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[hlsl-out] Clarify comment on HLSL floating-point divide by zero.
Replace the link to the resolved WGSL spec issue about floating-point division by zero (gpuweb/gpuweb#2798) with links to the Direct3D 11 functional specification (which Direct3D 12 inherits) and the DXIL specification, explaining that HLSL does what WGSL wants here.
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