Releases: galacean/engine
Releases · galacean/engine
v1.3.0-beta.6
What's Changed
Fixed 🐞
- Fix particle bugs by @GuoLei1990 in #2256
Full Changelog: v1.3.0-beta.5...v1.3.0-beta.6
v1.3.0-beta.5
What's Changed
Features 🎉
- Refactor 2d render pipeline by @singlecoder in #1708
- Animator support transition conditions by @luzhuang in #2096
- Refactor state transition update logic and fix time bug by @luzhuang in #2130
- Support
Prefab
by @luzhuang in #2108 - Add constructor to sub primitive and export by @johanzhu in #2155
- Export
ClearableObjectPool
andReturnableObjectPool
from utils by @singlecoder in #2154 - Support post process by @zhuxudong in #2129
- Camera
setReplacementShader
supportReplacementFailureStrategy
when failed by @cptbtptpbcptdtptp in #2172 - Refactoring the ShaderLab Compiler Module using the LALR Algorithm for Enhanced GLSL Compatibility and Reduced Build Size by @Sway007 in #2113
- Path in
#include
directive support relative path against to shader's path AND fix code generation error when target language is gles 100 by @Sway007 in #2241
Fixed 🐞
- Fix two static colliders collided in lite physics by @luzhuang in #2036
- Support transparent shadow by @zhuxudong in #2080
- Fix set 2d color no working by @singlecoder in #2128
- Fix the
this
of animation event script is not right by @luzhuang in #2137 - Fix PBR shader brdf.rg may less than 0 by @zhuxudong in #2173
- Fix missing params by @gz65555 in #2174
- Fix the logic that incorrectly determines the length of the atlas when loading it by @cptbtptpbcptdtptp in #2164
- Clamp shadow strength to 0~1 by @zhuxudong in #2233
- Fix preprocessor parenthesis expression parse by @Sway007 in #2236
- Clamp linear gamma at last output by @zhuxudong in #2243
- Update controller loader to enhance stateMachine and fix crossfade bug when dest state has no clip by @luzhuang in #2228
Other Changes
Full Changelog: v1.2.0-beta.7...v1.3.0-beta.5
v1.3.0-beta.2
What's Changed
Features 🎉
- Refactor 2d render pipeline by @singlecoder in #1708
- Animator support transition conditions by @luzhuang in #2096
- Refactor state transition update logic and fix time bug by @luzhuang in #2130
- Support
Prefab
by @luzhuang in #2108 - Add constructor to sub primitive and export by @johanzhu in #2155
- Export
ClearableObjectPool
andReturnableObjectPool
from utils by @singlecoder in #2154 - Support post process by @zhuxudong in #2129
- Camera
setReplacementShader
supportReplacementFailureStrategy
when failed by @cptbtptpbcptdtptp in #2172 - Refactoring the ShaderLab Compiler Module using the LALR Algorithm for Enhanced GLSL Compatibility and Reduced Build Size by @Sway007 in #2113
- Path in
#include
directive support relative path against to shader's path AND fix code generation error when target language is gles 100 by @Sway007 in #2241
Fixed 🐞
- Fix two static colliders collided in lite physics by @luzhuang in #2036
- Support transparent shadow by @zhuxudong in #2080
- Fix set 2d color no working by @singlecoder in #2128
- Fix the
this
of animation event script is not right by @luzhuang in #2137 - Fix PBR shader brdf.rg may less than 0 by @zhuxudong in #2173
- Fix the logic that incorrectly determines the length of the atlas when loading it by @cptbtptpbcptdtptp in #2164
- Clamp shadow strength to 0~1 by @zhuxudong in #2233
- Fix preprocessor parenthesis expression parse by @Sway007 in #2236
- Clamp linear gamma at last output by @zhuxudong in #2243
- Update controller loader to enhance stateMachine and fix crossfade bug when dest state has no clip by @luzhuang in #2228
Other Changes
