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Releaselog
Ilya Gazman edited this page Jun 17, 2015
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3 revisions
6/17/2015
- Added Loop.prepare() for bootstrap thread
- Added Android version to G
- Added Null Pointer validation for Signal
- Ignoring duplicate registrations for Signal
- Improved performance: In Registrar when registering singleton for signal, it will be injected only once
- Scheduler: fixed critical bug, when single signal could be fired multiple times for the same scheduler.
- Bootstrap: added option to kill process
- G added getDeviceUniqueId
5/31/2015
- Fixed synchronizations bugs in signal. Now you can add signal while signal is been dispatched, it will be added to the current dispatch cycle or to the next one.
- Added LifeCycle.exit() - It will unregister all the signals in the system and free all the singletons, also it dispatch DisposableSignal so you can add your custom dispose logic
- Added Logger, I think it's a good idea to have the logger in the top hierarchy of your modules.