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/******************************************************************************************* | ||
* | ||
* raylib [text] example - Rectangle bounds | ||
* | ||
* Example originally created with raylib 2.5, last time updated with raylib 4.0 | ||
* | ||
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) | ||
* | ||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
* BSD-like license that allows static linking with closed source software | ||
* | ||
* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) | ||
* | ||
********************************************************************************************/ | ||
package main | ||
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import ( | ||
"unicode/utf8" | ||
"unsafe" | ||
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rl "github.com/gen2brain/raylib-go/raylib" | ||
) | ||
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const ( | ||
screenWidth = 800 | ||
screenHeight = 450 | ||
MeasureState = 0 | ||
DrawState = 1 | ||
) | ||
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func main() { | ||
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rl.InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle") | ||
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text := `Text cannot escape this container ...word wrap also works when active so here's a long text for testing. | ||
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget.` | ||
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resizing, wordWrap := false, true | ||
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container := rl.Rectangle{X: 25.0, Y: 25.0, Width: screenWidth - 50.0, Height: screenHeight - 250.0} | ||
resizer := rl.Rectangle{X: container.X + container.Width - 17, Y: container.Y + container.Height - 17, Width: 14, Height: 14} | ||
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// Minimum width and height for the container rectangle | ||
minWidth := float32(60.0) | ||
minHeight := float32(60.0) | ||
maxWidth := screenWidth - float32(50.0) | ||
maxHeight := screenHeight - float32(160.0) | ||
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lastMouse := rl.Vector2{} // Stores last mouse coordinates | ||
borderColor := rl.Maroon // Container border color | ||
font := rl.GetFontDefault() // Get default system font | ||
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rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second | ||
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for !rl.WindowShouldClose() { // Detect window close button or ESC key | ||
// Update | ||
if rl.IsKeyPressed(rl.KeySpace) { | ||
wordWrap = !wordWrap | ||
} | ||
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mouse := rl.GetMousePosition() | ||
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// Check if the mouse is inside the container and toggle border color | ||
if rl.CheckCollisionPointRec(mouse, container) { | ||
borderColor = rl.Fade(rl.Maroon, 0.4) | ||
} else if !resizing { | ||
borderColor = rl.Maroon | ||
} | ||
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// Container resizing logic | ||
if resizing { | ||
if rl.IsMouseButtonReleased(rl.MouseButtonLeft) { | ||
resizing = false | ||
} | ||
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width := container.Width + (mouse.X - lastMouse.X) | ||
height := container.Height + (mouse.Y - lastMouse.Y) | ||
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container.Width = rl.Clamp(width, minWidth, maxWidth) | ||
container.Height = rl.Clamp(height, minHeight, maxHeight) | ||
} else { | ||
// Check if we're resizing | ||
if rl.IsMouseButtonDown(rl.MouseButtonLeft) && rl.CheckCollisionPointRec(mouse, resizer) { | ||
resizing = true | ||
} | ||
} | ||
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// Move resizer rectangle properly | ||
resizer.X = container.X + container.Width - 17 | ||
resizer.Y = container.Y + container.Height - 17 | ||
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lastMouse = mouse // Update mouse | ||
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// Draw | ||
rl.BeginDrawing() | ||
rl.ClearBackground(rl.RayWhite) | ||
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rl.DrawRectangleLinesEx(container, 3, borderColor) // Draw container border | ||
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// Draw text in container (add some padding) | ||
DrawTextBoxed(font, text, rl.Rectangle{X: container.X + 4, Y: container.Y + 4, Width: container.Width - 4, | ||
Height: container.Height - 4}, 20.0, 2.0, wordWrap, rl.Gray) | ||
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rl.DrawRectangleRec(resizer, borderColor) // Draw the resize box | ||
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// Draw bottom info | ||
rl.DrawRectangle(0, screenHeight-54, screenWidth, 54, rl.Gray) | ||
rl.DrawRectangleRec(rl.Rectangle{X: 382.0, Y: screenHeight - 34.0, Width: 12.0, Height: 12.0}, rl.Maroon) | ||
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rl.DrawText("Word Wrap: ", 313, screenHeight-115, 20, rl.Black) | ||
if wordWrap { | ||
rl.DrawText("ON", 447, screenHeight-115, 20, rl.Red) | ||
} else { | ||
rl.DrawText("OFF", 447, screenHeight-115, 20, rl.Black) | ||
} | ||
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rl.DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight-86, 20, rl.Gray) | ||
rl.DrawText("Click hold & drag the to resize the container", 155, screenHeight-38, 20, rl.RayWhite) | ||
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rl.EndDrawing() | ||
} | ||
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// De-Initialization | ||
rl.CloseWindow() // Close window and OpenGL context | ||
} | ||
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//-------------------------------------------------------------------------------------- | ||
// Module functions definition | ||
//-------------------------------------------------------------------------------------- | ||
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// DrawTextBoxed draws text using font inside rectangle limits | ||
func DrawTextBoxed(font rl.Font, text string, rec rl.Rectangle, fontSize, spacing float32, wordWrap bool, tint rl.Color) { | ||
