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Core: Fix translation remaps incorrectly falling back #103838

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@ebeem ebeem commented Mar 8, 2025

The remaps system of translation doesn't work when exporting an executable.

When exporting a .pck that uses translation, some resource remaps have the extension .remap rather than the usual .import. This makes godot incorrectly fallback to the default translation.

To fix this, I believe that the .remap extension should also be considered before falling back

Fixes #97263

For example, if you create a theme remaps as below, this will work while debugging but not after exporting

image

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Localization remaps don't work for themes in exported project
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