Skip to content

guestn/racing-line-algorithms

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

racing-line-algorithms

Investigate possible solutions to find shortest/fastest racing line of a procedurally-generated racetrack in 3D

  • Dijkstra's shortest path algorithm without backwards tracing
  • Spline-based iterative method with parameters for shortest path vs curvature

In the project directory, run:

yarn startdev

Runs the app in the development mode.

Open http://localhost:3000 to view it in the browser.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published