v1.2.0-beta.7
Pre-release
Pre-release
·
554 commits
to main
since this release
What's Changed
Features 🎉
ParticleRenderer
support bounds and frustum culling by @JujieX in #1963- Optimize Shader default texture color by @GuoLei1990 in #2114
- Fix sub asset repeated loading by @zhuxudong in #2107
- Enable delay initialization of the MeshoptDecoder by @gz65555 in #2146
- Support parameter passing in component constructor by @cptbtptpbcptdtptp in #2158
- Camera
setReplacementShader
supportReplacementFailureStrategy
when failed by @cptbtptpbcptdtptp in #2163
Fixed 🐞
- Add
Script
inonStart
may cause some functions to not be executed correctly. by @cptbtptpbcptdtptp in #2102 - Fix use default material to prevent material[] by @zhuxudong in #2104
- Fix array index loss after compilation by @Sway007 in #2111
- Fix entity clone bug by @GuoLei1990 in #2124
- Fix background textureFillMode missed of
SceneLoader
by @zhuxudong in #2132 - Fix measure text width error by @singlecoder in #2171
Full Changelog: v1.2.0-beta.5...v1.2.0-beta.7