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easing_algorithm.go
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package animations
import (
"log"
"math"
)
// EasingAlgorithm describes what exactly an Easing Function is.
type EasingAlgorithm func(plainPercentage float32) (percentage float32)
// EasingAlgorithmType represents animation type of easing algorithm used for animation.
// Refer https://easings.net/
type EasingAlgorithmType byte
// Easing Algorithm types.
const (
EasingAlgNone EasingAlgorithmType = iota
EasingAlgInSine
EasingAlgOutSine
EasingAlgInOutSine
EasingAlgInQuad
EasingAlgOutQuad
EasingAlgInOutQuad
EasingAlgInCubic
EasingAlgOutCubic
EasingAlgInOutCubic
EasingAlgInQuart
EasingAlgOutQuart
EasingAlgInOutQuart
EasingAlgInQuint
EasingAlgOutQuint
EasingAlgInOutQuint
EasingAlgInExpo
EasingAlgOutExpo
EasingAlgInOutExpo
EasingAlgInCirc
EasingAlgOutCirc
EasingAlgInOutCirc
EasingAlgInBack
EasingAlgOutBack
EasingAlgInOutBack
EasingAlgInElastic
EasingAlgOutElastic
EasingAlgInOutElastic
EasingAlgInBounce
EasingAlgOutBounce
EasingAlgInOutBounce
EasingAlgMax
)
// Ease takes EasingAlgorithmType and plain percentage value t and returns eased value.
// The following condition is expected to be met, however they are not restricted anyhow:
// 0 <= t <= 1.
func Ease(alg EasingAlgorithmType, t float32) float32 {
algs := map[EasingAlgorithmType]EasingAlgorithm{
EasingAlgNone: func(t float32) float32 { return t },
// sine
EasingAlgInSine: easingAlgInSine,
EasingAlgOutSine: easingAlgOutSine,
EasingAlgInOutSine: easingAlgInOutSine,
// quad
EasingAlgInQuad: easingAlgInQuad,
EasingAlgOutQuad: easingAlgOutQuad,
EasingAlgInOutQuad: easingAlgInOutQuad,
// cubic
EasingAlgInCubic: easingAlgInCubic,
EasingAlgOutCubic: easingAlgOutCubic,
EasingAlgInOutCubic: easingAlgInOutCubic,
// quart
EasingAlgInQuart: easingAlgInQuart,
EasingAlgOutQuart: easingAlgOutQuart,
EasingAlgInOutQuart: easingAlgInOutQuart,
// quint
EasingAlgInQuint: easingAlgInQuint,
EasingAlgOutQuint: easingAlgOutQuint,
EasingAlgInOutQuint: easingAlgInOutQuint,
// expo
EasingAlgInExpo: easingAlgInExpo,
EasingAlgOutExpo: easingAlgOutExpo,
EasingAlgInOutExpo: easingAlgInOutExpo,
// circ
EasingAlgInCirc: easingAlgInCirc,
EasingAlgOutCirc: easingAlgOutCirc,
EasingAlgInOutCirc: easingAlgInOutCirc,
// back
EasingAlgInBack: easingAlgInBack,
EasingAlgOutBack: easingAlgOutBack,
EasingAlgInOutBack: easingAlgInOutBack,
// elastic
EasingAlgInElastic: easingAlgInElastic,
EasingAlgOutElastic: easingAlgOutElastic,
EasingAlgInOutElastic: easingAlgInOutElastic,
// bounce
EasingAlgInBounce: easingAlgInBounce,
EasingAlgOutBounce: easingAlgOutBounce,
EasingAlgInOutBounce: easingAlgInOutBounce,
}
a, found := algs[alg]
if !found {
log.Panicf("Unknown easing type %v", alg)
}
return a(t)
}
// === Easing Algorithm Implementations ===
// - Sine:
func easingAlgInSine(plainPercentage float32) float32 {
return 1 - float32(math.Cos((float64(plainPercentage)*math.Pi)/2))
}
func easingAlgOutSine(p float32) float32 {
return float32(math.Sin((float64(p) * math.Pi) / 2))
}
func easingAlgInOutSine(p float32) float32 {
return -(float32(math.Cos(math.Pi*float64(p))) - 1) / 2
}
//- quad
func easingAlgInQuad(p float32) float32 {
return p * p
}
func easingAlgOutQuad(p float32) float32 {
return 1 - (1-p)*(1-p)
}
func easingAlgInOutQuad(p float32) float32 {
if p < .5 {
return 2 * p * p
}
return float32(1 - math.Pow(float64(-2*p+2), 2)/2)
}
// - cubic
func easingAlgInCubic(p float32) float32 {
return p * p * p
}
func easingAlgOutCubic(p float32) float32 {
return float32(1 - math.Pow(float64(1-p), 3))
}
func easingAlgInOutCubic(p float32) float32 {
if p < .5 {
return 4 * p * p * p
}
return float32(1 - math.Pow(float64(-2*p+2), 3)/2)
}
// - quart.
