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Tower.cpp
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#include "Tower.h"
#include "Tank.h"
#include "Kismet/GameplayStatics.h"
#include "TimerManager.h"
void ATower::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
if (InFireRange())
{
RotateTurret(Tank->GetActorLocation());
}
}
void ATower::HandleDestruction()
{
Super::HandleDestruction();
Destroy();
}
void ATower::BeginPlay()
{
Super::BeginPlay();
Tank = Cast<ATank>(UGameplayStatics::GetPlayerPawn(this, 0));
GetWorldTimerManager().SetTimer(FireRateTimerHandle, this, &ATower::CheckFireCondition, FireRate, true);
}
void ATower::CheckFireCondition()
{
if (Tank == nullptr)
{
return;
}
if (InFireRange() && Tank->bAlive)
{
Fire();
}
}
bool ATower::InFireRange()
{
if (Tank)
{
float Distance = FVector::Dist(GetActorLocation(), Tank->GetActorLocation());
if (Distance <= FireRange)
{
return true;
}
}
return false;
}