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description.ext
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// Mission Header
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 8;
};
onLoadMission = "ESCAPE CHERNARUS 1.8 - REDUX 0.1";
OnLoadMissionTime = FALSE;
// description.ext settings for revive
///////////////////////////////////////////////////////////////////////////////////////////
respawn = "BASE";
respawndelay = 4;
disabledAI = 1;
// Include revive script resources
#include "revive_sqf\dialogs\config.cpp"
#include "revive_sqf\dialogs\define.hpp"
#include "revive_sqf\dialogs\rev_cam_dialog.hpp"
#include "revive_sqf\dialogs\respawn_button_1.hpp"
#include "revive_sqf\dialogs\respawn_button_2.hpp"
#include "revive_sqf\dialogs\respawn_button_3.hpp"
#include "revive_sqf\dialogs\respawn_button_4.hpp"
#include "revive_sqf\dialogs\respawn_button_1b.hpp"
#include "revive_sqf\dialogs\respawn_button_1c.hpp"
#include "revive_sqf\dialogs\respawn_button_2b.hpp"
#include "revive_sqf\dialogs\respawn_button_3b.hpp"
#include "revive_sqf\dialogs\respawn_button_4b.hpp"
#include "revive_sqf\dialogs\respawn_button_1map.hpp"
#include "revive_sqf\dialogs\respawn_button_2map.hpp"
#include "revive_sqf\dialogs\respawn_button_3map.hpp"
#include "revive_sqf\dialogs\respawn_button_4map.hpp"
#include "revive_sqf\dialogs\OK_map.hpp"
#include "revive_sqf\dialogs\dead_cam_dialog.hpp"
#include "revive_sqf\dialogs\rev_cam_dialog_blank.hpp"
///////////////////////////////////////////////////////////////////////////////////////////
class Params
{
class EnemySkill
{
//paramsArray[0]
title = "Enemy Skill";
values[] = {0, 1, 2, 3, 4};
texts[] = {"Cadet", "Easy", "Normal", "Hard", "Extreme"};
default = 2;
};
class EnemyFrequency
{
// paramsArray[1]
title="Enemy Frequency";
values[]={1,2,3};
texts[]={"Few (suitable for 1-3 players)", "Some (suitable for 4-6 players)", "A lot (suitable for 7-8 players)"};
default = 1;
};
class TimeOfDay
{
// paramsArray[2]
title="Time Of Day";
values[]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24};
texts[]={"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00","Random"};
default = 7;
};
class Weather
{
// paramsArray[3]
title="Dynamic Weather";
values[]={0, 1, 2};
texts[]={"Off", "On (Start clear)", "On (Start random)"};
default = 2;
};
class Grass
{
// paramsArray[4]
title="Grass";
values[]={50,25,12,6,2};
texts[]={"No Grass", "Proximity", "Normal", "Far", "Very Far"};
default = 12;
};
class EnemySpawnDistance
{
// paramsArray[5]
title="Enemy Spawn Distance (Meters)";
values[]={800,1050,1300,1500};
texts[]={"800", "1050", "1300", "1500"};
default = 1500;
};
class SearchChopper
{
// paramsArray[6]
title="Search Chopper";
values[]={0,1};
texts[]={"Disabled", "Enabled"};
default = 1;
};
class ShowIntro
{
// paramsArray[7]
title="Show Intro";
values[]={0,1};
texts[]={"No", "Yes"};
default = 0;
};
class UseRoadblocks
{
// paramsArray[8]
title="Roadblocks";
values[]={0,1};
texts[]={"Disabled", "Enabled"};
default = 1;
};
class UseAmmodepots
{
// paramsArray[9]
title="Ammo Depots";
values[]={0,1};
texts[]={"Disabled", "Enabled"};
default = 1;
};
class UseVillagePatrols
{
// paramsArray[10]
title="Village Patrols";
values[]={0,1};
texts[]={"Disabled", "Enabled"};
default = 1;
};
};