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Triggered via push January 4, 2024 11:28
Status Success
Total duration 17m 50s
Artifacts
Matrix: buildForAllPlatformsUbuntu
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23 warnings
StandaloneWindows64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2021.3.32f1
Unable to find player assembly: /github/workspace/test-project/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
Unable to find player assembly: /github/workspace/test-project/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
iOS on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2021.3.32f1
Unable to find player assembly: /github/workspace/test-project/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
iOS on 2021.3.32f1
Burst Cross Compilation to iOS/tvOS for standalone player, is only supported on OSX Editor at this time, burst is disabled for this build.
StandaloneOSX on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2021.3.32f1
Unable to find player assembly: /github/workspace/test-project/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
StandaloneWindows64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2023.2.2f1
Burst Cross Compilation to iOS/tvOS for standalone player, is only supported on OSX Editor at this time, burst is disabled for this build.
WebGL on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2021.3.32f1
Activation failed, attempting retry #1
WebGL on 2021.3.32f1
Activation failed, attempting retry #2
Android on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2021.3.32f1
Activation failed, attempting retry #1
Android on 2021.3.32f1
Activation failed, attempting retry #2
Android on 2021.3.32f1
Unable to find player assembly: /github/workspace/test-project/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
iOS on 2023.1.19f1
Burst Cross Compilation to iOS/tvOS for standalone player, is only supported on OSX Editor at this time, burst is disabled for this build.
iOS on 2022.3.13f1
Burst Cross Compilation to iOS/tvOS for standalone player, is only supported on OSX Editor at this time, burst is disabled for this build.