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Fixed "Flip UI" effect ID #3693

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2 changes: 1 addition & 1 deletion ChaosMod/Effects/db/Screen/ScreenFlipUI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ static void OnStop()
REGISTER_EFFECT(OnStart, OnStop, OnTick, EffectInfo
{
.Name = "Flipped HUD",
.Id = "misc_flip_ui",
.Id = "screen_flip_ui",
.IsTimed = true,
.IncompatibleWith = { "no_hud", "screen_maximap"}
}
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2 changes: 1 addition & 1 deletion ChaosMod/Effects/db/Screen/ScreenMaximap.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,6 @@ REGISTER_EFFECT(nullptr, OnStop, OnTick, EffectInfo
.Name = "Maximap",
.Id = "screen_maximap",
.IsTimed = true,
.IncompatibleWith = { "no_hud", "misc_flip_ui", "no_radar" }
.IncompatibleWith = { "no_hud", "screen_flip_ui", "no_radar" }
}
);
2 changes: 1 addition & 1 deletion ChaosMod/Effects/db/Screen/ScreenNoHUD.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,6 @@ REGISTER_EFFECT(nullptr, nullptr, OnTick, EffectInfo
.Name = "No HUD",
.Id = "no_hud",
.IsTimed = true,
.IncompatibleWith = { "no_radar", "misc_flip_ui", "screen_maximap" }
.IncompatibleWith = { "no_radar", "screen_flip_ui", "screen_maximap" }
}
);
2 changes: 1 addition & 1 deletion ConfigApp/Effects.cs
Original file line number Diff line number Diff line change
Expand Up @@ -302,7 +302,7 @@ public enum EffectTimedType
{ "meta_effect_duration_0_5x", new EffectInfo("0.5x Effect Duration", EffectCategory.Meta, true) },
{ "meta_hide_chaos_ui", new EffectInfo("What's Happening??", EffectCategory.Meta, true) },
{ "meta_spawn_multiple_effects", new EffectInfo("Combo Time", EffectCategory.Meta, true) },
{ "misc_flip_ui", new EffectInfo("Flipped HUD", EffectCategory.Screen, true) },
{ "screen_flip_ui", new EffectInfo("Flipped HUD", EffectCategory.Screen, true) },
{ "vehs_crumble", new EffectInfo("Crumbling Vehicles", EffectCategory.Vehicle, true, true) },
{ "misc_fps_limit", new EffectInfo("Console Experience", EffectCategory.Misc, true, true) },
{ "meta_nochaos", new EffectInfo("No Chaos", EffectCategory.Meta, true) },
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