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release 0.1.1
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196 changes: 102 additions & 94 deletions CHANGELOG.md
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# Changelog

## 0.1.0

### Features

- Simplified scene breadcrumbs messages ([#197](https://github.com/getsentry/sentry-unity/pull/197))
- Embedded link.xml in assembly ([#194](https://github.com/getsentry/sentry-unity/pull/194))
- Transition scene to test scene loading events (breadcrumbs) ([#185](https://github.com/getsentry/sentry-unity/pull/185))

### Fixes

- Check/create directory before saving ([#196](https://github.com/getsentry/sentry-unity/pull/196))
- Exclude SentryOptions.json from release package ([#195](https://github.com/getsentry/sentry-unity/pull/195))
- default env and version ([#199](https://github.com/getsentry/sentry-unity/pull/199))

## 0.0.14

### Features

- Simulator is set only when Application.isEditor is true ([#190](https://github.com/getsentry/sentry-unity/pull/190))
- Sentry UnityLogger aligned to Unity Debug API ([#163](https://github.com/getsentry/sentry-unity/pull/163))
- Scene manager integration for breadcrumbs ([#170](https://github.com/getsentry/sentry-unity/pull/170))

### Fixes

- Flag simulator based on Application.isEditor ([#184](https://github.com/getsentry/sentry-unity/pull/184))
- il2cpp remove zeroes from path ([#179](https://github.com/getsentry/sentry-unity/pull/179))
- SDK version format correction ([#120](https://github.com/getsentry/sentry-unity/pull/120))
- Auto compression option is part of drop down (no extra checkbox) ([#160](https://github.com/getsentry/sentry-unity/pull/160))
- Rename DiagnosticsLogger to DiagnosticLogger ([#168](https://github.com/getsentry/sentry-unity/pull/168))
- SentryOptions config proper check ([#176](https://github.com/getsentry/sentry-unity/pull/176))
- Diagnostic logger writes to console that it was disabled ([#183](https://github.com/getsentry/sentry-unity/pull/183))

## 0.0.13

### Fixes

- Missing meta files warnings ([#146](https://github.com/getsentry/sentry-unity/pull/146))

## 0.0.12

### Fixes

- Release process improvements

## 0.0.11

### Feature

- Craft Release

## 0.0.10

### Fixes

- Add missing meta files (cd9c7fd)

## 0.0.9

### Features

- Unity Sentry SDK programmatic setup ([#130](https://github.com/getsentry/sentry-unity/pull/130))
- SentryWindow updated

### Fixes

- UPM meta updated ([#124](https://github.com/getsentry/sentry-unity/pull/124))
- Bump dotnet 3.3.4 ([#132](https://github.com/getsentry/sentry-unity/pull/132))
- https://github.com/getsentry/sentry-dotnet/blob/main/CHANGELOG.md#334
- Bug fixes for performance monitoring
- Ability to keep failed envelopes for troubleshooting when they are too large

## 0.0.8

### Fixes

- Bump sentry-dotnet to 8ca0906 - fix IL2CPP crash ([#122](https://github.com/getsentry/sentry-unity/pull/122))
- IL2CPP players crash due to startup time detection ([#123](https://github.com/getsentry/sentry-unity/pull/123))

## 0.0.7

### Features

- Strip zeroes for ill2cpp builds ([#108](https://github.com/getsentry/sentry-unity/pull/108))
- Proper sdk name reporting for sentry event ([#111](https://github.com/getsentry/sentry-unity/pull/111))
- Bump .NET SDK to 3.3.1 ([#115](https://github.com/getsentry/sentry-unity/pull/115))
- Release package samples ([#113](https://github.com/getsentry/sentry-unity/pull/113))

## 0.0.6

### First release through UPM

- .NET SDK setup for Unity with Unity editor configuration.
# Changelog

## 0.1.1

### Fixes

- Add product name to release as default ([#202](https://github.com/getsentry/sentry-unity/pull/202))
- normalize line endings ([#204](https://github.com/getsentry/sentry-unity/pull/204))

## 0.1.0

### Features

- Simplified scene breadcrumbs messages ([#197](https://github.com/getsentry/sentry-unity/pull/197))
- Embedded link.xml in assembly ([#194](https://github.com/getsentry/sentry-unity/pull/194))
- Transition scene to test scene loading events (breadcrumbs) ([#185](https://github.com/getsentry/sentry-unity/pull/185))

### Fixes

- Check/create directory before saving ([#196](https://github.com/getsentry/sentry-unity/pull/196))
- Exclude SentryOptions.json from release package ([#195](https://github.com/getsentry/sentry-unity/pull/195))
- default env and version ([#199](https://github.com/getsentry/sentry-unity/pull/199))
- SentryEvent.ServerName forced to 'null' ([#201](https://github.com/getsentry/sentry-unity/pull/201))

## 0.0.14

### Features

- Simulator is set only when Application.isEditor is true ([#190](https://github.com/getsentry/sentry-unity/pull/190))
- Sentry UnityLogger aligned to Unity Debug API ([#163](https://github.com/getsentry/sentry-unity/pull/163))
- Scene manager integration for breadcrumbs ([#170](https://github.com/getsentry/sentry-unity/pull/170))

