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Merge pull request #444 from Hultan/font_filter
New example: font_filters
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/******************************************************************************************* | ||
* | ||
* raylib [text] example - Font filters | ||
* | ||
* NOTE: After font loading, font texture atlas filter could be configured for a softer | ||
* display of the font when scaling it to different sizes, that way, it's not required | ||
* to generate multiple fonts at multiple sizes (as long as the scaling is not very different) | ||
* | ||
* Example originally created with raylib 1.3, last time updated with raylib 4.2 | ||
* | ||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
* BSD-like license that allows static linking with closed source software | ||
* | ||
* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) | ||
* | ||
********************************************************************************************/ | ||
package main | ||
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import ( | ||
"fmt" | ||
"path/filepath" | ||
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rl "github.com/gen2brain/raylib-go/raylib" | ||
) | ||
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const ( | ||
screenWidth = 800 | ||
screenHeight = 450 | ||
) | ||
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func main() { | ||
rl.InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters") | ||
msg := "Loaded Font" | ||
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) | ||
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// TTF Font loading with custom generation parameters | ||
font := rl.LoadFontEx("KAISG.ttf", 96, nil, 0) | ||
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// Generate mipmap levels to use trilinear filtering | ||
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR | ||
rl.GenTextureMipmaps(&font.Texture) | ||
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fontSize := float32(font.BaseSize) | ||
fontPosition := rl.Vector2{X: 40.0, Y: screenHeight/2.0 - 80.0} | ||
textSize := rl.Vector2{} | ||
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// Setup texture scaling filter | ||
rl.SetTextureFilter(font.Texture, rl.FilterPoint) | ||
currentFontFilter := 0 // TEXTURE_FILTER_POINT | ||
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rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second | ||
for !rl.WindowShouldClose() { // Detect window close button or ESC key | ||
fontSize += rl.GetMouseWheelMove() * 4.0 | ||
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// Choose font texture filter method | ||
if rl.IsKeyPressed(rl.KeyOne) { | ||
rl.SetTextureFilter(font.Texture, rl.FilterPoint) | ||
currentFontFilter = 0 | ||
} else if rl.IsKeyPressed(rl.KeyTwo) { | ||
rl.SetTextureFilter(font.Texture, rl.FilterBilinear) | ||
currentFontFilter = 1 | ||
} else if rl.IsKeyPressed(rl.KeyThree) { | ||
// NOTE: Trilinear filter won't be noticed on 2D drawing | ||
rl.SetTextureFilter(font.Texture, rl.FilterTrilinear) | ||
currentFontFilter = 2 | ||
} | ||
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textSize = rl.MeasureTextEx(font, msg, fontSize, 0) | ||
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if rl.IsKeyDown(rl.KeyLeft) { | ||
fontPosition.X -= 10 | ||
} else if rl.IsKeyDown(rl.KeyRight) { | ||
fontPosition.X += 10 | ||
} | ||
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// Load a dropped TTF file dynamically (at current fontSize) | ||
if rl.IsFileDropped() { | ||
droppedFiles := rl.LoadDroppedFiles() | ||
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// NOTE: We only support first ttf file dropped | ||
if filepath.Ext(droppedFiles[0]) == ".ttf" { | ||
rl.UnloadFont(font) | ||
font = rl.LoadFontEx(droppedFiles[0], int32(fontSize), nil, 0) | ||
} | ||
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rl.UnloadDroppedFiles() // Unload file paths from memory | ||
} | ||
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// Draw | ||
rl.BeginDrawing() | ||
rl.ClearBackground(rl.RayWhite) | ||
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rl.DrawText("Use mouse wheel to change font size", 20, 20, 10, rl.Gray) | ||
rl.DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, rl.Gray) | ||
rl.DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, rl.Gray) | ||
rl.DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, rl.DarkGray) | ||
rl.DrawTextEx(font, msg, fontPosition, fontSize, 0, rl.Black) | ||
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// TODO: It seems texSize measurement is not accurate due to chars offsets... | ||
//rl.DrawRectangleLines(fontPosition.X, fontPosition.Y, textSize.X, textSize.Y, rl.Red); | ||
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rl.DrawRectangle(0, screenHeight-80, screenWidth, 80, rl.LightGray) | ||
text := fmt.Sprintf("Font size: %02.02f", fontSize) | ||
rl.DrawText(text, 20, screenHeight-50, 10, rl.DarkGray) | ||
text = fmt.Sprintf("Text size: [%02.02f, %02.02f]", textSize.X, textSize.Y) | ||
rl.DrawText(text, 20, screenHeight-30, 10, rl.DarkGray) | ||
rl.DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, rl.Gray) | ||
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switch currentFontFilter { | ||
case 0: | ||
rl.DrawText("POINT", 570, 400, 20, rl.Black) | ||
case 1: | ||
rl.DrawText("BILINEAR", 570, 400, 20, rl.Black) | ||
case 2: | ||
rl.DrawText("TRILINEAR", 570, 400, 20, rl.Black) | ||
} | ||
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rl.EndDrawing() | ||
} | ||
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// De-Initialization | ||
rl.UnloadFont(font) // Font unloading | ||
rl.CloseWindow() // Close window and OpenGL context | ||
} |