Core: Fix translation remaps incorrectly falling back #103838
+3
−1
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The remaps system of translation doesn't work when exporting an executable.
When exporting a
.pck
that uses translation, some resource remaps have the extension.remap
rather than the usual.import
. This makes godot incorrectly fallback to the default translation.To fix this, I believe that the
.remap
extension should also be considered before falling backFixes #97263
For example, if you create a theme remaps as below, this will work while debugging but not after exporting