func easingAlgInQuart(p float32) float32 {
return p * p * p * p
}
func easingAlgOutQuart(p float32) float32 {
return float32(1 - math.Pow(float64(1-p), 4))
}
func easingAlgInOutQuart(p float32) float32 {
if p < .5 {
return 8 * p * p * p * p
}
return float32(1 - math.Pow(float64(-2*p+2), 4)/2)
}
// - quint
func easingAlgInQuint(p float32) float32 {
return float32(math.Pow(float64(p), 5))
}
func easingAlgOutQuint(p float32) float32 {
return float32(1 - math.Pow(float64(1-p), 5))
}
func easingAlgInOutQuint(p float32) float32 {
if p < .5 {
return float32(16 * math.Pow(float64(p), 5))
}
return float32(1 - math.Pow(float64(-2*p+2), 5)/2)
}
// - expo
func easingAlgInExpo(p float32) float32 {
if p == 0 {
return 0
}
return float32(math.Pow(2, float64(10*p-10)))
}
func easingAlgOutExpo(p float32) float32 {
if p == 0 {
return 1
}
return float32(1 - math.Pow(2, float64(-10*p)))
}
func easingAlgInOutExpo(p float32) float32 {
switch {
case p == 0:
return 0
case p == 1:
return 1
case p < .5:
return float32(math.Pow(2, float64(20*p-10)) / 2)
default:
return float32((2 - math.Pow(2, float64(-20*p+10))) / 2)
}
}
// - circ
func easingAlgInCirc(p float32) float32 {
return float32(1 - math.Sqrt(1-math.Pow(float64(p), 2)))
}
func easingAlgOutCirc(p float32) float32 {
return float32(math.Sqrt(1 - math.Pow(float64(p-1), 2)))
}
func easingAlgInOutCirc(p float32) float32 {
if p < .5 {
return float32((1 - math.Sqrt(1-math.Pow(float64(2*p), 2))) / 2)
}
return float32((math.Sqrt(1-math.Pow(float64(-2*p+2), 2)) + 1) / 2)
}
// - back
func easingAlgInBack(p float32) float32 {
const s = float32(1.70158)
return p * p * ((s+1)*p - s)
}
func easingAlgOutBack(p float32) float32 {
const s = float32(1.70158)
p--
return p*p*((s+1)*p+s) + 1
}
func easingAlgInOutBack(p float32) float32 {
const s = float32(1.70158) * 1.525
p *= 2
if p < 1 {
return 0.5 * (p * p * ((s+1)*p - s))
}
p -= 2
return 0.5 * (p*p*((s+1)*p+s) + 2)
}
// - elastic
func easingAlgInElastic(p float32) float32 {
if p == 0 {
return 0
} else if p == 1 {
return 1
}
return -float32(math.Pow(2, 10*float64(p)-10) * math.Sin((float64(p)*10-10.75)*(2*math.Pi)/3))
}
func easingAlgOutElastic(p float32) float32 {
if p == 0 {
return 0
} else if p == 1 {
return 1
}
return float32(math.Pow(2, -10*float64(p))*math.Sin((float64(p)*10-0.75)*(2*math.Pi)/3)) + 1
}
func easingAlgInOutElastic(p float32) float32 {
c5 := (2 * math.Pi) / 4.5
switch {
case p == 0:
return 0
case p < 0.5:
return -float32((math.Pow(2, 20*float64(p)-10) * math.Sin((20*float64(p)-11.125)*c5)) / 2)
case p >= 0.5:
return float32((math.Pow(2, -20*float64(p)+10)*math.Sin((20*float64(p)-11.125)*c5))/2) + 1
case p == 1:
return 1
}
return 0
}
// - bounce
func easingAlgInBounce(p float32) float32 {
return 1 - easingAlgOutBounce(1-p)
}
func easingAlgOutBounce(p float32) float32 {
const (
n1 = 7.5625
d1 = 2.75
)
switch {
case p < 1/d1:
return n1 * p * p
case p < 2/d1:
p -= 1.5 / d1
return n1*p*p + 0.75
case p < 2.5/d1:
p -= 2.25 / d1
return n1*p*p + 0.9375
}
p -= 2.625 / d1
return n1*p*p + 0.984375
}
func easingAlgInOutBounce(p float32) float32 {
if p < 0.5 {
return easingAlgInBounce(p*2) * 0.5
}
return easingAlgOutBounce(p*2-1)*0.5 + 0.5
}