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notes.txt
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# Timer
- notifications on timer end
- timer sound
- pause
- if you refresh in the middle of a running timer you are behind
- failed sync of timer
- given two players, after rotation add player form appears
# Settings
- make driver,navigator configurable
- remove player button on each player
- drag and drop order of players
# Roles and points
- Not sure if rotation works after full rotation
- rotation action is triggered from all clients on end of timer
- when you complete a badge in a role, you continue and get lvl2 driver, lvl3 driver and so on, final level is jay or kent :)
- every new level has a new color and adjective
- lvl2 driver will start a 'silver' bar and badge turns silver, "silver driver"
- lvl3 could go golden for example. "great driver"
- show how many points you have on the bar
- plus and minus buttons
# Usability
- click esc to make the help disappear
- xp bar goes over edges
- warn about duplicate names
- when clicking earn, show the possibilities with checkboxes next to rules
- undo if wrong role selected
- grey color is not easy to see
- when you first open the game, can choose "create game" or "join existing game"
- disciplinarian icon missing
# Tech
- what about clearing old localStorage
--------------------------
session 11-03
-1st use spy
-make sure ui is rerendered
-linter not telling about missing semicolons: idea: prettier
-fliprole api should do set instead of flip
-search for buttons without type (they are submitting)
- improve the UX - the button label is confusing (showing the changed state, not the current one)
session 11-10
-working on rotation bug (all players invoke rotate)
-integration test with ws to reproduce the bug
-start the ws server in before clause and kill in after
-we think we need 2 or 3 components with the MobProgrammingRPG