- ParticleRenderer support bounds and frustum culling by @JujieX in #2110
- fix: benchmark doc typo by @MrKou47 in #2245
Full Changelog: v1.2.0-beta.7...v1.3.0-beta.2
v1.3.0-alpha.3
What's Changed
Features 🎉
- Path in
#include
directive support relative path against to shader's path AND fix code generation error when target language is gles 100 by @Sway007 in #2241
Fixed 🐞
- Fix the logic that incorrectly determines the length of the atlas when loading it by @cptbtptpbcptdtptp in #2164
- Clamp shadow strength to 0~1 by @zhuxudong in #2233
- Fix preprocessor parenthesis expression parse by @Sway007 in #2236
- Clamp linear gamma at last output by @zhuxudong in #2243
Other Changes
Full Changelog: v1.3.0-alpha.2...v1.3.0-alpha.3
v1.3.0-alpha.2
What's Changed
Features 🎉
- Camera
setReplacementShader
supportReplacementFailureStrategy
when failed by @cptbtptpbcptdtptp in #2172 - Refactoring the ShaderLab Compiler Module using the LALR Algorithm for Enhanced GLSL Compatibility and Reduced Build Size by @Sway007 in #2113
Fixed 🐞
- Fix PBR shader brdf.rg may less than 0 by @zhuxudong in #2173
Full Changelog: v1.3.0-alpha.1...v1.3.0-alpha.2
v1.2.0-beta.7
What's Changed
Features 🎉
ParticleRenderer
support bounds and frustum culling by @JujieX in #1963- Optimize Shader default texture color by @GuoLei1990 in #2114
- Fix sub asset repeated loading by @zhuxudong in #2107
- Enable delay initialization of the MeshoptDecoder by @gz65555 in #2146
- Support parameter passing in component constructor by @cptbtptpbcptdtptp in #2158
- Camera
setReplacementShader
supportReplacementFailureStrategy
when failed by @cptbtptpbcptdtptp in #2163
Fixed 🐞
- Add
Script
inonStart
may cause some functions to not be executed correctly. by @cptbtptpbcptdtptp in #2102 - Fix use default material to prevent material[] by @zhuxudong in #2104
- Fix array index loss after compilation by @Sway007 in #2111
- Fix entity clone bug by @GuoLei1990 in #2124
- Fix background textureFillMode missed of
SceneLoader
by @zhuxudong in #2132 - Fix measure text width error by @singlecoder in #2171
Full Changelog: v1.2.0-beta.5...v1.2.0-beta.7
v1.3.0-alpha.1
What's Changed
Features 🎉
- Support post process by @zhuxudong in #2129
Fixed 🐞
Full Changelog: v1.3.0-alpha.0...v1.3.0-alpha.1
v1.3.0-alpha.0
What's Changed
Features 🎉
- Refactor 2d render pipeline by @singlecoder in #1708
- Animator support transition conditions by @luzhuang in #2096
- Refactor state transition update logic and fix time bug by @luzhuang in #2130
- Support
Prefab
by @luzhuang in #2108 - Add constructor to sub primitive and export by @johanzhu in #2155
- Export
ClearableObjectPool
andReturnableObjectPool
from utils by @singlecoder in #2154
Fixed 🐞
- Fix two static colliders collided in lite physics by @luzhuang in #2036
- Support transparent shadow by @zhuxudong in #2080
- Fix entity clone bug by @GuoLei1990 in #2124
- Fix background textureFillMode missed of
SceneLoader
by @zhuxudong in #2132 - Fix set 2d color no working by @singlecoder in #2128
Other Changes
- ParticleRenderer support bounds and frustum culling by @JujieX in #2110
- "v1.2.0-beta.6" by @cptbtptpbcptdtptp in #2145
Full Changelog: v1.2.0-beta.6...v1.3.0-alpha.0
v1.2.0-beta.6
What's Changed
Features 🎉
- Optimize Shader default texture color by @GuoLei1990 in #2114
Fixed 🐞
- Add
Script
inonStart
may cause some functions to not be executed correctly. by @cptbtptpbcptdtptp in #2102 - Fix use default material to prevent material[] by @zhuxudong in #2104
- Fix array index loss after compilation by @Sway007 in #2111
Full Changelog: v1.2.0-beta.5...v1.2.0-beta.6