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Merge pull request #442 from Hultan/draw_ring
New example: Shapes/Draw_ring
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/******************************************************************************************* | ||
* | ||
* raylib [shapes] example - draw ring (with gui options) | ||
* | ||
* Example originally created with raylib 2.5, last time updated with raylib 2.5 | ||
* | ||
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) | ||
* | ||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
* BSD-like license that allows static linking with closed source software | ||
* | ||
* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) | ||
* | ||
********************************************************************************************/ | ||
package main | ||
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import ( | ||
"fmt" | ||
"math" | ||
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gui "github.com/gen2brain/raylib-go/raygui" | ||
rl "github.com/gen2brain/raylib-go/raylib" | ||
) | ||
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const ( | ||
screenWidth = 800 | ||
screenHeight = 450 | ||
) | ||
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func main() { | ||
rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring") | ||
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center := rl.Vector2{X: (float32(rl.GetScreenWidth()) - 300) / 2.0, Y: float32(rl.GetScreenHeight()) / 2.0} | ||
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var innerRadius, outerRadius float32 = 80.0, 190.0 | ||
var startAngle, endAngle float32 = 0.0, 360 | ||
var segments float32 = 0.0 | ||
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drawRing, drawRingLines, drawSectorLines := true, false, false | ||
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rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second | ||
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// Main game loop | ||
for !rl.WindowShouldClose() { // Detect window close button or ESC key | ||
// Update | ||
// NOTE: All variables update happens inside GUI control functions | ||
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// Draw | ||
rl.BeginDrawing() | ||
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rl.ClearBackground(rl.RayWhite) | ||
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rl.DrawLine(500, 0, 500, int32(rl.GetScreenHeight()), rl.Fade(rl.LightGray, 0.6)) | ||
rl.DrawRectangle(500, 0, int32(rl.GetScreenWidth())-500, int32(rl.GetScreenHeight()), | ||
rl.Fade(rl.LightGray, 0.3)) | ||
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if drawRing { | ||
rl.DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, int32( | ||
segments), rl.Fade(rl.Maroon, 0.3)) | ||
} | ||
if drawRingLines { | ||
rl.DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, int32( | ||
segments), rl.Fade(rl.Black, 0.4)) | ||
} | ||
if drawSectorLines { | ||
rl.DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, int32( | ||
segments), rl.Fade(rl.Black, 0.4)) | ||
} | ||
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// Draw GUI controls | ||
//------------------------------------------------------------------------------ | ||
startAngle = gui.Slider(rl.Rectangle{ | ||
X: 600, Y: 40, Width: 120, Height: 20, | ||
}, "StartAngle", fmt.Sprintf("%.2f", startAngle), startAngle, -450, 450) | ||
endAngle = gui.Slider(rl.Rectangle{ | ||
X: 600, Y: 70, Width: 120, Height: 20, | ||
}, "EndAngle", fmt.Sprintf("%.2f", endAngle), endAngle, -450, 450) | ||
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innerRadius = gui.Slider(rl.Rectangle{ | ||
X: 600, Y: 140, Width: 120, Height: 20, | ||
}, "InnerRadius", fmt.Sprintf("%.2f", innerRadius), innerRadius, 0, 100) | ||
outerRadius = gui.Slider(rl.Rectangle{ | ||
X: 600, Y: 170, Width: 120, Height: 20, | ||
}, "OuterRadius", fmt.Sprintf("%.2f", outerRadius), outerRadius, 0, 200) | ||
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segments = gui.Slider(rl.Rectangle{ | ||
X: 600, Y: 240, Width: 120, Height: 20, | ||
}, "Segments", fmt.Sprintf("%.2f", segments), segments, 0, 100) | ||
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drawRing = gui.CheckBox(rl.Rectangle{ | ||
X: 600, Y: 320, Width: 20, Height: 20, | ||
}, "Draw Ring", drawRing) | ||
drawRingLines = gui.CheckBox(rl.Rectangle{ | ||
X: 600, Y: 350, Width: 20, Height: 20, | ||
}, "Draw Ring Lines", drawRingLines) | ||
drawSectorLines = gui.CheckBox(rl.Rectangle{ | ||
X: 600, Y: 380, Width: 20, Height: 20, | ||
}, "Draw Sector Lines", drawSectorLines) | ||
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minSegments := ceil((endAngle - startAngle) / 90) | ||
var color = rl.DarkGray | ||
if segments >= minSegments { | ||
color = rl.Maroon | ||
} | ||
var mode = "AUTO" | ||
if segments >= minSegments { | ||
mode = "MANUAL" | ||
} | ||
rl.DrawText(fmt.Sprintf("MODE: %s", mode), 600, 270, 10, color) | ||
rl.DrawFPS(10, 10) | ||
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rl.EndDrawing() | ||
} | ||
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// De-Initialization | ||
rl.CloseWindow() // Close window and OpenGL context | ||
} | ||
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func ceil(value float32) float32 { | ||
return float32(math.Ceil(float64(value))) | ||
} |