribute__((constructor)) and __attribute__((destructor)) function attributes. See the gcc info pages for
// information on these. Constructor routines are executed before dlopen() returns, and destructor routines are executed before dlclose() returns."
// ---for instance, we can use this to seed a random number generator with a random seed. However, in order to pass in a specific seed (and pass that seed to the library)
// we need to define an explicitly callable initialization function. In general, these libraries should have both so that we can quickly adjust behaviour if desired.
//
#include <iostream>
#include <string>
#include <vector>
#include <random>
#include <functional>
#include <cmath>
#include "./Misc.h"
#include "./Constants.h"
#include "./Structs.h"
#ifdef __cplusplus
extern "C" {
#endif
std::string MODULE_NAME(__FILE__);
std::string FILE_TYPE("PRNG");
bool VERBOSE = false;
// <Invisible>
std::mt19937 random_engine;
std::uniform_real_distribution<> random_distribution(0.0, 1.0);
//auto random_src; //Needed if we want to curry the source call.
// </Invisible>
#ifdef __GNUG__
__attribute__((constructor)) static void init_on_dynamic_load(void){
//Do something automatic here.
std::random_device rd; //Generates a hardware-generated random seed.
random_engine.seed( rd() );
if(VERBOSE) FUNCINFO("Loaded Random_MT.so");
return;
}
__attribute__((destructor)) static void cleanup_on_dynamic_unload(void){
//Cleanup memory (if needed) automatically here.
if(VERBOSE) FUNCINFO("Closed Random_MT.so");
return;
}
#else
#warning Being compiled with non-gcc compiler. Unable to use gcc-specific function declarations like 'attribute.' Proceed at your own risk!
#endif
void toggle_verbosity(bool in){
VERBOSE = in;
return;
}
bool init_explicit_seed(long int seed){
//This seeding is not required, but it can be used to re-seed the generator.
random_engine.seed( seed );
//random_src = std::bind(random_distribution,random_engine); //No point in currying this..
return true;
}
double source(void){
return random_distribution(random_engine); //No point in currying this..
}
//Given three clamped [0,1], random, uniformly-distributed numbers, we return a (three-vector) unit vector pointing in the direction
// which a randomly-oriented particle will have.
//
//For instance, for an isotropic point source, we just return a random orientation. For a sharply directed beam, we can probably
// just return a constant, directed orientation. In between, we will likely have some angular distribution.
//
//NOTE: It would be better to start with a unit vector and rotate it twice --> no sqrt, only need two randoms.
//
vec3<double> get_random_orientation(void){
const double shifteda = 2.0*random_distribution(random_engine) - 1.0;
const double shiftedb = 2.0*random_distribution(random_engine) - 1.0;
const double shiftedc = 2.0*random_distribution(random_engine) - 1.0;
const double tot = sqrt(shifteda*shifteda + shiftedb*shiftedb + shiftedc*shiftedc);
return vec3<double>(shifteda/tot, shiftedb/tot, shiftedc/tot);
}
#ifdef __cplusplus
}
#endif