Releases: galacean/engine
Releases · galacean/engine
v0.5.3-alpha.7
v0.5.3-alpha.7
v0.4.12
v0.4.12
v0.4.8
v0.4.8
v0.4.2
v0.4.0
Features
- adjust point/spot light (#341)
- delete decay in PointLight and SpotLight
- light attenuation use 1- x^4 instead of (1-x)^2
- angle define the radians from centre of spotlight where falloff begins, penumbra define the radians from falloff begins to ends
- enhance spotlight shader in BlinnPhong and PBR
- adjust WebGLRendererOptions's stencil default value to true (#313)
- add
SpriteMask
compoment (#239) - redesign
AmbientLight
moudle (#228) - redesign
Background
moudle (#246) - refactor glTF Modle (#257)
VertexElement
enhancement (#287)- add
lerp()
forMatrix
andMatrix4x4
(#268)
Bug Fixes
- fix glTF Modle bugs (#257)
- add texture default name.
- use texture instead of image in
ITextureInfo.index
. - process texture sampler.
- omit gltf camera. can use in
GLTFResource.cameras
camera.fov
use radiance instead of angle.- add count in no-indices primitive.
- when
ISkin.skeleton
is undefined, joints should transforms resolve to scene root. - support
accessor.sparse
- aligment with 4-byte
- use entity instead of entity name in
skin
- material invalid name
- fix material clone error (#306)
- fix
raycast
error (#265)
v0.3.9
v0.3.8
v0.3.7
Bug Fixes
MeshRenderer
destroy crash bug (#255) (0f1b26a)- destroy the engine texture residual problem (#251) (437e00c)
- dispose WebGLBuffer and VAO after mesh destroyed (#252) (15be9f6)
- fix sprite batcher can not remove destory resources when engine destroy (#254) (5b2746f)
- sphereCollider raycast bug (e80d461)
Features
v0.3.6
Bug Fixes
fix: gltf modle incomplete display error