-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
0f41ae8
commit f28eb64
Showing
12 changed files
with
457 additions
and
4 deletions.
There are no files selected for viewing
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -5,10 +5,6 @@ | |
#include "../../effolkronium/random.hpp" | ||
|
||
|
||
|
||
#define A | ||
|
||
|
||
class MoireScene : public Scene | ||
{ | ||
int t = 0; | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
#include <nds.h> | ||
#include <stdio.h> | ||
#include "./screen_utils.h" | ||
#include "scene.h" | ||
#include "../../effolkronium/random.hpp" | ||
|
||
|
||
class TilesScene : public Scene | ||
{ | ||
int t = 0; | ||
|
||
using Random = effolkronium::random_static; | ||
|
||
public: | ||
void setup() { | ||
|
||
} | ||
|
||
void update() { | ||
t++; | ||
} | ||
|
||
void draw() { | ||
|
||
} | ||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,222 @@ | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
|
||
ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
|
||
# These set the information text in the nds file | ||
#GAME_TITLE := My Wonderful Homebrew | ||
#GAME_SUBTITLE1 := built with devkitARM | ||
#GAME_SUBTITLE2 := http://devitpro.org | ||
|
||
include $(DEVKITARM)/ds_rules | ||
|
||
#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
# DATA is a list of directories containing binary files embedded using bin2o | ||
# GRAPHICS is a list of directories containing image files to be converted with grit | ||
# AUDIO is a list of directories containing audio to be converted by maxmod | ||
# ICON is the image used to create the game icon, leave blank to use default rule | ||
# NITRO is a directory that will be accessible via NitroFS | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(shell basename $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
INCLUDES := include | ||
DATA := data | ||
GRAPHICS := | ||
AUDIO := | ||
ICON := | ||
|
||
# specify a directory which contains the nitro filesystem | ||
# this is relative to the Makefile | ||
NITRO := nitrofiles | ||
|
||
#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s | ||
|
||
CFLAGS := -g -Wall -O3\ | ||
$(ARCH) $(INCLUDE) -DARM9 | ||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions | ||
ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
|
||
#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project (order is important) | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lnflib | ||
|
||
# automatigically add libraries for NitroFS | ||
ifneq ($(strip $(NITRO)),) | ||
LIBS := $(LIBS) -lfilesystem -lfat | ||
endif | ||
# automagically add maxmod library | ||
ifneq ($(strip $(AUDIO)),) | ||
LIBS := $(LIBS) -lmm9 | ||
endif | ||
|
||
LIBS := $(LIBS) -lnds9 | ||
|
||
#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nflib | ||
|
||
#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
|
||
export OUTPUT := $(CURDIR)/$(TARGET) | ||
|
||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\ | ||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\ | ||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) | ||
|
||
export DEPSDIR := $(CURDIR)/$(BUILD) | ||
|
||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
|
||
# prepare NitroFS directory | ||
ifneq ($(strip $(NITRO)),) | ||
export NITRO_FILES := $(CURDIR)/$(NITRO) | ||
endif | ||
|
||
# get audio list for maxmod | ||
ifneq ($(strip $(AUDIO)),) | ||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir)) | ||
|
||
# place the soundbank file in NitroFS if using it | ||
ifneq ($(strip $(NITRO)),) | ||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin | ||
|
||
# otherwise, needs to be loaded from memory | ||
else | ||
export SOUNDBANK := soundbank.bin | ||
BINFILES += $(SOUNDBANK) | ||
endif | ||
endif | ||
|
||
#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
|
||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) | ||
|
||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
|
||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES) | ||
|
||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES))) | ||
|
||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\ | ||
-I$(CURDIR)/$(BUILD) | ||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
|
||
ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.bmp) | ||
|
||
ifneq (,$(findstring $(TARGET).bmp,$(icons))) | ||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp | ||
else | ||
ifneq (,$(findstring icon.bmp,$(icons))) | ||
export GAME_ICON := $(CURDIR)/icon.bmp | ||
endif | ||
endif | ||
else | ||
ifeq ($(suffix $(ICON)), .grf) | ||
export GAME_ICON := $(CURDIR)/$(ICON) | ||
else | ||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf | ||
endif | ||
endif | ||
|
||
.PHONY: $(BUILD) clean | ||
|
||
#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@mkdir -p $@ | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
|
||
#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK) | ||
|
||
#--------------------------------------------------------------------------------- | ||
else | ||
|
||
#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).nds: $(OUTPUT).elf $(NITRO_FILES) $(GAME_ICON) | ||
$(OUTPUT).elf: $(OFILES) | ||
|
||
# source files depend on generated headers | ||
$(OFILES_SOURCES) : $(HFILES) | ||
|
||
# need to build soundbank first | ||
$(OFILES): $(SOUNDBANK) | ||
|
||
#--------------------------------------------------------------------------------- | ||
# rule to build solution from music files | ||
#--------------------------------------------------------------------------------- | ||
$(SOUNDBANK) : $(MODFILES) | ||
#--------------------------------------------------------------------------------- | ||
mmutil $^ -d -o$@ -hsoundbank.h | ||
|
||
#--------------------------------------------------------------------------------- | ||
%.bin.o %_bin.h : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
|
||
#--------------------------------------------------------------------------------- | ||
# This rule creates assembly source files using grit | ||
# grit takes an image file and a .grit describing how the file is to be processed | ||
# add additional rules like this for each image extension | ||
# you use in the graphics folders | ||
#--------------------------------------------------------------------------------- | ||
%.s %.h: %.png %.grit | ||
#--------------------------------------------------------------------------------- | ||
grit $< -fts -o$* | ||
|
||
#--------------------------------------------------------------------------------- | ||
# Convert non-GRF game icon to GRF if needed | ||
#--------------------------------------------------------------------------------- | ||
$(GAME_ICON): $(notdir $(ICON)) | ||
#--------------------------------------------------------------------------------- | ||
@echo convert $(notdir $<) | ||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr | ||
|
||
-include $(DEPSDIR)/*.d | ||
|
||
#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
include ../../Makefile.example.blocksds |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
#!/bin/sh | ||
|
||
grit pointer.png -ftb -fh! -gTFF00FF -gt -gB8 -m! | ||
|
||
for file in *.bin; do | ||
mv -- "$file" "${file%.bin}" | ||
done | ||
|
||
mv *.pal *.img ../nitrofiles/sprite | ||
|
||
grit colmap.png -ftb -fh! -gTFF00FF -gt -gB8 -mR8 -mLs | ||
grit layer3.png -ftb -fh! -gTFF00FF -gt -gB8 -mR8 -mLs | ||
|
||
for file in *.bin; do | ||
mv -- "$file" "${file%.bin}" | ||
done | ||
|
||
mv *.pal *.img *.map ../nitrofiles/bg | ||
|
||
grit default.png -ftb -fh! -gTFF00FF -gt -gB8 -m! | ||
|
||
for file in *.bin; do | ||
mv -- "$file" "${file%.bin}" | ||
done | ||
|
||
for file in *.img; do | ||
mv -- "$file" "${file%.img}".fnt | ||
done | ||
|
||
mv *.pal *.fnt ../nitrofiles/fnt |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file not shown.
Oops, something went wrong.