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Fix pro activation (#602)
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- Only randomize uuid for personal licenses
- Add warning annotation for license activation retries
- add `engineExitCode` output
- repo/code cleanup
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AndrewKahr authored Nov 28, 2023
1 parent 96cfb84 commit bbd713b
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Showing 16 changed files with 84 additions and 870 deletions.
5 changes: 5 additions & 0 deletions action.yml
Original file line number Diff line number Diff line change
Expand Up @@ -261,6 +261,11 @@ outputs:
description: 'The generated version used for the Unity build'
androidVersionCode:
description: 'The generated versionCode used for the Android Unity build'
engineExitCode:
description:
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
during activation, the code is from the activation step. If activation is successful, the code is from the project
build step.'
branding:
icon: 'box'
color: 'gray-dark'
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709 changes: 0 additions & 709 deletions dist/default-build-script/Assembly-CSharp-Editor.csproj

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10 changes: 0 additions & 10 deletions dist/default-build-script/ProjectSettings/XRSettings.asset

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20 changes: 0 additions & 20 deletions dist/default-build-script/default-build-script.sln

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88 changes: 31 additions & 57 deletions dist/index.js

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2 changes: 1 addition & 1 deletion dist/index.js.map

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7 changes: 5 additions & 2 deletions dist/platforms/ubuntu/entrypoint.sh
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@@ -1,7 +1,10 @@
#!/usr/bin/env bash

# Ensure machine ID is randomized
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
# Ensure machine ID is randomized for personal license activation
if [[ "$UNITY_SERIAL" = F* ]]; then
echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
fi

#
# Prepare Android SDK, if needed
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7 changes: 4 additions & 3 deletions dist/platforms/ubuntu/steps/activate.sh
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Expand Up @@ -35,12 +35,13 @@ if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
echo "Activation successful"
break
else
echo "Activation failed, retrying in $delay seconds..."
sleep $delay

# Increment retry count
((retry_count++))

echo "::warning ::Activation failed, attempting retry #$retry_count"
echo "Activation failed, retrying in $delay seconds..."
sleep $delay

# Double the delay for the next iteration
delay=$((delay * 2))
fi
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24 changes: 15 additions & 9 deletions src/index.ts
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Expand Up @@ -19,25 +19,31 @@ async function runMain() {
const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters);

let exitCode = -1;

if (buildParameters.providerStrategy === 'local') {
core.info('Building locally');
await PlatformSetup.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') {
MacBuilder.run(actionFolder);
} else {
await Docker.run(baseImage.toString(), {
workspace,
actionFolder,
...buildParameters,
});
}
exitCode =
process.platform === 'darwin'
? await MacBuilder.run(actionFolder)
: await Docker.run(baseImage.toString(), {
workspace,
actionFolder,
...buildParameters,
});
} else {
await CloudRunner.run(buildParameters, baseImage.toString());
}

// Set output
await Output.setBuildVersion(buildParameters.buildVersion);
await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
await Output.setEngineExitCode(exitCode);

if (exitCode !== 0) {
core.setFailed(`Build failed with exit code ${exitCode}`);
}
} catch (error) {
core.setFailed((error as Error).message);
}
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9 changes: 7 additions & 2 deletions src/model/cloud-runner/providers/docker/index.ts
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Expand Up @@ -133,7 +133,7 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
if (fs.existsSync(`${workspace}/cloud-runner-cache`)) {
await CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache && du -sh ${workspace}/cloud-runner-cache`);
}
await Docker.run(
const exitCode = await Docker.run(
image,
{ workspace, actionFolder, ...this.buildParameters },
false,
Expand All @@ -150,9 +150,14 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
},
},
true,
false,
);

// Docker doesn't exit on fail now so adding this to ensure behavior is unchanged
// TODO: Is there a helpful way to consume the exit code or is it best to except
if (exitCode !== 0) {
throw new Error(`Build failed with exit code ${exitCode}`);
}

return myOutput;
}
}
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20 changes: 8 additions & 12 deletions src/model/docker.ts
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@@ -1,8 +1,7 @@
import { execWithErrorCheck } from './exec-with-error-check';
import ImageEnvironmentFactory from './image-environment-factory';
import { existsSync, mkdirSync } from 'node:fs';
import path from 'node:path';
import { ExecOptions } from '@actions/exec';
import { ExecOptions, exec } from '@actions/exec';
import { DockerParameters, StringKeyValuePair } from './shared-types';

class Docker {
Expand All @@ -12,11 +11,9 @@ class Docker {
silent: boolean = false,
overrideCommands: string = '',
additionalVariables: StringKeyValuePair[] = [],
// eslint-disable-next-line unicorn/no-useless-undefined
options: ExecOptions | undefined = undefined,
options: ExecOptions = {},
entrypointBash: boolean = false,
errorWhenMissingUnityBuildResults: boolean = false,
) {
): Promise<number> {
let runCommand = '';
switch (process.platform) {
case 'linux':
Expand All @@ -25,12 +22,11 @@ class Docker {
case 'win32':
runCommand = this.getWindowsCommand(image, parameters);
}
if (options) {
options.silent = silent;
await execWithErrorCheck(runCommand, undefined, options, errorWhenMissingUnityBuildResults);
} else {
await execWithErrorCheck(runCommand, undefined, { silent }, errorWhenMissingUnityBuildResults);
}

options.silent = silent;
options.ignoreReturnCode = true;

return await exec(runCommand, undefined, options);
}

static getLinuxCommand(
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29 changes: 0 additions & 29 deletions src/model/exec-with-error-check.ts

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7 changes: 4 additions & 3 deletions src/model/mac-builder.ts
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@@ -1,9 +1,10 @@
import { execWithErrorCheck } from './exec-with-error-check';
import { exec } from '@actions/exec';

class MacBuilder {
public static async run(actionFolder: string, silent: boolean = false) {
await execWithErrorCheck('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
public static async run(actionFolder: string, silent: boolean = false): Promise<number> {
return await exec('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
silent,
ignoreReturnCode: true,
});
}
}
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