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New example : shapes/draw_circle_sector
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Hultan committed Oct 24, 2024
1 parent 6807b5c commit 1f7ddfc
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88 changes: 88 additions & 0 deletions examples/shapes/draw_circle_sector/main.go
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/*******************************************************************************************
*
* raylib [shapes] example - draw circle sector (with gui options)
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
package main

import (
"fmt"
"math"

gui "github.com/gen2brain/raylib-go/raygui"
rl "github.com/gen2brain/raylib-go/raylib"
)

const (
screenWidth = 800
screenHeight = 450
)

func main() {
rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw circle sector")

center := rl.Vector2{X: (float32(screenWidth) - 300) / 2.0, Y: float32(screenHeight / 2.0)}
var outerRadius, startAngle, endAngle, segments, minSegments float32 = 180.0, 0.0, 180.0, 10.0, 4

rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second

// Main game loop
for !rl.WindowShouldClose() { // Detect window close button or ESC key
// Draw
rl.BeginDrawing()

rl.ClearBackground(rl.RayWhite)

rl.DrawLine(500, 0, 500, screenWidth, rl.Fade(rl.LightGray, 0.6))
rl.DrawRectangle(500, 0, screenWidth-500, screenHeight, rl.Fade(rl.LightGray, 0.3))

rl.DrawCircleSector(center, outerRadius, startAngle, endAngle, int32(segments), rl.Fade(rl.Maroon, 0.3))
rl.DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, int32(segments), rl.Fade(rl.Maroon, 0.6))

// Draw GUI controls
r := rl.Rectangle{X: 600, Y: 40, Width: 120, Height: 20}
msg := fmt.Sprintf("%.2f", startAngle)
startAngle = gui.Slider(r, "StartAngle", msg, startAngle, 0, 720)

r = rl.Rectangle{X: 600, Y: 70, Width: 120, Height: 20}
msg = fmt.Sprintf("%.2f", endAngle)
endAngle = gui.Slider(r, "EndAngle", msg, endAngle, 0, 720)

r = rl.Rectangle{X: 600, Y: 140, Width: 120, Height: 20}
msg = fmt.Sprintf("%.2f", outerRadius)
outerRadius = gui.Slider(r, "Radius", msg, outerRadius, 0, 200)

r = rl.Rectangle{X: 600, Y: 170, Width: 120, Height: 20}
msg = fmt.Sprintf("%.2f", segments)
segments = gui.Slider(r, "Segments", msg, segments, 0, 100)

minSegments = calculateMinSegments(startAngle, endAngle)
text := "MODE: AUTO"
color := rl.DarkGray
if segments >= minSegments {
text = "MODE: MANUAL"
color = rl.Maroon
}
rl.DrawText(text, 600, 200, 10, color)

rl.DrawFPS(10, 10)

rl.EndDrawing()
}

// De-Initialization
rl.CloseWindow() // Close window and OpenGL context
}

func calculateMinSegments(startAngle, endAngle float32) float32 {
return float32(math.Trunc(math.Ceil((float64(endAngle - startAngle)) / 90)))
}

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