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Releases: galacean/engine

v1.3.0-beta.6

23 Jul 03:50
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v1.3.0-beta.6 Pre-release
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What's Changed

Fixed 🐞

Full Changelog: v1.3.0-beta.5...v1.3.0-beta.6

v1.3.0-beta.5

22 Jul 07:36
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v1.3.0-beta.5 Pre-release
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What's Changed

Features 🎉

  • Refactor 2d render pipeline by @singlecoder in #1708
  • Animator support transition conditions by @luzhuang in #2096
  • Refactor state transition update logic and fix time bug by @luzhuang in #2130
  • Support Prefab by @luzhuang in #2108
  • Add constructor to sub primitive and export by @johanzhu in #2155
  • Export ClearableObjectPool and ReturnableObjectPool from utils by @singlecoder in #2154
  • Support post process by @zhuxudong in #2129
  • Camera setReplacementShader support ReplacementFailureStrategy when failed by @cptbtptpbcptdtptp in #2172
  • Refactoring the ShaderLab Compiler Module using the LALR Algorithm for Enhanced GLSL Compatibility and Reduced Build Size by @Sway007 in #2113
  • Path in #include directive support relative path against to shader's path AND fix code generation error when target language is gles 100 by @Sway007 in #2241

Fixed 🐞

Other Changes

  • ParticleRenderer support bounds and frustum culling by @JujieX in #2110

Full Changelog: v1.2.0-beta.7...v1.3.0-beta.5

v1.3.0-beta.2

22 Jul 06:37
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v1.3.0-beta.2 Pre-release
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What's Changed

Features 🎉

  • Refactor 2d render pipeline by @singlecoder in #1708
  • Animator support transition conditions by @luzhuang in #2096
  • Refactor state transition update logic and fix time bug by @luzhuang in #2130
  • Support Prefab by @luzhuang in #2108
  • Add constructor to sub primitive and export by @johanzhu in #2155
  • Export ClearableObjectPool and ReturnableObjectPool from utils by @singlecoder in #2154
  • Support post process by @zhuxudong in #2129
  • Camera setReplacementShader support ReplacementFailureStrategy when failed by @cptbtptpbcptdtptp in #2172
  • Refactoring the ShaderLab Compiler Module using the LALR Algorithm for Enhanced GLSL Compatibility and Reduced Build Size by @Sway007 in #2113
  • Path in #include directive support relative path against to shader's path AND fix code generation error when target language is gles 100 by @Sway007 in #2241

Fixed 🐞

Other Changes

Full Changelog: v1.2.0-beta.7...v1.3.0-beta.2

v1.3.0-alpha.3

18 Jul 08:01
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v1.3.0-alpha.3 Pre-release
Pre-release

What's Changed

Features 🎉

  • Path in #include directive support relative path against to shader's path AND fix code generation error when target language is gles 100 by @Sway007 in #2241

Fixed 🐞

Other Changes

Full Changelog: v1.3.0-alpha.2...v1.3.0-alpha.3

v1.3.0-alpha.2

15 Jul 11:29
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v1.3.0-alpha.2 Pre-release
Pre-release

What's Changed

Features 🎉

  • Camera setReplacementShader support ReplacementFailureStrategy when failed by @cptbtptpbcptdtptp in #2172
  • Refactoring the ShaderLab Compiler Module using the LALR Algorithm for Enhanced GLSL Compatibility and Reduced Build Size by @Sway007 in #2113

Fixed 🐞

Full Changelog: v1.3.0-alpha.1...v1.3.0-alpha.2

v1.2.0-beta.7

15 Jul 09:36
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v1.2.0-beta.7 Pre-release
Pre-release

What's Changed

Features 🎉

Fixed 🐞

Full Changelog: v1.2.0-beta.5...v1.2.0-beta.7

v1.3.0-alpha.1

12 Jul 09:38
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v1.3.0-alpha.1 Pre-release
Pre-release

What's Changed

Features 🎉

Fixed 🐞

  • Fix the this of animation event script is not right by @luzhuang in #2137

Full Changelog: v1.3.0-alpha.0...v1.3.0-alpha.1

v1.3.0-alpha.0

03 Jul 08:17
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v1.3.0-alpha.0 Pre-release
Pre-release

What's Changed

Features 🎉

Fixed 🐞

Other Changes

Full Changelog: v1.2.0-beta.6...v1.3.0-alpha.0

v1.2.0-beta.6

17 Jun 10:14
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What's Changed

Features 🎉

Fixed 🐞

Full Changelog: v1.2.0-beta.5...v1.2.0-beta.6

v1.1.3

04 Jun 09:09
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What's Changed

Fixed 🐞

Full Changelog: v1.1.2...v1.1.3