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Error while instantiating gobot in a 3D scene #4

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arnaudschlupp opened this issue Feb 15, 2025 · 0 comments
Open

Error while instantiating gobot in a 3D scene #4

arnaudschlupp opened this issue Feb 15, 2025 · 0 comments

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@arnaudschlupp
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In Godot 4.4, I get an error while playing my scene with the Gobot scene (drag and dropping the gobot scene in the 3d view): "Invalid call. Nonexistent function 'stop' in base 'Nil',"

I assume it is because of the initialisation:

@export var blink = true : set = _set_blink

For now I returned right away if _blink_timer is not set in the set_blink function.

That said, I am trying to make that little one blink, but I somehow fall short. I have a feeling that the albedo textures are not being swapped, but I don't understand why exactly. 🤔

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