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main.lua
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-- Libs.
local ScreenManager = require("libs.ScreenManager")
_G.push = require("libs.push")
---------------------------------------------------
function love.load()
_G.gameDebug = false
_G.normalMode = true
_G.levelMusic = love.audio.newSource("assets/music/levelmusic.mp3", "stream")
_G.levels = {
"assets/tilemaps/level1.lua",
"assets/tilemaps/level2.lua",
"assets/tilemaps/level3.lua",
"assets/tilemaps/level4.lua",
"assets/tilemaps/level5.lua",
"assets/tilemaps/level6.lua",
}
_G.currentLevel = 1
-- Set up screen.
love.graphics.setDefaultFilter("nearest", "nearest") -- Set's pixel art filter.
_G.gameWidth, _G.gameHeight = 384, 216
local windowWidth, windowHeight = _G.gameWidth*3, _G.gameHeight*3
_G.push:setupScreen(_G.gameWidth, _G.gameHeight, windowWidth, windowHeight, {
fullscreen = false,
resizable = true,
stretched = false
})
ScreenManager:SwitchStates("menu")
end
function love.update(dt)
ScreenManager:Update(dt)
end
function love.draw()
push:start()
ScreenManager:Draw()
push:finish()
end
function love.resize(w, h)
push:resize(w, h)
end
function love.keypressed(key)
ScreenManager:KeyPressed(key)
end
function love.keyreleased(key)
ScreenManager:KeyReleased(key)
end
function love.mousepressed(x, y, button)
ScreenManager:MousePressed(x, y, button)
end
function love.mousereleased(x, y, button)
ScreenManager:MouseReleased(x, y, button)
end
function love.mousemoved(x, y, dx, dy, istouch)
ScreenManager:MouseMoved(x, y, dx, dy, istouch)
end