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Project "RPG: Deep Dive" GDD

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General

Genre: 3D Action RPG, inspired by Diablo III

Target Audience: 12+ (PEGI 12)

Controls: Mouse + Keyboard

Thematic Setting: Middle Ages West Europe (Knights, Solders, Castles and etc)

Tech Stack: Unity 2020.3 LTS, C# Mono platform, Git, GitHub, Unity Dashboard Services, Asset store

Platform(s): PC (Mac, Linux and Windows)

MVP Game Moment: 4 minutes of linear gameplay with demo quest

Game Summary:

Core Player Experience: Adventure feelings, kidness ans ease of gameplay

Central Story Theme: A hero, whose parents were taken prisoner by the people of the most influential drug lord. However, he will be treading a tough path, and so many dangers await the hero along the way.

Design Pillar: Putting the player in funny/ absurd situations. Give him meaningful choise of path to go throught village, and freedom of quest completion way.

Remarkability: Funny humour, easter eggs

Feature Development Priorities:

  • Inventory system (done)
  • Branching dialog system (done)
  • Level building and game progression (done)
  • Real-time combat with tons of different enemies
  • RPG abilities and stats

Reference Games: Diablo III, Witcher 3, Ember, BattleHeart: Legacy

Proof-of-concept date: 30 May 2022.

Pre-alpha Additional mechanics test: 20 July 2022.

Alpha test. Level design and first level testing: 15 December 2022.