DrawTextBoxedSelectable(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, rl.White, rl.White) | ||
} | ||
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// DrawTextBoxedSelectable draws text using font inside rectangle limits with support for text selection | ||
func DrawTextBoxedSelectable(font rl.Font, text string, rec rl.Rectangle, fontSize, spacing float32, | ||
wordWrap bool, tint rl.Color, selectStart, selectLength int32, selectTint, selectBackTint rl.Color) { | ||
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length := int32(utf8.RuneCountInString(text)) // Total length in bytes of the text, scanned by codepoints in loop | ||
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// TextOffsetY : Offset between lines (on line break '\n') | ||
// TextOffsetX : Offset X to next character to draw | ||
var textOffsetY, textOffsetX float32 | ||
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scaleFactor := fontSize / float32(font.BaseSize) // Character rectangle scaling factor | ||
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// Word/character wrapping mechanism variables | ||
state := DrawState | ||
if wordWrap { | ||
state = MeasureState | ||
} | ||
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// StartLine : Index where to begin drawing (where a line begins) | ||
// EndLine : Index where to stop drawing (where a line ends) | ||
// LastK : Holds last value of the character position | ||
var startLine, endLine, lastk int32 = -1, -1, -1 | ||
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for i, k := int32(0), int32(0); i < length; i, k = i+1, k+1 { | ||
// Get next codepoint from byte string and glyph index in font | ||
codepoint, width := utf8.DecodeRuneInString(text[i:]) | ||
codepointByteCount := int32(width) | ||
index := rl.GetGlyphIndex(font, codepoint) | ||
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) | ||
// but we need to draw all the bad bytes using the '?' symbol moving one byte | ||
if codepoint == 0x3f { | ||
codepointByteCount = 1 | ||
} | ||
i += codepointByteCount - 1 | ||
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var glyphWidth float32 | ||
if codepoint != '\n' { | ||
chars := unsafe.Slice(font.Chars, font.CharsCount) | ||
if chars[index].AdvanceX == 0 { | ||
glyphWidth = unsafe.Slice(font.Recs, font.CharsCount)[index].Width * scaleFactor | ||
} else { | ||
glyphWidth = float32(chars[index].AdvanceX) * scaleFactor | ||
} | ||
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if i+1 < length { | ||
glyphWidth = glyphWidth + spacing | ||
} | ||
} | ||
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// NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside the rec container | ||
// We store this info in startLine and endLine, then we change states, draw the text between those two variables | ||
// and change states again and again recursively until the end of the text (or until we get outside the container). | ||
// When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately | ||
// and begin drawing on the next line before we can get outside the container. | ||
if state == MeasureState { | ||
// TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more | ||
// Ref: http://jkorpela.fi/chars/spaces.html | ||
if (codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n') { | ||
endLine = i | ||
} | ||
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if (textOffsetX + glyphWidth) > rec.Width { | ||
if endLine < 1 { | ||
endLine = i | ||
} | ||
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if i == endLine { | ||
endLine -= codepointByteCount | ||
} | ||
if (startLine + codepointByteCount) == endLine { | ||
endLine = i - codepointByteCount | ||
} | ||
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state = 1 - state // Toggle state between MeasureState and DrawState | ||
} else if (i + 1) == length { | ||
endLine = i | ||
state = 1 - state // Toggle state between MeasureState and DrawState | ||
} else if codepoint == '\n' { | ||
state = 1 - state // Toggle state between MeasureState and DrawState | ||
} | ||
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if state == DrawState { | ||
textOffsetX = 0 | ||
i = startLine | ||
glyphWidth = 0 | ||
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// Save character position when we switch states | ||
tmp := lastk | ||
lastk = k - 1 | ||
k = tmp | ||
} | ||
} else { | ||
if codepoint == '\n' { | ||
if !wordWrap { | ||
textOffsetY += float32(font.BaseSize+font.BaseSize/2) * scaleFactor | ||
textOffsetX = 0 | ||
} | ||
} else { | ||
if !wordWrap && ((textOffsetX + glyphWidth) > rec.Width) { | ||
textOffsetY += float32(font.BaseSize+font.BaseSize/2) * scaleFactor | ||
textOffsetX = 0 | ||
} | ||
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// When text overflows rectangle height limit, just stop drawing | ||
if (textOffsetY + float32(font.BaseSize)*scaleFactor) > rec.Height { | ||
break | ||
} | ||
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// Draw selection background | ||
isGlyphSelected := false | ||
if (selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)) { | ||
rl.DrawRectangleRec(rl.Rectangle{X: rec.X + textOffsetX - 1, Y: rec.Y + textOffsetY, Width: glyphWidth, | ||
Height: float32(font.BaseSize) * scaleFactor}, selectBackTint) | ||
isGlyphSelected = true | ||
} | ||
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// Draw current character glyph | ||
if (codepoint != ' ') && (codepoint != '\t') { | ||
col := tint | ||
if isGlyphSelected { | ||
col = selectTint | ||
} | ||
pos := rl.Vector2{X: rec.X + textOffsetX, Y: rec.Y + textOffsetY} | ||
rl.DrawTextEx(font, string(codepoint), pos, fontSize, 0, col) | ||
} | ||
} | ||
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if wordWrap && (i == endLine) { | ||
textOffsetY += float32(font.BaseSize+font.BaseSize/2) * scaleFactor | ||
textOffsetX = 0 | ||
startLine = endLine | ||
endLine = -1 | ||
glyphWidth = 0 | ||
selectStart += lastk - k | ||
k = lastk | ||
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state = 1 - state // Toggle state between MeasureState and DrawState | ||
} | ||
} | ||
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if (textOffsetX != 0) || (codepoint != ' ') { // avoid leading spaces | ||
textOffsetX += glyphWidth | ||
} | ||
} | ||
} |