A basic project boilerplate for Godot Engine C# projects with preconfigured debugging support for Visual Studio Code.
![](https://private-user-images.githubusercontent.com/72690494/329057776-97b97375-2004-4e89-bd60-0b00ec57573f.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkwNDA2ODYsIm5iZiI6MTczOTA0MDM4NiwicGF0aCI6Ii83MjY5MDQ5NC8zMjkwNTc3NzYtOTdiOTczNzUtMjAwNC00ZTg5LWJkNjAtMGIwMGVjNTc1NzNmLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA4VDE4NDYyNlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTVhM2ZmMTU1NmEzMzNlMDFiODBjZmNmNGJhMzA0MzNmZDM0ZTFkNmEyMDI3ZjY5ZmNmODk5ZDBhYmI1ZWY1NDEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.g_huCPzyW2QTL4AxDDqH2_y4MuxRcEiSWSgN4DMVZNU)
- Godot Engine (C# Support aka .NET)
- Visual Studio Code
- Extension godot-csharp-vscode
Type | Description |
---|---|
Debug Game | Starts the game with debugging enabled to identify and address available breakpoints in scripts. |
Launch Editor | Starts the Godot Editor with the default scene. |
Launch a Scene | Prompts to select a scene to start the game for debugging. |
Attach to Process | Attaches to an existing running game process to debug assigned breakpoints. |
Make sure to update .vscode/launch.json
for correct path of godot executable for all launch configurations:
"program": "<path_of_godot_exe>",