Genre: 3D Action RPG, inspired by Diablo III
Target Audience: 12+ (PEGI 12)
Controls: Mouse + Keyboard
Thematic Setting: Middle Ages West Europe (Knights, Solders, Castles and etc)
Tech Stack: Unity 2020.3 LTS, C# Mono platform, Git, GitHub, Unity Dashboard Services, Asset store
Platform(s): PC (Mac, Linux and Windows)
MVP Game Moment: 4 minutes of linear gameplay with demo quest
Core Player Experience: Adventure feelings, kidness ans ease of gameplay
Central Story Theme: A hero, whose parents were taken prisoner by the people of the most influential drug lord. However, he will be treading a tough path, and so many dangers await the hero along the way.
Design Pillar: Putting the player in funny/ absurd situations. Give him meaningful choise of path to go throught village, and freedom of quest completion way.
Remarkability: Funny humour, easter eggs
Feature Development Priorities:
- Inventory system (done)
- Branching dialog system (done)
- Level building and game progression (done)
- Real-time combat with tons of different enemies
- RPG abilities and stats
Reference Games: Diablo III, Witcher 3, Ember, BattleHeart: Legacy
Proof-of-concept date: 30 May 2022.
Pre-alpha Additional mechanics test: 20 July 2022.
Alpha test. Level design and first level testing: 15 December 2022.