Rendering invisible or low-opacity objects #545
SimpleGeometry
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Hi @SimpleGeometry , adding 3 slide joints and a ball joint makes sense to me to constrain the slide joint motion. Free joints don't have joint limits because they are free joints! |
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I'm looking to make invisible objects with rgba="0 0 0 0" (alpha = 0 should produce an invisible object in Mujoco I believe), though brax's render function does not respond to the alpha field (e.g. should be half-transparent for alpha=0.5 or invisible for alpha=0).
I'm sorry about making all these feature requests, so this is my best effort to look into a potential implementation, in case it saves the devs some time (have not looked into how to test changes to the repo, but I'd love to make a PR instead if I knew how to test):
An alternative question: the reason I'm using invisible walls is to constrain the motion of a freejoint cube. Is there any other way in MJX to constrain the range of a freejoint?
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