### Fixes

- Flag simulator based on Application.isEditor ([#184](https://github.com/getsentry/sentry-unity/pull/184))
- il2cpp remove zeroes from path ([#179](https://github.com/getsentry/sentry-unity/pull/179))
- SDK version format correction ([#120](https://github.com/getsentry/sentry-unity/pull/120))
- Auto compression option is part of drop down (no extra checkbox) ([#160](https://github.com/getsentry/sentry-unity/pull/160))
- Rename DiagnosticsLogger to DiagnosticLogger ([#168](https://github.com/getsentry/sentry-unity/pull/168))
- SentryOptions config proper check ([#176](https://github.com/getsentry/sentry-unity/pull/176))
- Diagnostic logger writes to console that it was disabled ([#183](https://github.com/getsentry/sentry-unity/pull/183))

## 0.0.13

### Fixes

- Missing meta files warnings ([#146](https://github.com/getsentry/sentry-unity/pull/146))

## 0.0.12

### Fixes

- Release process improvements

## 0.0.11

### Feature

- Craft Release

## 0.0.10

### Fixes

- Add missing meta files (cd9c7fd)

## 0.0.9

### Features

- Unity Sentry SDK programmatic setup ([#130](https://github.com/getsentry/sentry-unity/pull/130))
- SentryWindow updated

### Fixes

- UPM meta updated ([#124](https://github.com/getsentry/sentry-unity/pull/124))
- Bump dotnet 3.3.4 ([#132](https://github.com/getsentry/sentry-unity/pull/132))
- https://github.com/getsentry/sentry-dotnet/blob/main/CHANGELOG.md#334
- Bug fixes for performance monitoring
- Ability to keep failed envelopes for troubleshooting when they are too large

## 0.0.8

### Fixes

- Bump sentry-dotnet to 8ca0906 - fix IL2CPP crash ([#122](https://github.com/getsentry/sentry-unity/pull/122))
- IL2CPP players crash due to startup time detection ([#123](https://github.com/getsentry/sentry-unity/pull/123))

## 0.0.7

### Features

- Strip zeroes for ill2cpp builds ([#108](https://github.com/getsentry/sentry-unity/pull/108))
- Proper sdk name reporting for sentry event ([#111](https://github.com/getsentry/sentry-unity/pull/111))
- Bump .NET SDK to 3.3.1 ([#115](https://github.com/getsentry/sentry-unity/pull/115))
- Release package samples ([#113](https://github.com/getsentry/sentry-unity/pull/113))

## 0.0.6

### First release through UPM

- .NET SDK setup for Unity with Unity editor configuration.
14 changes: 7 additions & 7 deletions CHANGELOG.md.meta

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66 changes: 33 additions & 33 deletions Documentation~/index.md
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# Sentry SDK for Unity

> Use [official documentation](https://docs.sentry.io/platforms/unity/) for more information.
Start using it by opening `Tools` -> `Sentry` in the `Unity` editor.


Minimal configuration:

* `DSN` - Get your [Sentry DSN](https://docs.sentry.io/product/sentry-basics/dsn-explainer/) when you create a new project in Sentry. Or in the project settings.


### Quick example

[Sentry's the documentation](https://docs.sentry.io/platforms/unity) includes **much** more you can do, including performance monitoring, adding tags, and more. But to get you started, here's a simple example using Unity's `Debug.LogError`:

Create `MonoBehaviour` and assign it to any object you have in the scene, press play.

```csharp
using UnityEngine;

public class TestMonoBehaviour : MonoBehaviour
{
void Start()
{
Debug.Log("Log");
Debug.LogWarning("Warning");
Debug.LogError("Error");
}
}
```

Check your Sentry web dashboard.
# Sentry SDK for Unity

> Use [official documentation](https://docs.sentry.io/platforms/unity/) for more information.
Start using it by opening `Tools` -> `Sentry` in the `Unity` editor.


Minimal configuration:

* `DSN` - Get your [Sentry DSN](https://docs.sentry.io/product/sentry-basics/dsn-explainer/) when you create a new project in Sentry. Or in the project settings.


### Quick example

[Sentry's the documentation](https://docs.sentry.io/platforms/unity) includes **much** more you can do, including performance monitoring, adding tags, and more. But to get you started, here's a simple example using Unity's `Debug.LogError`:

Create `MonoBehaviour` and assign it to any object you have in the scene, press play.

```csharp
using UnityEngine;

public class TestMonoBehaviour : MonoBehaviour
{
void Start()
{
Debug.Log("Log");
Debug.LogWarning("Warning");
Debug.LogError("Error");
}
}
```

Check your Sentry web dashboard.
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6 changes: 3 additions & 3 deletions Editor/io.sentry.unity.editor.asmdef
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{
"name": "io.sentry.unity.editor"
}
{
"name": "io.sentry.unity.editor"
}
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42 changes: 21 additions & 21 deletions LICENSE.md
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MIT License

Copyright (c) 2021 Sentry

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
MIT License

Copyright (c) 2021 Sentry

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
14 changes: 7 additions & 7 deletions LICENSE.md.meta

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